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Fixing Dead Perks - This Is Not Happening (TINH)

Current description - You perform at your best when you are under extreme stress.

Great Skill Check success zones when repairing, healing and sabotaging get 10/20/30% bigger when you are Injured.


Core function - A Player can choose to remain injured to have safer hitting Great Skill Checks. This provides faster progression for the task at hand and more opportunity to farm some Blood-points..


Reason why it is under-performing:

  • Doesn’t provide enough reward for the risk of remaining Injured
  • High Rank Players can hit a Great Skill Check 80% of the time
  • Low Rank Players should focus on hitting Skill Checks in general
  • TINH didn’t receive any compensation buffs when Great Skill Checks got nerfed


Possible suggestions to fix TINH:

1) Improving the reward - When repairing, healing and sabotaging, Great Skill Check success zones Increase by 10/20/30%*, Skill Check Trigger Odds Increase by 5/10/15%* and Great Skill Checks grant an additional Progression bonus of 1/2/3%* when you are Injured.

[At a glance, the numbers look small and the immediate reward may not be felt. But, if a player chooses to remain Injured, the reward will improve and be felt overtime. This also provides an option for those who dislike taking Healing Perks and use the Injured state to push the Objective forward until an ally comes by]


2) Reducing the risk - Great Skill Check success zones when repairing, healing and sabotaging get 5/10/15% bigger when a Survivor is Injured. These numbers double if you are Injured.

[Reduces the risk off needing to be Injured yourself but at a reduced reward. The appeal is lost to Players who can reliably hit a Great Skill Check, but other Players may feel more comfortable taking the Perk to increase their Skill Check Success Rate without the anxiety of remaining Injured]


3) Combination of the above - When repairing, healing and sabotaging, Great Skill Check success zones Increase by 5/10/15%*, Skill Check Trigger Odds Increase by 2.5/5/7.5%* and Great Skill Checks grant an additional Progression bonus of 0.5/1/1.5%* when a Survivor is Injured.

These numbers double if you are Injured.

[A combination of the above suggestions. With the above notes, this suggestion provides an additional option against Anti-Healing and Forever Builds, and Killers that focus on de-buffing the team .e.g. Freddy, Plague, etc. The opportunity to synergise with current builds is relatively high. Meta Perks can work with this suggestion to increase Objective pushing at the cost of a Perk slot, whereas unorthodox builds can use this Perk as another option for there needs (No Mither Build, Healing Focused Build, etc).


*Numbers are filler but give a general idea of how the Perk will work. BHVR can test and calibrate the numbers to better suit the game.

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