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My Clown Project!
I enjoy Clown, but I and many others feel he is a bit under powered. Here are some add-on ideas. I feel these will make him more efficient and interesting to play and fight against. A lot of love, research and almost two whole days went into this, I really hope you enjoy!
4 Common Add-ons
Sleeping Pills: A over-the-counter bottle of pills, can be dissolved in the Tonic to evoke drowsiness. Intoxication causes a -3% action speed penalty for 60 seconds.
Bright Daisy Flower: A pleasant looking Daisy that will look spiffy pinned to your tailcoat. Increases movement speed by 0.1 m/s when walking through gas.
Cheap Makeup Kit: Dollar store makeup, with wacky shades of teal, red, purple, and pink. Involuntary coughing lasts .25 seconds longer.
Robin Feather: Kept as is: Decreases cooldown between Bottle Throws by 20%.
5 Uncommon Add-ons
Fingerless Parade Gloves: A pair of slightly grimy gloves, the cut fingers and thin fabric allow for free and easy movement. Decreases cooldown between bottle throws by 15%, Decreases reload speed by 20%.
Custom Made Bottles: Bottles specifically made for the Tonic. Thick glass holds even the most acidic chemicals and causes multiple small gashes when smashed. Adds 1 bottle to The Clown's supply. Direct bottle hits against an injured survivor causes Hemorrhage until healed.
Ether Vol 6%: A organic chemical compound, often used with other anesthetics. Increases Intoxicated effect by .66 seconds.
Chlorine Jar: A steel cylinder, containing a generous amount of chlorine. Can cause rapid lung irritation. Intoxicated Survivors suffer from Exhausted for 45 seconds.
Colorful Wig: A colorful rainbow wig, sure to make you stand out from the crowd. Decreases the bottle charge time by .25 seconds.
5 Rare Add-ons
Clown Shoes: A pair of comically over sized, ridiculous shoes. Increases movement speed by 77% when reloading. After a full reload, gain a 3% Haste status effect for 10 seconds.
Fancy Feather: A vibrant, pretty feather, plucked from a Circus visitors hat. Decreases cool-down between bottle throws by 60%.
Muscle Relaxers: A jar of muscle relaxing, artificially flavored juice. Affects cognitive thought, and dulls senses. Intoxicated Survivors suffer from Oblivious for 10 seconds.
Blister Agent: A yellow-brown liquid, that causes light burns and hives. Upon striking a intoxicated victim apply Mangled and Hemorrhage until healed.
Ether Vol 8%: A rather potent organic compound. Increases Intoxicated effect duration by .88 seconds.
4 Very Rare Add-ons
Strongman Trophy: A trophy belonging to the famous Circus Strongman, who was always bigger and more handsome than Kenneth. When he went missing, nobody could've suspected it was him. Decreases the bottle charge time by .50 seconds. Increases max bottle speed to 18 m/s. Decreases Reload Speed by 60%.
"Agent Buzz": A white crystalline substance, highly potent. Evokes confusion and even hallucinations. When intoxicated. The Clown will fade in and out of view at 1 second intervals. Increases blurred vision duration by 1 second.
Circus Flourish Guide: A expertly crafted guide illustrating how to preform simple to ornate flourishes with various blades. When hitting an Intoxicated Survivor, your successful attack cool-down is 10% shorter.
Extra Fancy Make-up: A ritzy make up kit, filled with a copious amount of crazy colors. Gas Area of Affect is 30% larger, and Intoxicated Survivors suffer from Blindness for 25 seconds.
2 Ultra Rare Add-ons
Cigar Box: A small wooden box containing a glossy feather, a dogs paw, and several fingers. Memories of a previous, more innocent life, fill the Clown with focus and ideas. Intoxicated survivors suffer from Oblivious for 20 seconds, and Exhausted and Blindness for 60 seconds. Direct hits deafen Survivors for 3 seconds.
Iridescent Make Up Kit: A shiny, brass make up kit engraved with the name "Jeffery". Gifted by The Entity, it is filled with swirling, moving, unfathomable colors that change and flicker rapidly. You can now damage Generators by hitting them with the Tonic. In addition, landing a direct hit against an injured Survivor reduces their repair, healing, and sabotage speed for by -8% for 75 seconds.
I really hope you enjoyed this! I had fun on this project, and would appreciate any feedback!