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Pyramid Head and Deathslinger, let this trend stop please

xEa
xEa Member Posts: 4,105

What have they all in common? They give little to no reaction time by faking their ability. Deathslinger can simply fake his shot as often as he wants, Pyramid head leaves you to no joice aswell once he is using his ability. You either drop the pallet and get hit or you dont and get hit anyway. Killers like Huntress might work similar but you have counterplay and you know when she is about to attack.

I am really tired of those concepts devs come up recently.. apparently they dont understand their own game. Its no "skill" when you can sole counter defense of survivors by pressing a button. Its extremly frustrating to guess if and when the attack is coming. And to say the least, it is just a guess, nothing more and nothing less.

Same with Spirit. Versing this killer is a guessing game aswell, which makes her frustrating to verse.

I know this video got posted already, but this topic is still very relevant and he discribes it in a very understandable way.


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Comments

  • blue4zion
    blue4zion Member Posts: 2,773

    So as others gave great counters to Deathslinger and Pyramid head I'll say a few to help against Spirit.

    Be more scared against Spirit matches, such as don't stick on gens when you hear the heartbeat and avoid chases as much as possible.

    Keep line of sight on her, you need to know when she's began phasing so you can start trying to outplay her.

    Pay attention to her hair and animations when a Spirit is trying to trick you, there are noticeable signs when she's left her body if you pay close enough attention, any one who doesn't believe me needs to get on KYF and I'll 100% tell you everytime you phase. It happens pretty much right as she leaves her husk, so act fast.

    Stick near pallets and windows as much as possible, and like I said watch for when she's phasing, then be unpredictable. Even if you're making noise, you can slow vault a pallet or window as soon as she's lost sight.


    This is how I and the good survivors I've versed can keep a Spirit busy.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    Counterpoint, killers are sick of survivors being able to know EXACTLY how many times they can loops each pallet and turning chases into a mathematical nightmare of pallet drop + loop - downs = gens done

    There is still a chase, looping, mind games to the killers you mentioned but they are different than it would be for trapper.

  • xEa
    xEa Member Posts: 4,105

    There has not been any "counters" to Deathslinger and Pyramid head given so far beside the drop pallet right away and LOS break (quickscope still counters this), which can only be called a bad joke.

    Your spirit counters are also no real counters because they are only variations on how you wanna pull off your 50/50. Actually its not even a 50/50 when she is running stridor.

    That does not have to be the case at all. Look at hillbilly or even Huntress. Both are fair, with a lot of room to play for both side without beeing unfair. The better player wins. Comapre it with Deathslinger... You can be the best survivor in the world with inhuman reaction, against a potent slinger you will just get hit every single time. You are not dodging Deathslinger, he is missing. And thats just unfair in my book.

    He gets destroyed by Genrush. Its not about winning, its about the chase, and versus PH, chase is one-dimensional as hell. I am not saying he is OP, its just extremly boring and frustrating at times to play against. Thats why i say they should stop releasing those killers.

    Make it fun for one side on the cost of the other side is never a good idea. I am not saying that survivors should have all the fun. Make killers that are strong but fair in chases, thats all i ask for. It should be super obvious that Slinger or PH is not fair in a chase. Not even mentioning Nurse and Spirit.

    This topic is for not dried at all, its very relevant, because they still have not fixed and of those killers that gives all the power to one side. This is NOT a ballance discussion by the way.

  • CosmicParagon
    CosmicParagon Member Posts: 1,070

    Both of them have very similar counters, break LOS. Even if PH can attack through stuff, he has to know where to aim. Break LOS and run to the next loop. For DS, just keep literally anything between you. His power can't kill you if he can't get into M1 range(I'm fairly certain DW resets on each spear)

  • immortalls96
    immortalls96 Member Posts: 4,652

    This straw man argument is tiredome..think for yourselves and maybe play the characters before following the band wagon..seriously

  • Mister_xD
    Mister_xD Member Posts: 7,669

    imo there should be some sort of penality when a Deathslinger drops his aim without taking the shot.

    its way, WAY too easy to just aim at a vault / pallet, forcing the survivor to turn away from it and then getting taken down with the normal M1 attack.

    what if it was just like old Hillbillies chainsaw where there was a short time periode where he couldnt use it / attack normally right after a chainsaw sprint?

    so any time you drop your aim there is a short time periode where you maybe only walk at 100%mms and cant attack. a short animation of him putting down his weapon could come with that aswell - if it really was a short thing i wouldnt at all mind it.


    same for Pyramid Head. he puts his knife in the ground and its basically a gg at that point, as whatever you do you are gonna get hit (unless he really screws up).

    a short animation where he needs to take the knife out of the ground to allow for some distance to be made, just so he cant force you away from something and then catching you out while you are running to the next structure continuously would be the easiest fix to that imo.

  • LeaderoftheSaints
    LeaderoftheSaints Member Posts: 162

    Personally i love chases against the 2 of them. They require different tactics then say trapper which is 3 loops and drop. Then keep looping pallet or move depending on if he breaks or not.

  • DeathGrip
    DeathGrip Member Posts: 3

    So according to you, anyone, even a complete beginner should be able to pick up PH or DS and win every game, with absolutely no challenge, because they're OP and survivors stand no chance. Gtfo.

    DS is so slow that it's pretty easy to loop him.

    PH is super easy as well after the hotfix.

    Nurse however, still nasty.

  • yubel
    yubel Member Posts: 9

    as he said versing spirit is a guessing game

    you can’t play with your scratch marks when she got stridor I have 3k hours and I can tell you I versed really good killers playing Spirit the whole game based on her mistakes and not on survivors mistakes

    countering a killer with a perk which can counter this perk with stridor is stupid enough based on the fact that she gives no information when she’s phasing

  • Exxodus21
    Exxodus21 Member Posts: 1,170

    It's hard to take Scott's argument seriously when he literally calls other people's arguments against why killers are considered boring "childish". It shows he isn't really open for discussion.

  • xEa
    xEa Member Posts: 4,105

    Yes and the best tactics are to pump the gens as fast as possible. Is this fun for anyone? But thats the trend with recent killers. Cut chases short, give killers full control (or at least almost full control) of a chase and thats just not good for the game overall.

    Where did i say any of this? A complete beginner will not be a top player obviously and therefore wont get those easy kills like an experienced Deathslinger. I did not even say he is op in the sense that you can not beat a good Slinger (he is not OP thats my opinion). This is not about ballance at all, its about chase mechanic. Genrush because he is slow and can only target one guy after another vs super fast chase with little to no counterplay. A survivor relies on how good the killer plays and has little inpact on anything else.

    And if you think you can loop a Deathslinger i can only laugh about it sorry. You obviously never played against a good one. But if you think you can, please show us a video to backup that argument. I for myself can not, unless the Slinger is missing shots, and thats all you can hope for.

  • xEa
    xEa Member Posts: 4,105

    Scott is versing are the same killers i and many here verse all the time (Rank 1), so its not complaining about a subject that is not relevant for anyone but Scott and a handful of others.

    Its not about having a higher chance of winning a 1v1, you dont get the point at all.

  • xEa
    xEa Member Posts: 4,105

    I think he is very open for discussion and he is very open minded aswell, since he understands both roles. I for my part can agree with almost all of what he said so far. Killer and Survivor related.

  • LeaderoftheSaints
    LeaderoftheSaints Member Posts: 162

    I said nothing about gens. I like the chases against them cause its a guessing game on both sides. If we want to really talk there are killers more boring or annoying in chases then these 2.

  • xEa
    xEa Member Posts: 4,105
    edited August 2020

    So, you might be so kind and tell us what kind of guessing game Deathslinger provides? You mean that kind of guessing game?

    Cant set timestamp somehow, go to 9:10

  • PigMainBigBrain
    PigMainBigBrain Member Posts: 1,893

    Some people think the best counterplay to a killer is to just come to forums and complain.

  • SloppyKnockout
    SloppyKnockout Member Posts: 1,505

    Deathslinger I agree with mostly.

    Pyramidhead? Not so much.

  • Aldofer
    Aldofer Member Posts: 458

    well the first guy react well if it isnt for running in the killer , the second needed just to loop where he was and stop trying to duck like huntresshe would never have been able to get a hit with his power at least

  • xEa
    xEa Member Posts: 4,105

    Then he would have been shot. He can not react to it anyway, if zub would have pulled the trigger, he would have got hit. And on most tiles, like this you can get reeled in no matter if a pallet is up there or not. You see the problem, right? Does not really matter what you do. But to be fair, this video was more to showcase how fair the fake is. And the predicting / guessing argument is not valid at all.

  • ShrekTheThird69
    ShrekTheThird69 Member Posts: 327

    My problem is I like killers who require skill to be good. That's why I love anti loop killers like nurse, huntress, and deathslinger they actually require skill to be good and being good rewards you. On the other hand though spirit, pyramid, doctor, freddy take a considerably less amount of skill to still be great anti loop.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    Guessing game, no, there is a better counter to Slinger. Run to a pallet and drop it early, turn and hold W... there you’ve just forced a 110 killer to chase you for a long time. If your teammates aren’t asleep at the wheel 3 gens should easily get done in the first chase

  • Cerebral_Harlot
    Cerebral_Harlot Member Posts: 280

    Absolutely, same with a huntress who is out of hatchets, just running in a straight line while they refuse to reload is such a timesink for them.

  • Grimmy_Bluues
    Grimmy_Bluues Member Posts: 354

    I can't say much about DS and Spirit, but for PH there are little things you gotta pay attention too. He is hard to play properly against good survivors, he requires skill with his power.

    When charging his power, he is slower than you, giving minor distance. Make sure to pay attention to him, if he charges his power fully and lets it go to catch up to you, there is a small window where he cannot perform any action. If he is right behind you and cancels the power, try to get in his face to confuse him.

    The whole thing for facing PH is being unpredictable. If you are easily predicted, a good PH will easily get hits through walls and be able to down you quick. When trying to loop around a pallet or window, try not to look behind you too much and only pay attention to the audio. If you just run straight to windows/pallets without looking behind, he will likely fire his ranged attack because he thinks you're gonna get locked in animation. You only need to dodge left or right and you get 3 seconds to gain distance and run to a new loop.

    Always take advantage of stuff like stairs, his power can only go down slopes, never up them. Another thing to note, is that distance is your best friend against him. Unlike DS, his power is much shorter range and he can't punish you too hard for just running straight.

    With all this in mind, you'll likely go down eventually purely because his power is very good for ending chases. It's not a problem, as there are 4 survivors and one of him, so best thing you can do is just buy as much time as possible.

  • xEa
    xEa Member Posts: 4,105

    How should that change anything? You might be able to pull that off when you get the stun (if even), but you will not stun a good Slinger .. you know he can shoot you before you have the oportunity. And when you run away... great he will ignore that pallet and walks around.

  • MegMain98
    MegMain98 Member Posts: 2,917

    Don’t people get tired of the same discussions over and over again and using the same “Scott Jund said this” argument?

  • SloppyKnockout
    SloppyKnockout Member Posts: 1,505

    While it requires skill for Deathslinger to hit his shots, it doesn't require skill to constantly fake your instant, no cooldown aim-down-sights in order to zone a survivor for free.

  • xEa
    xEa Member Posts: 4,105
    edited August 2020

    As long as a certaint topic is still relavant, no why should it? Human nature tends to complain first and after they released some steam, they stop, even the problem is still existing. Sorry, i dont work that way.

  • Dwinchester
    Dwinchester Member Posts: 961

    Uh huh, and what about every other killer? You can be the best wraith in the world will still lose to an optimal swf, and that's unfair in my book. Fact is, this game is seriously unbalanced at both ends of the spectrum, so we all just have to deal with it.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    Good then he walks around, it’s longer than the route you’re running. Deathslinger is in-escapable but you can waste a whole heck of a lot of time running straight ahead and pre dropping.

  • xEa
    xEa Member Posts: 4,105

    Please, again this is not about ballance! Stop with those arguments because they are not valid the slightest ty... You CAN make a killer that is fair and strong at the same time....

  • xEa
    xEa Member Posts: 4,105

    If you mean Dead Hard, yes maybe thats true. Not saying Dead Hard is not an issue aswell. This is not a Survivor vs Killer discussion, its about extremly unfun chase experience because of killer mechanics that are terrible.

  • Leachy_Jr
    Leachy_Jr Member Posts: 2,207

    This ^

    Don't forget billy as well, as his lack of things in case is just barely made up in pressure and being able to bail survivors easily.

  • ironiron
    ironiron Member Posts: 101

    Are you kidding me? I love going up against PH. The chases against him feel more like an action game. What I personally find boring is in half my chases doing the same run–around–something–3–times–and–then–throw–down–the–pallet. So, maybe the devs should change the game for me because I find that boring. I don't find that to be "interaction."

  • Kellie
    Kellie Member Posts: 1,328

    You do know that Deathslinger can almost shoot through anything. Even if you put objects between you and him, most of the time he can shoot through it and put you in deep wound.

    Pyramid Head? Braindead easy to play, all you have to do is start charging up your power, If the survivor tries to juke it you'll cancel it and instantly M1. If they just 'W' key, cancel your power and instantly M1. Its really just rinse and repeat with this man.

  • Aldofer
    Aldofer Member Posts: 458

    No, the hit was not guaranted in this tile, if he shot he could've have miss the hit by a mile, you know survivor can move around when chained right, i've done it several time and the killer just couldn't get me.

  • Aldofer
    Aldofer Member Posts: 458
  • Dwinchester
    Dwinchester Member Posts: 961

    Clearly they can't. We have two killers that are strong and fair, but require a ridiculous amount of practice to play at a high level.

    Its absolutely about balance. So long as gen times are fast and the survivor meta is the strongest thing in the game, you can't nerf the strong killers, just because they're boring to play against. You wind up dumpster fires like clown and demogoron when that happens.

    A lot of people want a slow ads with deathslinger, but if you do that, he loses all chase potential and becomes awful. So you up him to 115%, but with the loops and obstructions and no ability to down over a pallet, he becomes "man with bayonet" and is still trash.

  • xEa
    xEa Member Posts: 4,105

    lol yea he could have missed the shot, but thats it. Its in the hand of deathslinger if he gets the hit or not. Should ot be the case, there should be the possiblitiy for the other side to do anything against that.

    If the killer could not get you, its not that you played good, its he playing bad. Same when i "dodge" a shot, it was not me outplaying Slinger, it was a mix of luck and Killer missing his shot. Well, you can call missing a shot luck aswell, but that does not change that its not in the hand of survivors if he hits you or not.

  • TheMonadoBoi
    TheMonadoBoi Member Posts: 346

    I'll never understand how y'all can admit with a straight face you only have fun if you face easy killers; that says a lot more about you than the killer. So many people find PH fun because his ability actually requires some thought and strategic play from your part, not braindead looping like with most other killers. Dodging his ranged and making them go for it with good fakes is one of the most fun things in the game right now, y'all just hate adapting and changing your playstyle cause it actually requires some thought process from your part.

  • LuffyBlack
    LuffyBlack Member Posts: 595

    I think the developers need to introduce AI killer bots, problem solved. You could have a killer that will play the way you want 'em too and won't deviate from whatever script you guys have in your heads. It'll be perfect.

  • LuffyBlack
    LuffyBlack Member Posts: 595

    To me faking out is no different than 360ing, bodyblocking, and etc, it isn't encouraged by the game but it's a creative skill that players came up on their own in order to combat killers. The first time I was 360ed my mind was blown. Killers aren't allowed this. The community want us to play it straight like AI, we aren't able to challenge the way survivors play the game without ridicule. While I believe survivors' fun is valid, I'm getting to the point to where I no longer buy expressions like "brain dead" and ######### anymore.