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The Holy grail of matchmaking
They said it couldn't be done, but here it is. The perfect matchmaking game! Too bad I had an absolute shocker and got destroyed lol
Comments
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But did you at least have fun getting destroyed?
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It was an elephant clown with an ebony mori. But to his credit, he mori'd me on death hook when I was downed basically next to a hook which is fair enough! I had fun, was a good game, and I messaged him the ol ggs lol
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Not gonna lie, reading Elephant Clown sounds way scarier than The Clown with his elephant costume.
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Elephant clown, next killer calling it right now
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That's how I try to use Mori, rarely does it work out that way. It's why I run devour hope everyone and then instead if I can pull it off.
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Exactly, I dont think moris are as much of a problem as how people use them. Tunneling off first hook with ebony is always going to suck, using ebony on death hook is fair play.
And devour is good, easily countered by survivors. You've earned your kill when you get it lol
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Good to see.
Now, you won't see that again until year 3000.
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Yes! They get mad when they quick rescue before I even left. That's practically giving me the one hook kill.
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This is not even close to ideal matchmaking, regardless of ranks being equal.
If you really look at and tally up survivor perk levels:
- 12 - not bad, not great. Resilience+SC is an option, but a medkit can give the same benefit freeing up a perk slot for something else
- 4 - oh boy ... bringing TINH - at Tier I on top of it - deserves its own special Mori, automatically given to the rest of your teammates by the Entity , with a post-match cutscene of them beating your character into oblivion with their metal toolboxes.
- 7 - We'll Make it is always a helpful perk, but its better to wait until its at III. That 30% extra may not seem like a lot, but it still makes a difference if healing right under a hook (8s v. 9.5s) as a phasing spirit can phase more than 10m in 1.5 seconds.
- 12 - Kindred, DH are great. SC can be either life-saving or time-wasting, depending on killer. In my experience it is never a "let me just heal myself right here and now because I happen to be injured" type of perk. You also really need Iron Will for it to be effective as it takes a really long time (its also virtually unusable against the Plague)
Over 90% of the time, new players happen to be bad is because they don't even have 4 perk slots unlocked, not to mention have the meta perks available at Tier III across multiple killers/survivors. As a red-ranked survivor, I would not do well against most 4-perks-at-III killers with a barebone Ace/Ash/Trapp etc. It's ridiculous that people still evaluate matchamaking based strictly on the color of some icon instead of what actually gets brought by various players to the table. The sum of perks and their levels should play a vital role in the mmc algorithm, and at high ranks the system should really try to make sure that these are within reasonable ranges across lobby players.
The real question is how to implement such a system, given that players can still change their character and loadout in the lobby. However, is it really such an important feature to be able to do so, especially if taking it away could potentially help with matchmaking in the future?
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Shhh don't give away my secrets
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