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When are the DS/ SC nerfs coming?

The devs mentioned something about it. Go see Tyde tymes video on it. Anyone know when it will be here?
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Comments

  • powerbats
    powerbats Member Posts: 7,068

    @Master said:
    DS is supposed to come next mid chapter patch (i.e. ~7 weeks).
    Apparently SC was dropped after the game got review bombed last patch, devs are too scared now sadly

    Former is correct latter is the usual innuendo without facts. Since review bomb was done by both sides and a good portion of bad reviews had nothing to do with the patch itself. there wa also a ton of bad reviews from both sides from people who were playing for free and had less than an hour played.

  • powerbats
    powerbats Member Posts: 7,068

    @Master said:

    @powerbats said:

    @Master said:
    DS is supposed to come next mid chapter patch (i.e. ~7 weeks).
    Apparently SC was dropped after the game got review bombed last patch, devs are too scared now sadly

    Former is correct latter is the usual innuendo without facts. Since review bomb was done by both sides and a good portion of bad reviews had nothing to do with the patch itself. there wa also a ton of bad reviews from both sides from people who were playing for free and had less than an hour played.

    As I said "apparently".
    Fact is that the devs stated during a stream that they do not plan to change SC anymore and that stream was after the review bomb happened, everybody can make his own conclusions now :wink:

    While you can make assumptions they might've decided to shelve it until after they get the ds done right. Since if they do both at the same time they'll please neither sides extremists. I personally don't have an issue with either enrf myself and in fact welcome them.

    The same was true for the exhaustion nerfs and the changes to some of the pallet/looping spots.

  • MisterCremaster
    MisterCremaster Member Posts: 614

    What was SC?

  • powerbats
    powerbats Member Posts: 7,068

    @MisterCremaster said:
    What was SC?

    Self Care

  • laKUKA
    laKUKA Member Posts: 406

    SC - SILLY COSTUMERS.

  • SteveyHooves
    SteveyHooves Member Posts: 246
    SC-Swindling Consumer... us killers aren't made of money you know.
  • MisterCremaster
    MisterCremaster Member Posts: 614

    So they're changing self care?

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    They are thinking of increasing time it takes to heal, up to 16 seconds, which is 24 seconds with self care and to wards 30 seconds with self care mangled.
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Watch the dev stream, they covered both
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Towards, not to wards lol. This gives sloppy butcher a nice buff as it takes a long time to heal now. 
  • MisterCremaster
    MisterCremaster Member Posts: 614

    Would also making health kits more important. Right now its just a toss in item when I don't have anything better to take. I wish they'd change too - the addons are really stupid. "Adds X more charges!" Big woop, who most matches I never get to use it enough for it to matter.

    May also make Empathy (a perk I personally love) more important so that the healer can find people.

  • MisterCremaster
    MisterCremaster Member Posts: 614

    As I think about this, I think its a really good idea - and I typically play Survivor.

    The game needs more variety. I think the ease of unlocking "teachable perks" and creating all the same survivor with optimized load outs really dulled it down. The characters on their own were kind of balanced and served specific roles. If they had worked with that to make each character as unique as each killer, it'd be really cool (which I think is what they're trying to do with death garden).

    So make claudette the healer type, but give her some better stealth and finding skills, since she wouldn't be your main "gen runner". Make one of the characters the distraction master, dodging and out running the killer. Etc. Then... probably don't let more than one character in a match at a time.

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857

    As I think about this, I think its a really good idea - and I typically play Survivor.

    The game needs more variety. I think the ease of unlocking "teachable perks" and creating all the same survivor with optimized load outs really dulled it down. The characters on their own were kind of balanced and served specific roles. If they had worked with that to make each character as unique as each killer, it'd be really cool (which I think is what they're trying to do with death garden).

    So make claudette the healer type, but give her some better stealth and finding skills, since she wouldn't be your main "gen runner". Make one of the characters the distraction master, dodging and out running the killer. Etc. Then... probably don't let more than one character in a match at a time.

    That kills variety as people can't play who they want to play, sounds kill but kills it. What happens when two claudettes come in a lobby? Character traits creates tiers and the ones who heal or have better running/juking traits will be used more.
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Thank God DS is getting dumpstered very soon. That perk needed to go a long time ago.

    Self Care didn't need a nerf imo, so I'm glad they dropped it.


    Getting nerfed indirectly with longer heal time.
  • DocFabron
    DocFabron Member Posts: 2,410
    Thank God DS is getting dumpstered very soon. That perk needed to go a long time ago.

    Self Care didn't need a nerf imo, so I'm glad they dropped it.


    Getting nerfed indirectly with longer heal time.
    It's not that bad. The old idea was that it would reset your progress. A slightly longer heal time isn't really an issue, and makes perks like Sloppy Butcher and maybe even Thanataphobia just a little better.
  • Poweas
    Poweas Member Posts: 5,873

    Going to use Sloppy butcher on hag and doctor ^^.My games will be so long

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    DS nerf is next mid-chapter patch.

    SC is getting indirectly nerfed when the healing time is increased.
  • Beverly
    Beverly Member Posts: 184

    I hope they do change up how Decisive Strike works. I feel downright scummy using it. A good idea on paper, but now a perk that can be abused often in this current build. I'd like to use all perks in my perk builds without feeling like I'm doing something seriously wrong.

  • CoolAKn
    CoolAKn Member Posts: 677

    @Beverly said:
    I hope they do change up how Decisive Strike works. I feel downright scummy using it. A good idea on paper, but now a perk that can be abused often in this current build. I'd like to use all perks in my perk builds without feeling like I'm doing something seriously wrong.

    I see DS as a crutch perk for beginners. If you get caught by the killer a lot, then go ahead and run this perk until you learn how to effectively evade and lose the killer. If you use No Mither, you can use DS if you want since you can't take more than one hit.

  • Giche
    Giche Member Posts: 753

    @powerbats said:
    Former is correct latter is the usual innuendo without facts. Since review bomb was done by both sides and a good portion of bad reviews had nothing to do with the patch itself. there wa also a ton of bad reviews from both sides from people who were playing for free and had less than an hour played.

    So he need proofs and data to back up what he said, while you don't need to and can spew as much non-sense as you want.

    "I saw the review bombs, it was as much killer than survivors, i saw it !"

    And me, i saw exclusively the usual survivors stereotype (the majority) doing it, with their usual childish language and attitude.

    See ? Easy.

    At least i can say i saw all form of trolling during my life lul.

  • powerbats
    powerbats Member Posts: 7,068

    @Giche said:

    @powerbats said:
    Former is correct latter is the usual innuendo without facts. Since review bomb was done by both sides and a good portion of bad reviews had nothing to do with the patch itself. there wa also a ton of bad reviews from both sides from people who were playing for free and had less than an hour played.

    So he need proofs and data to back up what he said, while you don't need to and can spew as much non-sense as you want.

    "I saw the review bombs, it was as much killer than survivors, i saw it !"

    And me, i saw exclusively the usual survivors stereotype (the majority) doing it, with their usual childish language and attitude.

    See ? Easy.

    At least i can say i saw all form of trolling during my life lul.

    You post the same stuff in response every time yet the proof is on the steam review page for all to see. He made an assumption so now you're claiming it's facts when I said nothing of the sort. But if you want to prove me wrong since you brought up facts post some. Oh and not your usual made up ones either.

  • Giche
    Giche Member Posts: 753

    @powerbats

    Because you keep posting the same stuffs too.

    https://steamcommunity.com/app/381210/reviews/

    There we go, as you said peoples will make their opinions.

  • powerbats
    powerbats Member Posts: 7,068

    @Giche said:
    @powerbats

    Because you keep posting the same stuffs too.

    https://steamcommunity.com/app/381210/reviews/

    There we go, as you said peoples will make their opinions.

    Opinions yes but saying something is fact or basically insinuating that it's fact is when I call them out. If you go look at the post i'd made in 1 of the review bomb threads way back when. I'd actually broken down the stats a good deal on the negative reviews done.

    I'll eventually get around to finishing it since some were about dedicated servers and fixing the report system. Which we can all agree are needed along with dc issues and such.

    There was a bunch from PS4 users review bombing it because of no connection. (That was due to Sony giving free DBD to all PS4 users that went pro/plus.) So a lot of reviews that were negative had in fact nothing to do with the patch nor were they survivors review bombing the game.

    There was also a bunch from people PS4 users that played for less than an hour or sometimes only 1 match and complained about how op killers were. Although people do that here too but it's more measured.

    Once I finally stop being lazy and go back and do a total review of the data I'll post it. When I went and did the 1st run I read every negative comment which is why i had such a good breakdown of the complaints. Well at least for the bunch that I did.

  • Larcz
    Larcz Member Posts: 531
    Wonder when devs adres somthing to insta heal medicit.
  • CornChip
    CornChip Member Posts: 540

    @Larcz said:
    Wonder when devs adres somthing to insta heal medicit.

    If they take away instaheals from survivors do they take away moris from killers? or are we biased?

  • ryguy
    ryguy Member Posts: 8
    And with this the survivors will take a huge nerf while the killers get even stronger. Where is the balance because this is looking completely one sided now. The killers are already faster. They can one shot you. Now it'll take a millennium just to heal yourself. Seriously, the survivors are getting slaughtered. It's not about "getting good". This seems killer oriented now.
  • Bravo0413
    Bravo0413 Member Posts: 3,647
    They are thinking of increasing time it takes to heal, up to 16 seconds, which is 24 seconds with self care and to wards 30 seconds with self care mangled.
    It takes 24 seconds atm for self care I thought... and with just the increase in time it would take like 30 or 32 sec... I may be wrong 
  • thekiller490490
    thekiller490490 Member Posts: 1,164
    ryguy said:
    And with this the survivors will take a huge nerf while the killers get even stronger. Where is the balance because this is looking completely one sided now. The killers are already faster. They can one shot you. Now it'll take a millennium just to heal yourself. Seriously, the survivors are getting slaughtered. It's not about "getting good". This seems killer oriented now.
    Good. About time the killer was actually powerful.
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Bravo0413 said:
    They are thinking of increasing time it takes to heal, up to 16 seconds, which is 24 seconds with self care and to wards 30 seconds with self care mangled.
    It takes 24 seconds atm for self care I thought... and with just the increase in time it would take like 30 or 32 sec... I may be wrong 
    Self care is plus half the time, 12 seconds plus half is 18. 100% slower is double the time added, 50% is half time added. They are talking about, not confirmed, talking bout making it 16 seconds. Half is 8, so that's 24 not including sloppy butcher. Almost 30 second heals sounds pretty good.
  • Zarathos
    Zarathos Member Posts: 1,911
    ryguy said:
    And with this the survivors will take a huge nerf while the killers get even stronger. Where is the balance because this is looking completely one sided now. The killers are already faster. They can one shot you. Now it'll take a millennium just to heal yourself. Seriously, the survivors are getting slaughtered. It's not about "getting good". This seems killer oriented now.
    Buddy I know you think survivours are the only ones getting nerfed but  you are not  paying enough attention. Or you never played killer to a reasonable standard. Because if you did you know that machine gun huntress and instasaw billy got nerfed on the  same patch as exhaustion got nerfed. Also there buffing pallet droping. 

    I recomend you do your research before stating your feeling on the games balance. They nerfed collision radius of trappers traps on updates and are adding buffering to the traps so a friend disarming the trap makes it passable. Because as we all know trapper needs to be nerfed right? (sarcasm).

    The dev team is finally plugging up some of the timesink areas so you dont get looped all day around the storehouse.  But apprently you think thats unfairly killer sided right? I have no words for survivours like yourself who makes these kinda comments and dont even pay attention to the details. Unlike survivour every perks change has a massive impact on the effectiveness of a killer. For instance the tinkerer change dramtically reduced the effectiveness of the huntress as preping jatcjets around wjndows requires significantly more time.
  • Master
    Master Member Posts: 10,200

    @CornChip said:

    @Larcz said:
    Wonder when devs adres somthing to insta heal medicit.

    If they take away instaheals from survivors do they take away moris from killers? or are we biased?

    MOris have already been taken away, you need to hook before you can mori now, its only skiping one hook phase nowadays

  • ryguy
    ryguy Member Posts: 8
    Zarathos said:
    ryguy said:
    And with this the survivors will take a huge nerf while the killers get even stronger. Where is the balance because this is looking completely one sided now. The killers are already faster. They can one shot you. Now it'll take a millennium just to heal yourself. Seriously, the survivors are getting slaughtered. It's not about "getting good". This seems killer oriented now.
    Buddy I know you think survivours are the only ones getting nerfed but  you are not  paying enough attention. Or you never played killer to a reasonable standard. Because if you did you know that machine gun huntress and instasaw billy got nerfed on the  same patch as exhaustion got nerfed. Also there buffing pallet droping. 

    I recomend you do your research before stating your feeling on the games balance. They nerfed collision radius of trappers traps on updates and are adding buffering to the traps so a friend disarming the trap makes it passable. Because as we all know trapper needs to be nerfed right? (sarcasm).

    The dev team is finally plugging up some of the timesink areas so you dont get looped all day around the storehouse.  But apprently you think thats unfairly killer sided right? I have no words for survivours like yourself who makes these kinda comments and dont even pay attention to the details. Unlike survivour every perks change has a massive impact on the effectiveness of a killer. For instance the tinkerer change dramtically reduced the effectiveness of the huntress as preping jatcjets around wjndows requires significantly more time.
    I actually play both killer and survivor fairly often. And playing through both sides of the spectrum I saw the killers are a bit too powerful. Regardless of the statistics, from MY own play through experiences.  That's what I saw and still see.
  • CornChip
    CornChip Member Posts: 540

    @Larcz said:
    Wonder when devs adres somthing to insta heal medicit.

    If they take away instaheals from survivors do they take away moris from killers? or are we biased?> @Master said:

    @CornChip said:

    @Larcz said:
    Wonder when devs adres somthing to insta heal medicit.

    If they take away instaheals from survivors do they take away moris from killers? or are we biased?

    MOris have already been taken away, you need to hook before you can mori now, its only skiping one hook phase nowadays

    Whats your point?

  • Master
    Master Member Posts: 10,200

    @CornChip said:

    @Larcz said:
    Wonder when devs adres somthing to insta heal medicit.

    If they take away instaheals from survivors do they take away moris from killers? or are we biased?> @Master said:

    @CornChip said:

    @Larcz said:
    Wonder when devs adres somthing to insta heal medicit.

    If they take away instaheals from survivors do they take away moris from killers? or are we biased?

    MOris have already been taken away, you need to hook before you can mori now, its only skiping one hook phase nowadays

    Whats your point?

    Moris have already received a considerable nerf, insta heals not
    But yeah, im the one being biased :wink:

  • xmenfanatic
    xmenfanatic Member Posts: 816

    What was the originally proposed change that caused the survivors to post bad reviews?

    I’m really curious what change would cause that reaction. I wouldn’t mind the ability getting a nerf myself, I never use it really. Maybe make it so that each time you do it, it takes a second longer? Something should change about it.

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857

    What was the originally proposed change that caused the survivors to post bad reviews?

    I’m really curious what change would cause that reaction. I wouldn’t mind the ability getting a nerf myself, I never use it really. Maybe make it so that each time you do it, it takes a second longer? Something should change about it.

    Exhaustion not recovering while running I think. Makes sense with lore, you should rest to recover from exhaustion, not run. Survivors had so many tools, the killers are supposed to be strong and scary. It sucks how much of the killers time I waste due to mechanics of the game but hey, I don't wanna get caught. Infinite heals just make medkits irrelevant. Be cool of they had a perk that isn't sloppy butcher, but puts the broken status on survivors.
  • No_Mither_No_Problem
    No_Mither_No_Problem Member Posts: 1,476

    SC-Salty Claudette

  • thekiller490490
    thekiller490490 Member Posts: 1,164
    Last I heard of this they where removing the free get away entirely and leaving the stun.
  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    ryguy said:
    And with this the survivors will take a huge nerf while the killers get even stronger. Where is the balance because this is looking completely one sided now. The killers are already faster. They can one shot you. Now it'll take a millennium just to heal yourself. Seriously, the survivors are getting slaughtered. It's not about "getting good". This seems killer oriented now.
    Spoiler alert: the Killers are supposed to be stronger than the Survivors. 
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    ryguy said:
    And with this the survivors will take a huge nerf while the killers get even stronger. Where is the balance because this is looking completely one sided now. The killers are already faster. They can one shot you. Now it'll take a millennium just to heal yourself. Seriously, the survivors are getting slaughtered. It's not about "getting good". This seems killer oriented now.
    Spoiler alert: the Killers are supposed to be stronger than the Survivors. 
    There is no fear if you have a greater chance to live than to die. Survivors want a game of tag, pg e for everyone stuff.
  • powerbats
    powerbats Member Posts: 7,068

    >

    There is no fear if you have a greater chance to live than to die. Survivors want a game of tag, pg e for everyone stuff.

    Spoiler alert, making sweeping generalizations that have no basis in fact make you look foolish and as bad as those you say are wrong. Most survivors want an actual challenge and a game based upon evading the killer. We graduated elementary school (most of us if this forum is any indication that is) a long time ago. So no most survivors don't want a game of ring around the rosie.

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    powerbats said:

    >

    There is no fear if you have a greater chance to live than to die. Survivors want a game of tag, pg e for everyone stuff.

    Spoiler alert, making sweeping generalizations that have no basis in fact make you look foolish and as bad as those you say are wrong. Most survivors want an actual challenge and a game based upon evading the killer. We graduated elementary school (most of us if this forum is any indication that is) a long time ago. So no most survivors don't want a game of ring around the rosie.

    Was a joke, relax. This was geared toward people who say killers are op. I'm a survivor main myself, you sound bored attempting to correct me. Also, only an idiot brings up the rule of exception, there is always exceptions unless someone says "all" or "every." For example, girls like getting flowers, there's obviously exceptions which is different from every girl likes flowers as a statement. If someone didn't use inclusive language, expect exceptions. That's elementary guy, have a goodnight.
  • Zarathos
    Zarathos Member Posts: 1,911
    edited September 2018
    ryguy said:
    Zarathos said:
    ryguy said:
    And with this the survivors will take a huge nerf while the killers get even stronger. Where is the balance because this is looking completely one sided now. The killers are already faster. They can one shot you. Now it'll take a millennium just to heal yourself. Seriously, the survivors are getting slaughtered. It's not about "getting good". This seems killer oriented now.
    Buddy I know you think survivours are the only ones getting nerfed but  you are not  paying enough attention. Or you never played killer to a reasonable standard. Because if you did you know that machine gun huntress and instasaw billy got nerfed on the  same patch as exhaustion got nerfed. Also there buffing pallet droping. 

    I recomend you do your research before stating your feeling on the games balance. They nerfed collision radius of trappers traps on updates and are adding buffering to the traps so a friend disarming the trap makes it passable. Because as we all know trapper needs to be nerfed right? (sarcasm).

    The dev team is finally plugging up some of the timesink areas so you dont get looped all day around the storehouse.  But apprently you think thats unfairly killer sided right? I have no words for survivours like yourself who makes these kinda comments and dont even pay attention to the details. Unlike survivour every perks change has a massive impact on the effectiveness of a killer. For instance the tinkerer change dramtically reduced the effectiveness of the huntress as preping jatcjets around wjndows requires significantly more time.
    I actually play both killer and survivor fairly often. And playing through both sides of the spectrum I saw the killers are a bit too powerful. Regardless of the statistics, from MY own play through experiences.  That's what I saw and still see.
    Statistics and proper collecting of information are the best means to record and prove your point as feelings are arbitrary perspective and opinions that vary dependant on indiviguals. What do you regard as too powerful.

    2k 4ks bare in mind to pip a killer need on average two kills. This is the victory conditions of a killer. It should be the average.

    My point is there are a lot of nerfs and buffs to both sides and you stating an opinion based off of feelings is propagating untruths. Stealth players got calm spirit buffs which straight up negate an aspect of the doctors power may I remind you. 

    I have debunked every point you have stated and you still think killers are too powerful. It took me around 6 months to get my killer to a good standard, survivour took less then a month to get good with. It looks to me that the survivours role is lacking in mechanical depth. 
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Zarathos said:
    ryguy said:
    Zarathos said:
    ryguy said:
    And with this the survivors will take a huge nerf while the killers get even stronger. Where is the balance because this is looking completely one sided now. The killers are already faster. They can one shot you. Now it'll take a millennium just to heal yourself. Seriously, the survivors are getting slaughtered. It's not about "getting good". This seems killer oriented now.
    Buddy I know you think survivours are the only ones getting nerfed but  you are not  paying enough attention. Or you never played killer to a reasonable standard. Because if you did you know that machine gun huntress and instasaw billy got nerfed on the  same patch as exhaustion got nerfed. Also there buffing pallet droping. 

    I recomend you do your research before stating your feeling on the games balance. They nerfed collision radius of trappers traps on updates and are adding buffering to the traps so a friend disarming the trap makes it passable. Because as we all know trapper needs to be nerfed right? (sarcasm).

    The dev team is finally plugging up some of the timesink areas so you dont get looped all day around the storehouse.  But apprently you think thats unfairly killer sided right? I have no words for survivours like yourself who makes these kinda comments and dont even pay attention to the details. Unlike survivour every perks change has a massive impact on the effectiveness of a killer. For instance the tinkerer change dramtically reduced the effectiveness of the huntress as preping jatcjets around wjndows requires significantly more time.
    I actually play both killer and survivor fairly often. And playing through both sides of the spectrum I saw the killers are a bit too powerful. Regardless of the statistics, from MY own play through experiences.  That's what I saw and still see.
    Statistics and proper collecting of information are the best means to record and prove your point as feelings are arbitrary perspective and opinions that vary dependant on indiviguals. What do you regard as too powerful.

    2k 4ks bare in mind to pip a killer need on average two kills. This is the victory conditions of a killer. It should be the average.

    My point is there are a lot of nerfs and buffs to both sides and you stating an opinion based off of feelings is propagating untruths. Stealth players got calm spirit buffs which straight up negate an aspect of the doctors power may I remind you. 

    I have debunked every point you have stated and you still think killers are too powerful. It took me around 6 months to get my killer to a good standard, survivour took less then a month to get good with. It looks to me that the survivours role is lacking in mechanical depth. 
    If the devs even admit killers struggle since they have been pretty happy catering to survivors because they are a large player base, you should actually believe them. Finally, the plight of many killers are being heard. I hope it gets answers, games go too quick without ruin against average skill, not even the pros. The pros, it goes lightning fast.
  • Demonsouls1993
    Demonsouls1993 Member Posts: 261
    ryguy said:
    And with this the survivors will take a huge nerf while the killers get even stronger. Where is the balance because this is looking completely one sided now. The killers are already faster. They can one shot you. Now it'll take a millennium just to heal yourself. Seriously, the survivors are getting slaughtered. It's not about "getting good". This seems killer oriented now.
    U want 1 sided look at the 2 years of killer nerfs do ur homework before u speak
  • Rozenlied
    Rozenlied Member Posts: 22

    @ryguy said:
    And with this the survivors will take a huge nerf while the killers get even stronger. Where is the balance because this is looking completely one sided now. The killers are already faster. They can one shot you. Now it'll take a millennium just to heal yourself. Seriously, the survivors are getting slaughtered. It's not about "getting good". This seems killer oriented now.

    As a Killer main, I have to admit that the only remedy to that is git gud. LOL
    The game is 1v4. The 1 should be way more powerful than the survivors individually. The balance should be made by taking into consideration the survivors that play together and are cooperative. .I play survivor alone because I don't have any friends that play DbD, but I always try to look for other survivors so I can tag team a gen.

    Also, game favors survivors in loops, instant heals and crutch perks, so you should stop complaining that it is one sided. Killer is SO BROKEN right now that survivors teabag you till the end of time at the gate if you don't kick them out, and you should learn how to juke a Killer. Many maps are horrible for the killers, like Pale Rose. It's awful.

    Step up your game, bro.