Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Alien chapter (criticism welcome)
# Killer: The Xenomorph/ the creature is a killer that focuses on surprising and chasing survivors.
Killer bio: On some distant planet far away from the trouble of earth lives a species of dangerous animals called the Xenomorph often called the perfect creature they prowled their hunting ground killing or capturing pray but some of this pray fought back like a human who manage to survive a Xenomorph attack and like the Xenomorph was lost to deep space until they both woke up in a foggy realm where new problems arose and new hunts began.
Ability: The Xenomorphs ability is called “Perfect organism” walls and ceilings become climbable and after a short charge up the Xenomorph can pounce on heighted pray lowering their damage stage but stunning the creature for half a second but after the stun they get a 3% speed bonus.
Weapon: Claw.
Stats: 2% Speed boost but other than that they have base stats.
Killer perks
Perk 1, The beast instinct: The creatures first perk is called The beast instinct, whenever a survivor triggers a notification the killer can see all survivors 12/20/25 meters outside their terror radius for 1/2/3 seconds. "I admire its purity. ~ A survivor... Unclouded by conscience, remorse, or delusions of morality."
Perk 2, from nowhere: the creatures second perk is called from nowhere, whenever a survivor is in your terror radius your speed is increased by 4% for 3 seconds. ~ "Its structural perfection is matched only by its hostility." ~ Ash
Perk 3, Hex: last chance: The creatures third perk is called Hex: last chance, if there is one survivor left you can see their aura indefinitely but so can they and your speed is increased and their action time is reduced. ~ "I only need to know one thing: where they are." ~ Vasquez
Survivor: Ellen Ripley is a survivor based around repairing generators faster and out maneuvering the killer.
Survivor bio: Ellen Ripley was a crew member on the cargo transport ship the Nostromo which was attacked by an unknown creature who managed to take out every other crew but using her improvisation skills she managed to launch it into space and enter stasis sleep only to appear in the entity’s realm and face new and old challenges.
Perks
Perk 1, burning determination: Ripley’s first perk is called burning determination, whenever you’re in the killer’s terror radius
you gain an extra 1% to movement and action speed for 2 seconds. "You started this. Show me everything. I can handle
myself." ~ Ripley to Clemens
Perk 2, high tech knowledge: Ripley’s second perk is called high tech knowledge, whenever you fail a generator you gain a token after a three tokens are collected the next skill check will have a bigger success zone. "The structure seems intact. They still have power." ~ Ripley to Gorman
Perk 3, will to live: after being hit you and any other survivor in their terror radius will gain a 3% movement speed increase for 3 seconds. "Where are the others?" "They didn't make it." "What?" "They didn't survive." ~ Ripley and Clemens
Map:
Location: L.V 426
images: