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How is this game still alive?
Okay, MMR is clearly #########... But on top of that do we really need things like all of Freddy's pallets registering as dream pallets and the entire top half of character models turning invisible?
These aren't cute glitches, clearly the devs have no idea what they're doing.
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Because the game is fun and amazingly awesomeness if you don't like it play something else 🤣🤣🤣🤣🤣🤣
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Sold.
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Because in all honesty, it has zero competition. If a decent studio would come along and make a new asymmetrical horror game that didn't fall flat on its ass like Last Year and Friday the 13th did, BHVR would be in a heap of Deathgarden level of trouble.
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I don't really remember did Last Year failed because it was crap or way too much survivor sided?
Still I'm astonished that a game who was expecting to live two years at best now has trouble due to his spaghetti code but in the meanwhile confident companies does reliable games who fails. Karma is a Nancy main.
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I'm not sure why Last Year failed, as I never played it. I refused to buy it when it was a Discord Store Exclusive because I never trusted the Discord Store (and I was correct to not trust it, as it shutdown and access to all its games with it). But when they released it on Steam within the past year, it now only peaks at around 30-150 players at best.
I did still play F13 and could get matches very quickly over there, or just relax in Offline mode, but for the past month they have been slammed by hackers that are basically shutting down their servers and giving everyone a Fatal Error Code. They patch it, and within a day or two the hackers hit again. They just did their second patch against the Hackers a couple days ago, and already the hackers are back and Fatal Error stops matches from being made.
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Depends on what their licensing contracts are, i.e. could another studio even get anything in their game. This game exists because of the licenses. Without the iconic characters I doubt this would have 10% of the people playing that it does.
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I mean I dont disagree that the game has gotten a lot of players through licenses but you dont get a stable player base with licenses only. You need fun/addictive gameplay with good/decent replayability. Otherwise those players will just leave after they dont find it fun anymore.
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some people call it 'chasing the dragon' that's why this game is still alive, that and a combo with no real competent competitor, yet.
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You can see a lot of churn. COVID has definitely given this a huge player windfall. Numbers are dropping, how far will they go? Devs seem focused on monetization (MOAR SKINZ) at the expense of stability/smooth gameplay/good player experience, with an ALL THE THINGS platform focus.
The mechanics, from BP perk grind to cash shop are F2P levels of bullshit. I personally bought and refunded the game in 2019 when I found P2P MM and only just came back to give it another chance during the anniversary event. There are some good ideas, some fun to be had, and a whole heap of ######### to hate too. Solo queue, currently R4 killer R8 survivor.
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Oh I agree but the timing of the downfall of players isnt blatantly obvious. Part of it is clearly because of the devs not smoothing gameplay or fixing issues, or doing something weird with the auras. And ofc the mmr is just the latest out of a bunch of weird things where you just wonder what the devs are doing. Or at least those in charge of the game who is telling the devs what to do and what not to.
But it also coincides with summer vaication being over and a lot of kids going back to school. Lets not pretend thats not a factor.
But goddamn the one thing I wish they did for future players is just making the grind more manageable. For those of us who have played for hundres if not over a thousand hours (guilty) the grind isnt really a problem. But for those just starting, either give them like a months boost to their blood points, a couple million bloodpoints to start with or a new mechanic for easing the grind. I saw someone suggesting that when you prestige a killer/survivor their teachables should be automatically given to every killer/survivor at rank 1. Prestige 2, rank 2 and then prestige 3 rank 3. The way I see it, it would give the new players a choice where they can level up a survivor/killer play them a lot and then if they want to play other survivor/killer they can prestige them when they have enough bloodpoints and just get several ranks of perks that you would never have to level up on other characters. It would lessen the amount of bloodpoints needed by quite a lot if you are going for everyone.
Thats ofc not a perfect solution, but its one and its better than nothing. and it would give new players a decent reason to prestige.
I would like to add tho, that the department that makes skins is the art department. They have absolutely nothing to do with bug fixes and gameplay, beyond possibly helping with the design of a new killer. But an argument could be made that BHVR are spending too many ressources on their art department compared to making their game better.
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The prestige rank unlocking teachable perks across the other characters is a great idea, so it will never happen. I have over 400 hours at this point (much of it AFK and in queues) and am still always starving for BP, this is after playing literally every single day during the anniversary event (and after it, frankly,) and even taking a week vacation off work just to grind BP during it for max gains.
It's true that school is starting back, late, but I work K-12, school hasn't actually started in my district and won't for another week or so, but no one is actually in the schools (at least, they're not supposed to be, many staff are). It will effect drop off, but looking at prior years, it's pretty inconsistent, double digit drops in some, gains in others (at least for PC, which are the only stats I know of).
Allocating resources to one thing obviously negates their use elsewhere. I don't really have a problem with the aesthetics of the game, it's entirely in gameplay, bugginess (holy ######### the bugs, it's beta quality, no joke), etc. Having spent $200 in the store on top of the $85 for the game itself (all DLC), I'm not currently planning on spending any more. I want major fixes, I doubt they're forthcoming.
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My guess is that, while people do have fun playing the game, most have invested a lot of money into it and don’t wanna stop playing just because of all the money spent and the addition of new dlcs aswell.
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Pyramid Head is why I still play
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There's no competitors out there that can take DbD's playerbase away from them.
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Isnt Friday the 13. also from BHVR?
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not at all, it's just a game who has a similar genre.
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No. It's published my Gun Media and was programmed by Illfonic. Nowadays, it is skeleton maintained (i.e. a bug patch every six months) by a small team called Black Tower. Illfonic moved on and made Predator: Hunting Grounds.
The only other asymmetrical game that BHVR has done was Deathgarden. It launched, failed, had some changes made, launched again with a slightly new title (Deathgarden: Blood Harvest), utterly failed again, and was shutdown.
One of the lead Devs over there even stated openly that Deathgarden was being propped up by profits from Dead by Daylight. So, it didn't shock me that as Deathgarden continued to bleed money, DbD started getting even more rapid cosmetic releases and then a Battle Pass.
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Hmm then i was wrong. I thought is was made by some of the BHVR devs.
Well ty for claryfing
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