Scott's killer power rank video
So Scott created a new metric to give a killer a number for how powerful they are
this is his result and explanation for how it works
I wanna know people's opinion on this "totally not a tierlist"
I have some issues with it. including
- he says "this killer has no counters" but doesn't give them a 10.
- changing pig's numbers because she got the same result as doctor and he thinks she should be lower
- inconsistency with the result, sometimes he would trunk the result, sometimes round it...
- inconsistency is some measures (specially counters, but also map dependency)
granted, he's one guy doing this live. his bias will obviously show and he will commit mistakes along the way that he wouldn't if he took his time and made a script.
so I think I know how to fix the issues he had on his tierlist that isn't a tierlist.
More data. If more people do this, we can round the results and get something more accurate.
so this is also an invite for people to give their own numbers to whatever killer they think was unfairly judged.
(if I knew how to do this on excell, so you just plug the numbers and the result would come up, I would)
there's only one killer I really feel that got absolutely shafted in this, trapper. this are my numbers
Map pressure - 7. without traps is not much, but with traps it's insane. and how often do you not have traps? so 7 for an average.
down potential - still 6. I can't justify it going higher
no addons - 3. still bad, but not as bad as it sounds like. you just gotta be more methodical. (he gave clown with no addons a 4...just for comparison)
with addons - 8. yeah... he has some great addons.
map dependency - 8. He doesn't depend on maps more than billy. the numbers should be the same.
counters - 8. The counters that exist, are super rare. that should absolutely change the weight. a flashlight is way too common, but no one uses a map. they should not have the same weight in this category. and even with the counters, you still smack them when they take the long way around to avoid the trap.
my result = 6.6
which is way closer to what I think trapper should be at.
that's some other stuff I would change about other killers. Like hag with addons should absolutely be a 9. freddys map dependency should be 10.
but that would change very little on the overall number and I'm too lazy... :p
Comments
-
Scott's video was good other than the fact that he did the analysis backwards. Rather than analyzing each killer in succession, he should have done it by 1 category at a time for each killer, then repeated for the next category. That way he would more easily remember what values were assigned and how to reletively judge each killer in that category.
5 -
Yeah, I was a bit confused as he said that he will assume that wraith will have windstorm in his calculations for map pressure, which made no sense to me as he didn't include things like rat liver for demogorgon which increases his downing potential alot. His reasoning is that 'wraith is basically trash' without windstorm, but I thought the point was to include with and without add-ons. So are the numbers he gave fo downing potential and map control with or without add-ons?
4 -
Seems like a pointless effort to me. We already have tierlists for community opinion, and this system doesn't look even close to standardized enough for objective balance consideration. Scott missed the ball with this one.
2 -
The only important stat is the map control. If you don't have it, you will lose much more games. So you can basically play 4 killers out of 20 to secure more kills and are not depended on how many mistakes the survivors make.
0 -
This^
I mean his "numbers" show that Ghostface is worse than Demogorgon, Plague, Doc, Slinger, And even the Pig.
But we all know ghostface is in a far better position than that. He also ranked his downing potential the same as Hillbilly for some reason.
He also states "His addons are not really impactful", but if you put both his shroud recovery addons you'll get your shroud back in 14s rather than 30, and if you play him with these addons you'll notice a HUGE difference.
7 -
Some of his stats were questionable but overall he had a good idea I think..just that he took and gave some points undeservedly from his opinion alone
1 -
Both Chewed Pen and Address Book are -14 second CD which gives you a 16 second shroud CD.
0 -
I like the idea but had a lot of problems with it. The method seems good.
0 -
He obviously didn't want to spent too long on this video, and because of that, it seemed like he wanted to go fast, maybe too fast.
Naturally, i was only interested in hearing about his Wraith thoughts, but i got those feelings from watching just the Wraith part.
Flashlights can really hurt Wraith...If you let them.
I can't remember someone successfully Lightburning me in the last 2 months.
Objects are of course the main way to not get burned, but if they start shining on you while you're uncloaking, simply stop and move around frantically, they cannot keep that light on you before the Lightburn triggers.
Then start uncloaking and you'll have more than enough of time.
Spine Chill is a valid point, and you can still see a cloaked Wraith from across the map, so i wouldn't put his S higher than 5, but a 3 is too harsh.
If Undetectable wasn't a thing, i'd keep it at 3 purely because of OoO.
He quickly skimmed over the tactic of hit & run.
If the first hit is easy, then it should stand to reason that, if you do a hit & run tactic, the next 1st hit on the same Survivor sometime later in the trial, should also still be a relatively easy hit to land.
First hit them, go and hit someone else to give the first one a sense of security, then do it again.
Wraith's 5 in D i'd put at 6, he still is not much more than a regular M1'er after all, but he has more going for him than "first hit easy, second hit hard".
0 -
I notice the effort, but indeed, it is not just by creating a formula that the result necessarily correct.
Why these variables, why these coefficients, why these ratings? Ultimately, it is an elaborate opinion, but very personal.
While it's usually only limited to one variable per killer, I prefer the average of many different player ratings, with the official data.
1 -
I'm just gonna say this and not talk about it further. After 30 minutes I was really struggling to keep talking. Was getting dizzy because I have some kind of sinus infection. I made the video for fun and because ive been too sick to stream so I wanted to make up for it. I just ask people stop overanalyzing what is essentially a shoddy live experiment that I wanted to be over halfway through.
10 -
Exactly as I thought.
0 -
Maybe I'm being a dumdum by asking this, but what exactly is the point of M and D if A1 and A2 cover the overall strength of a killer at what I assume are their worst and their best?
1 -
Not this guy again dude....
The whole video is just one big opinion.
How do you randomly assign a numerical value to map control?
Why is there no value for time on secondary objectives?
Why is there no value adjustment for map control vs high mobility killers who would naturally skew this number?
Why is there no value adjustment for map control for killers who have secondary objectives?
Its a novel idea to come up with a numerical value for these things, but you can't just straight up leave out factors, and you can't make up arbitrary numerical values for what equates to mobility IE map control, without also factoring in playstyle of the killer, whether it be through stealth, and the common alertness of people when there is a stealth killer around, or what factors change in the survivors habits when a stealth killer is present, what factors change in a survivor when a high mobility killer is present, what factors in behavior change when a non threatening killer is present, etc. You're weighing the gravity of the human element if you want real number, not making arbitrary numbers for what equates to a tier list. Especially if your reasoning for the numerical values is a cross reference to another killer.
2 -
I can't watch the whole video, but about the point of not having a counter, I understand why it doesn't warrant a 10 in a vacuum. E.g. Legion's Frenzy doesn't have a meaningful counter when used correctly. You will land that hit. Yet, it's a completely non-lethal power and doesn't down a survivor if the killer-player can't beat them at normal m1 chasing.
0 -
I think his formula is great but its pretty subjective at times when applying numbers to categories. I think it would be better if he used a killer as a baseline, 5 in every category then compare every other killer to that. Wraith is probably a decent killer for this baseline.
1 -
Uh.. no. Trapper is pretty accurate.
0 -
Hope you get better soon. Really enjoyed your recent discussions!
0 -
No offense to anyone, but does a tier list or rank of killer's power's actually do anything for the community?
I mean the killers aren't being pitted against each other, and killer A being weaker than killer B in potential doesnt affect the performance of either killer, and each killer has the potential to get no kills and to get 4k.
Dont get me wrong, it's interesting to see what different people think on how to rank the killers, but a tier list in dbd doesn't actually matter in the grand schemes of the game because of rng.
1 -
I enjoyed watching his thought process, but obviously even the formula he came up with is totally subjective and not standardized at all.
1