Trapper buff idea.
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When survivors are trying to disarm a trap, they get a skill check. If they fail the skill check, they get caught in the trap. The skill check would appear at random to keep survivors on their toes. Spring add-ons add more skill checks with reduced success check zones.
Comments
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His Traps should be made less random, not more random. And I still don't think that would matter. Trappers biggest problem is that he can't get enough traps out on the map without losing gens.
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As a trapper main i really am not a fan of this idea it adds more rng to his kit he already has MORE then enough rng best possible solution would be giving him an extra trap by default also they need to address the trap hitboxes literally are dog ######### and then adding a downside to disarming like maybe
1.) Your aura is revealed.
2.) Disarm takes longer then 1 second.
Honestly both wouldn't hurt him. He'd honestly be viable after that tbh.
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