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Here's the proof dead hard is the best exhaustion perk in the game (video)
Comments
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Imagine creating a killer perk that did: once hooking 3/4/5 survivors press active ability button on a fully repaired generator to completely break the generator and increase the number of gens by 1. That's huge, same thing with dead, but no requirement
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Okay but the killer also made a bunch of mistakes, misjudged the distance on his swings, made the wrong play and got mindgamed a couple of times.... I watch half the match and counted multiple mistakes on his part.
Dead hard is not some broken perk (unless you're talking about how often my friends complain about using it and being exhausted but still getting hit and ending up on the floor which is why I laugh and tell them to stop using it to dodge)
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You shouldn't be able to desd hard through the killer with no collision, that's it.
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Yeahhhh...then you get hit by lag or high ping and DH becomes easily the worst perk.
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The way I see it
Sprint Burst will help you gain distance, and get to a loop, extending the time the killer gets to you before beginning a chase
Dead hard will help you extend a chase
But unlike you have to hold your sprint burst, the killer can bait out your sprint burst and then just leave you alone, and you cant activate sprint burst whenever you please.
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I keep reading that Dead Hard has no activation requirement but you literally have to be injured. That's a requirement.
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You don't need to ######### bring up true everytime you want to prove something, everyone already knows dead hard is the best exhaustion perk that's why most people use it... if you're trying to say it's op it's not and this ######### is cringe. It's good for the health of 1v1, if they adjusted gen speed, I'd be happy to go against 4x dead hards and DS.
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There are literally too many variables to safely come to that conclusion. I disagree with you though. All of the exhaustion perks depend on map, killer, and player skill level. On maps where literally every pallet is safe like that one, dead hard can be used to extend loops better than sprint burst. But because he was playing freddy, it helped them out even more because dh was used for distance and got them out of freddy trap range. The survivors also correctly predicted trues movements. in 100 different scenarios, sprint burst could have been the better choice. True messed up a lot that game as well.
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He still got 3 kills, could have get the 4º one if he went for slug.
Also Dead Hard does have counters, insta downs and exhaustion add-ons, those everyone bashes and call useless.
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yes
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Yeah, and most killers go through that, which isn't cheap. Btw if you know it's like perma tier 3 myers you can always not heal after unhook
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no but it's the best
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I don't know if it's actually op or not, but maybe it is
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