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Boil Over is useless
Comments
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Skarkio said:
@Justicar said:
It's actually not. The current wiggle amount isn't even noticeable (I've never lost a hook because of the increased sway from Boil Over, and I've only ever lost one hook due to sway period and that was when I was still pretty new to the game)
Let's see, what would be the reason to put BO in the game? increase wiggle efect and (try) to avoid to be hanged in the closest hook! to what purpose? to give your teammates a opportunity to save you, with a pallet or bodyblocking the path to the next hook!
Wiggling out its supposed to be series of factors piling up in detriment to killers habillity to hang you in the first hook in sight! With that in mind, every survivor who complain about BO want it buffed to the point it would guarantee a escape without the need of external factors!
That isn't "fairly balancing a perk"
Let's look this from a killer perspective:
First I had to find you, then chase you and hit you once (with pallets windows SB lithe and whatnot in between), then i had to reach to you again and whack you a second time (with pallets windows Dead hard and whatnot in between), only then I have the opportunity to hang you as a reward for all that hard work(flashligh saves anyone?), praying to the dark gods that you don't have DS so I dont have to chase you a third time... and I have to do that, in a average situation, other 2 times to actually sacrifice you out of the effin' match! Now only have to do the same to the other 3 survivors
And you and other entitled survivors(its a figurative speech, not actually refeering specifically to you)want a perk to wiggling out faster and and so deny me my hard earned reward that is hooking you? How many safenets a survivor need? One per every perk equipped? I have to chase you 4 times (multiplied x3) to actually have the opportunity to hook you?
(And before all survivor mains go "But we don't want another DS we are only asking for a 5/10/15 % buff, well... I only want a 45/50/55% buff to BS so I could ride of all these pallets faster, care to sign in for it?)
That is the main problem with DS and why so many killler mains hate it (there is no real counter, from the killer's side, to it)
The increased wiggle isn't even noticeable only if the killer has Iron Grasp, I would dare to throw a number out of my behind and say that only 3 out of 10 killer have equiped IG
@Justicar said:
and the hiding of the hook auras is only marginally useful at best against experienced killers as they already know where the hooks are going to be even without the auras.
That its how it must be!!! Dead hard must be automatically activated every single time a killer throw a swing or you must do the timing correctly? DS must be activate no matter what or you must actually hit the skillcheck?
If a killer isn't aware of the nearest hook he isn't doing his work correctly, its the same to the survivor, if he isn't aware of the nearest window, pallet o juke point while doing a gen he is failing as a survivor
I don't posses the absolute true, but:
Boil Over its a perk that need of teamwork if you want to want to actually wiggle out with it
I don't consider buffing it to te point to have another DS a "fairly balanced" perk
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And btw my post was a response to someone who want this insanely changes:@ said:
I think Boil Over would be fairly balanced with three changes:- Wiggle Sway increased by 75%/100%/125%.
- All auras (including hooks) obscured within 12/18/24 meters while carrying
- All auras obscured for 1/2/3 seconds after being hooked.
If I said
I think Pop the Weasel would be fairly balanaced with three changes:
1.- Regress increased by 25%/30%/35%
2.- 3 gens can be regressed upon hanging a survivor
3.- All auras show by BBQ aditionally increased for 1/2/3 seconds after hooking a survivorYou, as a survivor main, would consider all that changes fairly balanced?
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@FrenziedRoach said:
You'll just bring back the Iron Grasp meta and everybody will complain about Iron GraspA lot of killers are still using it for some reason. I personally find it hilarious because there's a hook around every corner.
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@Orion said:
Not every single feature and Survivor perk in existence should result in an escape for the Survivor. Some are there for different reasons, and the fact that you can't see that, OP, says a lot about your expectations of the game.You rocking a nurse portrait says a lot about you as well.
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@Usui said:
@Orion said:
Not every single feature and Survivor perk in existence should result in an escape for the Survivor. Some are there for different reasons, and the fact that you can't see that, OP, says a lot about your expectations of the game.You rocking a nurse portrait says a lot about you as well.
You assuming something from my portrait says a lot more about you.
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@Ramxenoc445 said:
Using it never results in a save. It's always well it almost saved me or it was almost useful. Needs a buff or a rework because it's especially useless if the killer has iron grasp due to the perks just nearly cancelling out and wiggling off a killer is only possible when survivors body block and the killer doesn't have iron grasp or if the killer is really far from a hook. The small 2% you get to wiggle free might as well not be there because you will almost never save yourself using this perk you're better off with just about anything else.Surveillance.
I rest my case for worst perk.0 -
Skarkio said:
@chemical_reject said:
Ur font color choice is fugly.You would like this better?
Or maybe this one?
This?
Fine!!! This will be! And it's final! 8-)0 -
@chemical_reject said:
No no I LOVE the second one. Idk what to call it but use that one.Think it's mustard.
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Mc_Harty said:
@chemical_reject said:
No no I LOVE the second one. Idk what to call it but use that one.Think it's mustard.
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brokedownpalace said:Only a die-hard killer main would look at Boil Over and say it's a good perk.
You want to increase the aura blocking fine
You want to increase the wiggle effect fine
But if you want to add a third part of the perk with no downsides that's a massive no.
Boil over does really well on maps like lery's and the game. It can also it makes it even easier for people to use body blocking to their advantage.
Is it a good perk debatable. It's situational so whether you see it as a good perk or not really depends on how it works for you.
Now the main question does it need a buff yes I agree it does however I don't think giving it more wiggle speed is a good idea. in fact this is something to devs have already thought of and realised during their testing that it would be very annoying for the killer to deal with0 -
Yes... good, good... keep thinking it’s useless. As a Killer I hate when I get stuck with Boil Over. I’ve seen it be stupidly effective with SWF groups body blocking.0
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@Delfador said:
You, as a survivor main, would consider all that changes fairly balanced?You know what they say about assuming. I'm not a survivor or a killer main, I do about 50/50 each. Your buff to PGtW is too extreme to be taken seriously. I just want to see a more even distribution of perks such that we don't have such a constant meta of the same perks being used by everyone. That would mean buffing UP perks like Boil Over, and nerfing OP perks like Self-Care and Decisive Strike. I've been trying to work Boil Over into my current build, and in its current form it feels like a waste of a slot, even compared to other lackluster perks like Windows of Opportunity.
I also agree that Boil Over shouldn't be triggering free escapes. However, the problem is that with the current version of the perk, even when the killer makes a mistake or three, it's not enough for Boil Over to come into play, which it should.
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people really underestimate how unfun messing with killers carrying is
there's a reason DS and bodyblocking are so frustrating1 -
@Skarkio said:
Let's look this from a killer perspective:
First I had to find you, then chase you and hit you once (with pallets windows SB lithe and whatnot in between), then i had to reach to you again and whack you a second time (with pallets windows Dead hard and whatnot in between), only then I have the opportunity to hang you as a reward for all that hard work(flashligh saves anyone?), praying to the dark gods that you don't have DS so I dont have to chase you a third time... and I have to do that, in a average situation, other 2 times to actually sacrifice you out of the effin' match! Now only have to do the same to the other 3 survivors
And you and other entitled survivors(its a figurative speech, not actually refeering specifically to you)want a perk to wiggling out faster and and so deny me my hard earned reward that is hooking you? How many safenets a survivor need? One per every perk equipped? I have to chase you 4 times (multiplied x3) to actually have the opportunity to hook you?
+1 this
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