useless Demogorgon Concept rework idea.
i know the title sounds strange, but our courent demo is good how he is. hes not the baddest ore the worst killer and i like him. the thing is, i had this dream and then, there was this idea in my head which i have to tell. i`m sorry for all the wrong writing.
first of all, the shred abillity of "of the abyss is unchanged, as well as the cooldown function. only that the demogorgon can see survs around portals in slightly greater distance. The demogorgan starts in the upside down, the mirror world. survs in the reall world doesnt her the terrorradios or see the red spot. the demo in the upside dwn only sees survs in the real world. as subtile shapes. in the upside down, theire bloodtrails are seably as normal or much more witch bloodhound. all around the upside are the typical roots. when a demo opens a poral, he imidiatly went through the portal and in a certain radius all roots are removed to "feed" the portal. if not enough roots are near him, the demo cant open a portal. coming out of the portal will gain the demo the undetectible status effect like normally. in the real world, the demo can see aura like areas in wich the roots are, to open portals from the real world. open portals cant be destroyed and can be traveld trough booth ways from the demogorgan and the survs. when a survivor is in the dieing state in the real world, the demo can open a temporal portal, wich doesnt need roots and closes immidiatly, to send the surv into the upside down, where he is traped inside a harvest cave at a ramdom position in the upside down (like Will and barbera, if you watched the series). it like the cages of pyramid head, hook based actions are deactivated. survs cant escape for themselfs. other survs have to free them by ripping the roots apart (basicly old portal closing without a portal). to escape the upside down, the survs need to find an open portal. there will always be a preopend portal at the begining of a match. in the upsid down, the demogorgon have a much harder to hear terrorradius, caused by enhanced music for survs and oblivios status effect. the demo in the real world doesnt hear or see survs in the upide down, there are no usable gens ore exit gates in the upside down, but there is, where they should be, a generator or a gate overgrown by roots.
Add on changes:
-Rotten Pumpkin: Reduces the needed amount of roots to open a portal
-Black Heart: Unchanged
-Rat Liver: Unchanged
-Rat Tail: Unchanged
-Sticky Lining: Unchanged
-Viscous Webbing: Slightly increases the time taken by surv to ripp a harvest cave open
-Rotten green tribe: Slightly increases The demogorgons movement speed while insid ethe upside down
-Mews guts: Reduces tghe needed amount of roots to open a portal; slightly reduces the cooldown of missed shred attacks
-Barbs glasses: Unchanged
-Elevens soda: Unchanged
-Thorny vines: Slightly increases the radius in which Survivors can be detected by Of the Abyss; slightly increases the time taken by a surv to ripp ma harvest cave open
-Brass case Lighter: Survivors in the upside down suffer from the Blindness Status Effect. Once out of the Portal, this effect persists for 45 seconds.
-Lifeguard whistle: Survivors in the upside down suffer from the Exhausted Status Effect. Once out the Portal, this effect persists for 5 seconds.
-Vermillion webcap: Unchanged
-upside down resin: moderatly increases the time taken by a surv to ripp open a harvest cave
-unknown egg: Unchanged
-Leprose Lichen: Unchanged ( work in pogress, can be changed if you have a better idea)
-Red moss: Unchanged
Hello you one person who read until the end. if you have anny sugestionms or an opinion write it, but ,as i said, i dont think we really need a new demo, cause i know how to play him i think he is good.