No More Killers?
So with the new killer coming out soon, i've noticed a lot of killer mains are phased by her ability; saying how she's basically a combination of wraith and freddy, and it takes far to long for her ability to become useful in situations.
I'm also hearing a lot from the killers side that there getting fed up of always getting low tier killers, rather then high tier killers similar to billy and nurse; and the reason the devs won't add one, because they worry about survivor mains bombing the crap out of the game again *Like last time *
since then I have also noticed; compared to last year; that theirs been a pretty big drop in killer mains, especially the good ones, like marth88 and such; most mains have either given up and joined the survivors side or just moved on to play death garden, due to the devs going back to their usual roots from the recent QnA stream last Thursday.
I actually wonder whats going to happen in the future? will it gets to a point on where there's not many good mains to go up against anymore? Will the rest of the mains finally grow tired of what's going on within the game and from constantly being mistreated all the time, especially high ranking ones? Do you guys think the game will start to slowly die by then, or will the devs finally come to their senses and try to fix it? Who knows?
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IF, and only IF there will be less good mainkillers anymore, and the lobbys at rank 1 survs doesnt open anymore, then the devs will react. with buffing killers. Next Patch is pro looping. Pallet hitbox will be fixed (ok it was easy for killers to hit through a pallet and get stunned after), pallet drop speed is increased, bloodlust will be 50% slowered in each stage. only good thing is, that the window spawn will be more intelligent to avoid infinite loop spots.
so what will happen? survs pip up easy. that was before the patch and it will be after it. The little point-corrections (unhooking gives less points but safe unhook give 500 points additional), Survs can loop easier, so more survs will escape=pip=rankup. Killers get less kills=depip=derank. bad circle.
Killers will react. more nurses will appear, more billys, and more oneshot huntresses of course. even more there are already. In midchapter patch, the D-Strike will be nerved, to balance a little bit. But thats not the biggest point.
We will see what the players will do. But its possible that there will be less good highrank killers and/or more slugging/camping/tunneling killers that try to deal with the survs (especially swf)
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ZombieGenesis said:
With The Last of Us and Hide or Die both coming out in the next 2-3 months I'll be curious to see how it fares with real competition (assuming these games are more successful than F13 was).
These games are extremely popular for the first months, then they drop interest. And even if the game is good, you will only have a certain amount of people playing it from time to time.1 -
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Oh, right. Sorry, lol.1
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I think your point is an interesting one.
First off, I will say that I believe the new killer is a great killer. She will take a huge learning curve to understand, but I think that the "great killers" that you mentioned will truly love her. Complexity is great, simplicity is great, but it is difficult to merge the two without someone getting angry or upset.
With that said. For the past 18+ months, killers have been stomped on. I do not care if you are a survivor main or a killer main this is not whining it is the truth to the game. Now, this is difficult because there is a 4v1 mentality and that turns into a MOB very quickly. Games and Post Game chats turn into teabagging, refusing to leave, and toxic hate groups. As a killer it is a very stressful environment already and adding the behavior of survivors is even worse.
Now, this game boils down into a few things, but at its core it is did we have fun? For Survivors did we escape normally means we had fun. For them did we pip can we see a progression? They had fun. When a killer takes away a survivor's potential to survive they "take away their fun" This can be shown by how many Tunneling and Camping posts/complaints they are.
Now a killer's fun is a bit harder to decide. Is it that I killed a number of potential survivors? Is it that the game is just enjoyable? Is it that I provided the best experience for the survivor that I could? I base this personally on one factor. Did I enjoy myself?
My joy comes out of being competitive. My fun is when I am in a chase and I get a survivor last second before they make a window juke. Better yet if we have a fun chase and we out mind game each other. I don't like to steamroll survivors. I try not to tunnel someone who I have hooked and try to target the one who unhooked the other. I personally try to make the survivors match the best I can, but they don't all survive.
With that said survivors have many escapes plays. Many more when you open that SWF door. Flashlights, Instant Heals, Pallets, Windows, poorly designed infinite loops, and perks (DS/Deliverance). What makes the killers get stomped on is the teams that can complete gens in nearly record time (partially because skill checks are too easy others are BNP etc). Then survivors have too many chances to escape.
I have always argued that the game should be balanced around Rank 10. The core players who are skilled, but not skilled so much that the game is too easy. HOWEVER....lets not talk about balance. Let's talk about fixes... and I don't mean just adding a new perk/killer who attempts to fix the flavor of the quarter broken mechanic. (That is what new killers are doing....Nurse fixes pallet loops, Huntress speed boost/dead hard, doctor fixed stealth, etc.)
- Repair the maps (I know some work is being done here), but there needs to be more line of sight breaks, 0 infinite loops, and a different way for survivors to get away.
- Add something other than generators to do!!! I know this is a core mechanic but adjust this. Maybe they need to get gas from 1 of 10 different gas pumps...Maybe they need to get a fuze...something different.
- Skill checks. Not sure where to begin...Space is just too easy. Maybe add in a number press or control press...something that makes survivors need to pay attention more to what they are doing. Make it stressful, which it should be.
- Punish/reduce the tunneling/camping. Sure I know it is a strategy and yes I know it works. It also mines salt. So maybe add in a bonus for targeting a different player. Maybe the loss of all perks/bloodlust for X amount of seconds when there is a survivor on a hook, BUT NOT AFTER THE LAST GENERATOR IS COMPLETED. This is so the killer is not hurt by attempting to secure a kill after the survivors objective is nearly completed.
This should slow down the game, improve the mechanics, and make all killers stronger by fixing what is wrong. Don't just give them a blanket to fix one aspect of the game, fix the game and then the killers will be better.
TL:DR: So are killers going MIA, yes, but I think you will see a return as killers really understand it is not that the killers are weak, but that many things are broken and are needing to be fixed over just making the killers stronger. Remember this is a horror based game, make it scary for the survivors not the killer afraid of the survivors.
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I know I have not been playing nearly as much as I used to.
I actually started play For Honor and Paladins again for whatever god forsaken reason, as if I didn't have enough of the BS that DBD is capable of offering.
The game just got boring. Same ######### every match. I got good with Nurse which has really changed a lot for me. Whenever I play Billy I get frustrated when I can't perform like with Nurse, even though Billy is by far still my favorite killer, Nurse is just on a different level.
I really do wish they would make another relatively competent killer to use at higher ranks.
You can play all killers at the high ranks with varying success, it really does depend on the skill of the survivors and if they are in a SWF group with lower ranks or not, that can change a lot as well.
I have cleared the floor with Freddy and Wraith and high ranks, but at the same time, I get destroyed playing even Nurse or Billy. There are just to many different things to calculate to know how any given match will turn out.
But yeah, I digress. It just got boring, and with no new killers that are above mid-tier, I have no reason to try them out unless its a reset. Cause, not sure if the DEVs know this, but losing isn't fun. :chuffed:
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Simple the game will become boring because there is no reall challenge as a survivor. I do not see how the devs find it fun to go against weak killers.
On the killer side, it is boring because it is frustrating to play at certain killer when you hit a certain rank. So it limits the killers you can play as which is boring.
This suppose to be a horror game!!!!!3 -
Simple answer: the devs balance their game around their own perception. They play at yellow ranks, where there is almost no looping and killers feel powerful.
The last "play with the devs" stream made that painfully obvious.7 -
@Nightmare247 said:
I think your point is an interesting one.First off, I will say that I believe the new killer is a great killer. She will take a huge learning curve to understand, but I think that the "great killers" that you mentioned will truly love her. Complexity is great, simplicity is great, but it is difficult to merge the two without someone getting angry or upset.
With that said. For the past 18+ months, killers have been stomped on. I do not care if you are a survivor main or a killer main this is not whining it is the truth to the game. Now, this is difficult because there is a 4v1 mentality and that turns into a MOB very quickly. Games and Post Game chats turn into teabagging, refusing to leave, and toxic hate groups. As a killer it is a very stressful environment already and adding the behavior of survivors is even worse.
Now, this game boils down into a few things, but at its core it is did we have fun? For Survivors did we escape normally means we had fun. For them did we pip can we see a progression? They had fun. When a killer takes away a survivor's potential to survive they "take away their fun" This can be shown by how many Tunneling and Camping posts/complaints they are.
Now a killer's fun is a bit harder to decide. Is it that I killed a number of potential survivors? Is it that the game is just enjoyable? Is it that I provided the best experience for the survivor that I could? I base this personally on one factor. Did I enjoy myself?
My joy comes out of being competitive. My fun is when I am in a chase and I get a survivor last second before they make a window juke. Better yet if we have a fun chase and we out mind game each other. I don't like to steamroll survivors. I try not to tunnel someone who I have hooked and try to target the one who unhooked the other. I personally try to make the survivors match the best I can, but they don't all survive.
With that said survivors have many escapes plays. Many more when you open that SWF door. Flashlights, Instant Heals, Pallets, Windows, poorly designed infinite loops, and perks (DS/Deliverance). What makes the killers get stomped on is the teams that can complete gens in nearly record time (partially because skill checks are too easy others are BNP etc). Then survivors have too many chances to escape.
I have always argued that the game should be balanced around Rank 10. The core players who are skilled, but not skilled so much that the game is too easy. HOWEVER....lets not talk about balance. Let's talk about fixes... and I don't mean just adding a new perk/killer who attempts to fix the flavor of the quarter broken mechanic. (That is what new killers are doing....Nurse fixes pallet loops, Huntress speed boost/dead hard, doctor fixed stealth, etc.)
- Repair the maps (I know some work is being done here), but there needs to be more line of sight breaks, 0 infinite loops, and a different way for survivors to get away.
- Add something other than generators to do!!! I know this is a core mechanic but adjust this. Maybe they need to get gas from 1 of 10 different gas pumps...Maybe they need to get a fuze...something different.
- Skill checks. Not sure where to begin...Space is just too easy. Maybe add in a number press or control press...something that makes survivors need to pay attention more to what they are doing. Make it stressful, which it should be.
- Punish/reduce the tunneling/camping. Sure I know it is a strategy and yes I know it works. It also mines salt. So maybe add in a bonus for targeting a different player. Maybe the loss of all perks/bloodlust for X amount of seconds when there is a survivor on a hook, BUT NOT AFTER THE LAST GENERATOR IS COMPLETED. This is so the killer is not hurt by attempting to secure a kill after the survivors objective is nearly completed.
This should slow down the game, improve the mechanics, and make all killers stronger by fixing what is wrong. Don't just give them a blanket to fix one aspect of the game, fix the game and then the killers will be better.
TL:DR: So are killers going MIA, yes, but I think you will see a return as killers really understand it is not that the killers are weak, but that many things are broken and are needing to be fixed over just making the killers stronger. Remember this is a horror based game, make it scary for the survivors not the killer afraid of the survivors.
That is exactly what this game needs. Unfortunately, devs don't seem to bother fixing balance problems. Instead, they just give us perks and are like:"Why are you complaining, you have perk X that helps with problem Y". Don't like that gens are repaired fast? Pick Ruin! Don't like walking circles around the pallet, then having it dropped and survivour lost just after you broke it? Pick Brutal Strength. Don't like infinites? Just pick Bamboozle! Don't like your totems being destroyed in a second? Just pick TotH which is a totem too!
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@Tsulan said:
Simple answer: the devs balance their game around their own perception. They play at yellow ranks, where there is almost no looping and killers feel powerful.
The last "play with the devs" stream made that painfully obvious.This is true.
If the red ranks were like yellow ranks with more skill, the game would be very very enjoyable for both sides.
In yellow ranks, survivors are afraid of the killers. They crouch to avoid the killer rather than sprinting YOLO, gens take forever to complete, killers and survivors have enough time to play in different styles etc.
In red ranks, instead of hiding, survivors tbag and flashlight click on your face, complete generators even though they know you are coming for them, generally only 1 or 2 survivors face the killer, rest of the team just complete generators as soon as possible and leave the game.
The game was a lot more enjoyable for me when I was afraid of the killer. Killers need to be more threatening for this game to be fun.
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If only we could just force the developers to play survivor at high ranks, but that's impossible, isn't it?
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well i hope survivors like to go up against Billy nurse billy nurse billy nurse billy nurse burse billy nurse .....
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well that would be a fast way to kill this game.
Billy is the perfect level where all killers should be.2 -
That´s what most killers have been asking for after the stream.
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@Okuu46 said:
So with the new killer coming out soon, i've noticed a lot of killer mains are phased by her ability; saying how she's basically a combination of wraith and freddy, and it takes far to long for her ability to become useful in situations.
I'm also hearing a lot from the killers side that there getting fed up of always getting low tier killers, rather then high tier killers similar to billy and nurse; and the reason the devs won't add one, because they worry about survivor mains bombing the crap out of the game again *Like last time *since then I have also noticed; compared to last year; that theirs been a pretty big drop in killer mains, especially the good ones, like marth88 and such; most mains have either given up and joined the survivors side or just moved on to play death garden, due to the devs going back to their usual roots from the recent QnA stream last Thursday.
I actually wonder whats going to happen in the future? will it gets to a point on where there's not many good mains to go up against anymore? Will the rest of the mains finally grow tired of what's going on within the game and from constantly being mistreated all the time, especially high ranking ones? Do you guys think the game will start to slowly die by then, or will the devs finally come to their senses and try to fix it? Who knows?It is a cycling process.
The current "baby killers" will become more experience and then eventually leave the game too.
But then already new players joined and are trying killer.Its a never ending cycling as long as the community is growing.
And its really sad that you see the same killers over and over even though we actually have 13 killers in the game
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Master said:
@Okuu46 said:
So with the new killer coming out soon, i've noticed a lot of killer mains are phased by her ability; saying how she's basically a combination of wraith and freddy, and it takes far to long for her ability to become useful in situations.
I'm also hearing a lot from the killers side that there getting fed up of always getting low tier killers, rather then high tier killers similar to billy and nurse; and the reason the devs won't add one, because they worry about survivor mains bombing the crap out of the game again *Like last time *since then I have also noticed; compared to last year; that theirs been a pretty big drop in killer mains, especially the good ones, like marth88 and such; most mains have either given up and joined the survivors side or just moved on to play death garden, due to the devs going back to their usual roots from the recent QnA stream last Thursday.
I actually wonder whats going to happen in the future? will it gets to a point on where there's not many good mains to go up against anymore? Will the rest of the mains finally grow tired of what's going on within the game and from constantly being mistreated all the time, especially high ranking ones? Do you guys think the game will start to slowly die by then, or will the devs finally come to their senses and try to fix it? Who knows?It is a cycling process.
The current "baby killers" will become more experience and then eventually leave the game too.
But then already new players joined and are trying killer.Its a never ending cycling as long as the community is growing.
And its really sad that you see the same killers over and over even though we actually have 13 killers in the game
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I actually don't understand why people say that the clown is rarely seen. I have switched to the clown and see him more than I see pig, trapper, wraith, hag, freddy, huntress and doc. Hillbilly and nurses are still the majority and Myers are being played more than clown but I am sure that the clown is not that unpopular.
I actually want statistics which killers are being played in ranks between 1 and 10.
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el payaso is so sad...
el espectro is so baby...
choose freddy, they cant see you0