Still No Camping Counterplay?
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You kind of undermine your own point when you say "camping" is a bad strategy if you follow it with your experience of it getting every killer you played against a 3K+. :)
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Yes there are many types of counterplay but most of the times it's baby survivors who can't counterplay camping against a baby killer. What should be done is make the Entity not to progress on the hook (aka stop the red bar if the killer is close) that would force killers not to facecamp.
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That's already the case since emblems are based on the number of hits/hooks/sacrifices
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No it wouldn't. There are Killers that can camp the hook from across the Map. It would only stop some Killers. It is inappropriate. There will always be risk in unhooking someone. That is why it is worth points. It is also because more of you means faster Generators. It is in your best interest to unhook and the Killer's to prevent it or punish you for it. There is already plenty of counter play to Camping. Use it.
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This. When I started I thought invisible camping as wraith was awesome... and you know what, it was many many games before I ran into a team that punished me by doing gens and doing totems while I stood there. Then it was one BT save and everyone escapes teabagging me. I learned after a couple games like that that camping is both ineffective and looked down upon.
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I talk about a meter that would allow to kill all 4 survivors, if the meter is filled with blood (injures and hooks, pressure lol). A meter that would remove the need to kill one survivor as soon as possible to slow repairs.
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here is a guide how to camp and how to beat camping!
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The counter is do Gens, but you actively decided against it and rewarded the killer with more kills then they deserved.
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Yep, good idea. But the main problem is gen speed
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Bt doesnt work on cloaked ghostface
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True. You know, we have millions of good ideas. Long time ago at Steam forum mutiple times I mentioned my idea about debuffs. I said that hooked survivors should get repair speed debuff (-25% repair speed for every hook), but it was ignored. Probably, all our ideas do not matter. :)
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So break him out before you unhook?
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Well that involves staring at ghostface for a good second, and if your just standing in place looking at ghostface, he wont care if hes cloaked
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By bad i mean not fair. Bad because it pollutes the game, it's cheesy to play like this and fun for no one...
But it works, it is the worst point, especially when the camping is not "face camping", you go away a little and come back etc...
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As a killer main, camping isnt smart. You gotta keep applying pressure or you lose, 1 kill isn't satisfying. Plus, you lose points for staying near the hook.
There are definately perks that counter it, but there's one strat that can work without special perks: baiting. if the killer isn't a total ass, one of you runs up and waves, killer will usually chase, leaving someone else free to unhook. That combined with survivor communication and perks makes camping easily counterable.
The thing that made me camp as a noob was not wanting to waste a bunch of time searching for survivors, and if i stick near the hook I know my time is at least ensuring a kill. Giving them something to chase eases their worry of wandering around aimlessly. Now that im a seasoned killer, I don't camp unless someone teabags mid chase. If you're gonna act cocky you better back it up by not getting caught, cause if you do the killer gets a lot of satisfaction from ruining your fun by facecamping
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