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Is Playing Killer really that bad?

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Comments

  • CallMeRusty420
    CallMeRusty420 Member Posts: 615

    @Giche said:

    @Mc_Harty said:

    Exhaustion wasn't a nerf?

    They implemented the mechanic and didn't touched it for a whole year because the majority didn't found problematic the fact that Sprintburst could refill in 60 seconds while sprinting.
    Personally i would rather them fixing Sprintburst only, since the other Exhaustion's perk weren't a problem at all.

    Talking about proving other's point.

    Which doesn't prove that they take every post seriously.

    Where did i stated "EVERY post" ?

    The problem is the number in general.

    Never wondered where is coming from the usual influx of "X killer OP!!!" Threads when killer buff are even mentionned ?

    And how it caused a lot of backpedaling balance wise ?

    Yet you ignored everything because of that little bait I put in there for you. :)

    Ignoring what ?

    Already explained it in a previous post, learn to read.

    Don't make me invent the Super Duper Soaker.

  • Mc_Harty
    Mc_Harty Member Posts: 3,293
    edited September 2018

    @CallMeRusty420 said:
    And that you are too correct. Now I know you said you don't like talking about ideas, but without ideas, how would anything have aspired in the first place? So my question to you is, 'What is your idea to fixing this current problem with Freddy?' Tbh with his kit and how it operates, it's baffling me and I've thought about it a lot as well and so maybe you thought of something that I didn't and I'd like to know what you have in mind. Like I've thought about maybe making it so Freddy could hit the survivors in healthy state that are awake but has to drag them into the Dream World to finish them off but I feel that might be too much and doesn't seem lore friendly.

    Basically, here's my primary goal with Freddy. Make him less tedious for both sides that play against him.

    Survivors don't like how they can't juke him and his tunnelling abilities are obnoxious.

    Freddy mains don't like how they are forced to sit around and wait for the survivors to fully transition before hitting them.

    Secondary goal is to see what the devs are capable of doing in their game since they have a lot of limitations apparently. The devs will probably adjusted him numbers wise, so if anything Freddy is still going to still somewhat play the same way.

    So here's my take:
    1. Reduce the dream transition timer to 4 or 5 seconds
    2. Remove the ability to wake up unless it's on a generator or from awake survivors.
    3. Give survivors a choice on whether they want to either stay asleep and be able to hide from Freddy but suffer from a slowdown or wake up and risk revealing themselves to him but can work normally.
    4. Freddy movement speed add-ons are pointless. Give him something else maybe how long the auras are revealed against awake survivors.
    5. Make it so healing speed isn't reduced when the survivors are on the ground.
    6. Give him more benefits the more survivor are put to sleep.
    7. Black box is gimmicky as #########. It only works for specific builds. Replace it with the obsession is unable to wake up at all.

    Post edited by Mc_Harty on
  • Master
    Master Member Posts: 10,200
    Mc_Harty said:

    @CallMeRusty420 said:
    "killers are at a good spot atm"

    Nah. They're just at a better spot then what they used to be. They aren't in a good spot though.

    If you're bad...

    Killers are in a good spot and it's going to be better.

    The only killer that'd in a good spot is nurse, the official tournament proofed that really well.
    Or are we talking about rank 20 gameplay?
  • Giche
    Giche Member Posts: 753

    @CallMeRusty420 said:
    Don't make me invent the Super Duper Soaker.

    Nah dude it's good ahah.

    I've said what i wanted to, i'm out.

  • Mc_Harty
    Mc_Harty Member Posts: 3,293
    edited September 2018

    @Giche said:

    They implemented the mechanic and didn't touched it for a whole year because the majority didn't found problematic the fact that Sprintburst could refill in 60 seconds while sprinting.

    • Removal of faster exhaustion cool down when crouching

    Never touched it though. No sir.

    Where did i stated "EVERY post" ?

    You didn't. I did. To prove that the devs don't listen to every complaint.

    So you agree with me that they don't. So why the guilt trip?

    The problem is the number in general.

    Which you're implying the devs will always obey to their demands.

    We both know this is not true considering how many threads complain about BBQ.

    Never wondered where is coming from the usual influx of "X killer OP!!!" Threads when killer buff are even mentionned ?

    Who takes those threads seriously?

    They were always a meme. People started to mock them after that, before the new killer was released.

    Seriously, the only time that worked was with Freddy and Nurse.

    Ignoring what ?

    Already explained it in a previous post, learn to read.

    Ignoring that no matter how much you try to appease people, salty individuals are always going to complain no matter what?

    Kinda like SJWs.

  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    @Master said:
    The only killer that'd in a good spot is nurse, the official tournament proofed that really well.
    Or are we talking about rank 20 gameplay?

    Right because this game is E-Sports material.

    You and I both know that tournaments always lead to cluster ######### in this game.

  • CallMeRusty420
    CallMeRusty420 Member Posts: 615

    @Mc_Harty said:

    @CallMeRusty420 said:
    And that you are too correct. Now I know you said you don't like talking about ideas, but without ideas, how would anything have aspired in the first place? So my question to you is, 'What is your idea to fixing this current problem with Freddy?' Tbh with his kit and how it operates, it's baffling me and I've thought about it a lot as well and so maybe you thought of something that I didn't and I'd like to know what you have in mind. Like I've thought about maybe making it so Freddy could hit the survivors in healthy state that are awake but has to drag them into the Dream World to finish them off but I feel that might be too much and doesn't seem lore friendly.

    Basically, here's my primary goal with Freddy. Make him less tedious for both sides that play against him.

    Survivors don't like how they can't juke him and his tunnelling abilities are obnoxious.

    Freddy mains don't like how they are forced to sit around and wait for the survivors to fully transition before hitting them.

    Secondary goal is to see what the devs are capable of doing in their game since they have a lot of limitations apparently. The devs will probably adjusted him numbers wise, so if anything Freddy is still going to still somewhat play the same way.

    So here's my take:
    1. Reduce the dream transition timer to 4 or 5 seconds
    2. Remove the ability to wake up unless it's on a generator or from awake survivors.
    3. Give survivors a choice on whether they want to either stay asleep and be able to hide from Freddy but suffer from a slowdown or wake up and risk revealing themselves to him put can work normally.
    4. Freddy movement speed add-ons are pointless. Give him something else maybe how long the auras are revealed against awake survivors.
    5. Make it so healing speed isn't reduced when the survivors are on the ground.
    6. Give him more benefits the more survivor are put to sleep.
    7. Black box is gimmicky as #########. It only works for specific builds. Replace it with the obsession is unable to wake up at all.

    And I was right. You did think of things I didn't. I have a question though. For your 3rd idea, the way I read it is that you want the current aura ability of Freddy to be reversed. As in he can see the auras of the survivors while they are awake but can't see their auras while they are in the Dream State? If I read that correctly, I REALLY like that idea. Your 6th idea seems interesting too. It might need some adjusting and tweaking but what idea doesn't? lol As for your 7th idea, I agree that it is gimmicky as ######### and does need a rework. Since it's an Ultra Rare add-on as well, maybe making the obsession always asleep is a good idea.

    Now while I was waiting for you to reply, I actually thought about my idea that I typed earlier with Freddy's kit and I thought, "To make it lore friendly, what if Freddy can hit survivors that are awake because they get sleepy within his terror radius which is a lullaby after all, but has to pull them into the Dream State to actually hit them again and down them?" Also when within his Terror radius, you can seen Freddy doing the 'phase' animation like he does when he puts you to sleep so he isn't fully invisible. And then pairing my idea with yours and I think it would really help Freddy and compliment him as a character.

  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    @CallMeRusty420 said:
    Now while I was waiting for you to reply, I actually thought about my idea that I typed earlier with Freddy's kit and I thought, "To make it lore friendly, what if Freddy can hit survivors that are awake because they get sleepy within his terror radius which is a lullaby after all, but has to pull them into the Dream State to actually hit them again and down them?" Also when within his Terror radius, you can seen Freddy doing the 'phase' animation like he does when he puts you to sleep so he isn't fully invisible. And then pairing my idea with yours and I think it would really help Freddy and compliment him as a character.

    The issue with the lore thing isn't that Freddy can't hit survivors when their awake. It just seems like that but the survivors are actually dreaming. It's kinda odd to explain without watching the remake.

    One of his rare strengths is the ability to not notify where he's coming from until he finds you. Makes it easier to keep tabs on the survivors and ambush them. I would much rather Freddy can hit survivors during the phasing effect when he tags them then outright hit them whenever the survivors are in his terror radius. That way the survivors can't mess around on the generators without getting grabbed.

  • Master
    Master Member Posts: 10,200
    Mc_Harty said:

    @Master said:
    The only killer that'd in a good spot is nurse, the official tournament proofed that really well.
    Or are we talking about rank 20 gameplay?

    Right because this game is E-Sports material.

    You and I both know that tournaments always lead to cluster ######### in this game.

    So we are talking about the casual rank 20 part? Fine then the game is balanced, but please give me a casual mode then
  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    @Master said:
    Fine then the game is balanced, but please give me a casual mode then

    Everything about this game is casual. Even ranks. No one takes it seriously anymore.

    Like that tournament.

  • Master
    Master Member Posts: 10,200
    edited September 2018
    Mc_Harty said:

    @Master said:
    Fine then the game is balanced, but please give me a casual mode then

    Everything about this game is casual. Even ranks. No one takes it seriously anymore.

    Like that tournament.

    Still I am forced into that pseudo competitive rank system that will match me eventually against those swf unless I derank and even then, at rank 12 I faces several red rank swf customers matchmaking is doing a pretty good job 
  • CallMeRusty420
    CallMeRusty420 Member Posts: 615

    rators without getting grabbed.

    @Mc_Harty said:

    @CallMeRusty420 said:
    Now while I was waiting for you to reply, I actually thought about my idea that I typed earlier with Freddy's kit and I thought, "To make it lore friendly, what if Freddy can hit survivors that are awake because they get sleepy within his terror radius which is a lullaby after all, but has to pull them into the Dream State to actually hit them again and down them?" Also when within his Terror radius, you can seen Freddy doing the 'phase' animation like he does when he puts you to sleep so he isn't fully invisible. And then pairing my idea with yours and I think it would really help Freddy and compliment him as a character.

    The issue with the lore thing isn't that Freddy can't hit survivors when their awake. It just seems like that but the survivors are actually dreaming. It's kinda odd to explain without watching the remake.

    One of his rare strengths is the ability to not notify where he's coming from until he finds you. Makes it easier to keep tabs on the survivors and ambush them. I would much rather Freddy can hit survivors during the phasing effect when he tags them then outright hit them whenever the survivors are in his terror radius. That way the survivors can't mess around on the generators without getting grabbed.

    Yeah the remake kinda set up like an odd and hard-to-explain conundrum with Freddy and his abilities. But for DbD's lore, doesn't the Entity alter their powers in ways for them to work within its realm? I never really got into the lore to know everything but I know I read somewhere that the Entity alters their powers. And think about it. Since Freddy's terror radius is a lullaby, it makes the survivors sleepy and which then activates his phasing animation and allows him to hit them in healthy state. Now if the survivors were to be working on gens, then they are still vulnerable to be grabbed since they would be in his terror radius. What do ya think?

  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    @CallMeRusty420 said:
    Yeah the remake kinda set up like an odd and hard-to-explain conundrum with Freddy and his abilities. But for DbD's lore, doesn't the Entity alter their powers in ways for them to work within its realm?

    It does but you can't go that crazy with it.

    Licenses and all that jazz.

    Since Freddy's terror radius is a lullaby, it makes the survivors sleepy and which then activates his phasing animation and allows him to hit them in healthy state. Now if the survivors were to be working on gens, then they are still vulnerable to be grabbed since they would be in his terror radius. What do ya think?

    The problem is then he'll play like the Doctor. I think the devs rather want each killer to be unique in their powers then have similarities between them.

    I mean look at Hillbilly and Leatherface. Both killers are similar in design but their powers are completely different from each other.

    I don't mind it but I just think it's going to be too much work for a killer that is licensed.

  • CallMeRusty420
    CallMeRusty420 Member Posts: 615

    @Mc_Harty said:

    @CallMeRusty420 said:
    Yeah the remake kinda set up like an odd and hard-to-explain conundrum with Freddy and his abilities. But for DbD's lore, doesn't the Entity alter their powers in ways for them to work within its realm?

    It does but you can't go that crazy with it.

    Licenses and all that jazz.

    Since Freddy's terror radius is a lullaby, it makes the survivors sleepy and which then activates his phasing animation and allows him to hit them in healthy state. Now if the survivors were to be working on gens, then they are still vulnerable to be grabbed since they would be in his terror radius. What do ya think?

    The problem is then he'll play like the Doctor. I think the devs rather want each killer to be unique in their powers then have similarities between them.

    I mean look at Hillbilly and Leatherface. Both killers are similar in design but their powers are completely different from each other.

    I don't mind it but I just think it's going to be too much work for a killer that is licensed.

    Well within the Doctor's radius during Treatment mode, it causes the survivors to scream and give away their position. What I was thinking was within Freddy's radius, it just makes it so he can hit them without them having that highlighted visual effect when within the Dream World but you may be right about the whole licensing thing since I'm ignorant on how that would affect the Devs' influence on his role in their game. I thought that once they got permission to use the character, they could do whatever they wanted as long as it fit the character's natural characteristics. I may be wrong though. And it might be a little too much work as you said.