New Killer: The Magician
The Magician:
Power:
-Hat Trick:
The Magician can throw his hat up to 18 meters. The hat will travel at 3 meters a second. While he does not have his hat he cannot attack. The hat at the end of it's arc will stop mid air then return back to him at 3 meters a second and will not stop until it comes back or hits a wall. If the hat hits a wall it will bounce off it ricocheting up to two times then dropping down on the ground. If it hits a survivor on it's first way the hat will go an extra 3 meters before halting for 1 second then coming back to the Magician. Has a 5 second cooldown between throwing it and not.
-Trap Door:
Being a master of tricks The Magician can go into a locker and have it open a crack able to see through it a bit. If a survivor tries to open the locker he will pop out and hit them injuring or downing them. He can also use the lockers as a transport system. Able to teleport to another locker. Once he does that the locker he teleported from can no longer be teleported from but can still be entered by him and other survivors. It takes 5 seconds to teleport to other lockers and has a 20 second cooldown.
Perks:
-Dissapearing Act:
If a survivor sees your aura they gain the oblivious status affect. This lasts 25 seconds and has a 45/30/15 cooldown.
-Gotcha!:
If you down a survivor survivor's in a 10/20/30 meter radius gain the oblivious status affect for 30 seconds.
-Abracadabra:
Every 80/60/40 meters you travel you will release a debuff in a 30 meter range. If the survivors work on a gen with this debuff active it will cause an explosion on the gen. The debuff lasts 10/15/20 seconds and the cooldown is 70 seconds.