Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Hooks, Keys, Mori Offerings, The Grind, oh my!
The killer needs pressure, but doesn't have the time to effectively create it. By putting survivors on hooks, it not only causes the game to become much more tedious for both players, since it can create issues like camping or tunneling, which are both unfun, but it's removal would also increase the pace of the match. Instead of having survivors be hooked, they will respawn injured at a corner of the map furthest from the killer. (Maybe emerging from a puff of black entity-smoke or something.) Of course, perks would need to be changed around and a new flashlight save system would need to be introduced, but I think this would be the right way to go. Mori offerings have been replaced. I have some ideas for potential changes below.
- Hook baubles have been placed on the killer's main weapon instead.
- Keys have been removed. All keys and key addons have their spent bloodpoints refunded to the player.
- Mori offerings have been removed.
- New offerings have been added that increase the player's bloodpoint gain cap for the trial by 25/50/75 percent, as well as increase all bloodpoint gains by 10/15/20 percent. These also appear in survivor bloodwebs. Bloodpoint offerings other than Bloody Party Streamers have been removed, and are replaced by these new offerings that can better reduce the grind and trash in the bloodweb.
(Uncommon) Bloody Pustula - A small orange flower emitting a strong "rotting" scent and oozing an orange liquid. Slightly increases your bloodpoint cap for the next trial. Slightly increases all bloodpoint gains. Stacks.
(Rare) Small Pustula Bouquet - A small assortment of glowing orange flowers covered in blood. Moderately increases your bloodpoint cap for the next trial. Moderately increases all bloodpoint gains. Stacks.
(Ultra Rare) Large Pustula Bouquet - A large assortment of glowing orange flowers covered in blood. Considerably increases your bloodpoint cap for the next trial. Considerably increases all bloodpoint gains. Stacks.
- Thrill Of The Hunt tokens are limited at a maximum of 5.
- Total dull totem quantity is increased by 2.
- Killing a survivor now grants the same amount of emblem progress as if you had hooked them.
- Downed survivors can be mori'd by the killer and will respawn after 5 seconds.
- If all survivors are in the Dying State at the same time, the Entity will kill them all and end the Trial. This can encourage the killer to slug, but also create situations for survivors to use unchanged perks like Soul Guard or Unbreakable.
- Borrowed Time - Upon becoming the last survivor left in the trial, this perk activates. While active, exit gates' lights do not appear and no sound is made by exit gates. While active, the End Game Collapse timer is increased by 10/15/20 percent. While active, You leave no scratch marks.
- Decisive Strike - Upon being put into the dying state, this perk is activated. Upon activation, become fully healed, even from the Dying State. Activating this perk also reduces your generator repair speed by 25 percent for the remainder of the trial. This perk can only be activated once per trial.
- Hex: Devour Hope - Two dull totems on the map become lit and are linked together, indicated by a blue flame. While at least one of the linked totems is standing, each survivor killed will grant a token. Each token increases your movement speed by 2 percent, and reduces the injury speed boost duration of survivors by 5 percent.
- Dying Light - For each survivor other than the obsession that is killed, gain a token. Each token decreases the repair, healing, and sabotaging speed of all survivors other than the obsession by 5 percent.
- Rancor - While in a chase with a survivor other than the obsession, you can see the aura of the obsession and all survivors within 12/14/16 meters of them. The obsession can see your aura while you are in a chase.
- Deliverance - Upon healing a survivor from the Dying State, this perk activates. the next time you stun the killer with a pallet, their stun duration is increased by 25/30/35 percent. While this perk is active, the stun hitbox of pallets is increased by 5/10/15 percent. This perk will deactivate after a successful pallet stun.
- Barbecue and Chili - Upon killing a survivor, the auras of all survivors that are at least 40 meters away from you are revealed for 4 seconds. For each different survivor killed, gain a token. Each token increases all post-trial bloodpoint gains by 25 percent. Maximum of 2/3/4 tokens.
What do you guys think? Would this be a better system for DBD?
Comments
-
I refuse that certain mori have to be tweaked to meet a certain time requirement, it would make the work too tidious for animators and an uninspiring result for to-do and upcoming moris.
0 -
If mori times were variable, that would mean that some moris would be extremely long while others would be too short. Which means that some killers would get into the fray quicker than others.
0 -
I rather have a quality mori rather than a billy like mori for sweating gameplay.
0