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Dead hard why???
Now I dont hate dead hard I actually enjoy it now I dont use it much before crossplay dead hard worked fine for me on console now its giving me exhausted and im still getting hit so idk if its my timing bc I'm pretty good at timing their hits so idk but now I understand why some ppl complain about it
Comments
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Okay yeah
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That's happened to me a few times recently. Usually when I wait for the lunge, I'll activate it when the arms raised, it'll proc but I'll get no benefit and go down. I can only assume it's latency and on the killers screen I was already in the process of taking a hit.
Hopefully with better servers in the future this'll be fixed. Have they ever commented on changing killer hit detection server side rather than killer client side?
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When I asked about hit reg was a whole back aboit a month ago and someone said they were moving it server detection to verify it instead off of internet
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I seem to remember something about servers moving from 30 to 60 tick aswell but I can't remember where.
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Idk about ticks bc hit reg still seems bad
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But better than it was window hit boxes are better
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Its about how often the server updates every second (or close to that, not too educated on it). 60 would be double what we have and is the standard in a lot of games. It'd most probably have a massive effect on ghost hits over pallets/round corners and such.
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Ok gotcha well if it is faster I think it would be better
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