Survivor Perk Idea: Breakthrough
It's a simple perk to help with chases, but I think it would be pretty balanced. Here's how it would work:
The survivor can simply vault through a blocked window or breakable door at the cost of Deeply Wounding themselves. And that's it.
There would probably be a cooldown, or maybe it would just be an exhaustion perk. I know it would work well with vaulting perks like Lithe, DWM or Resillience.
Any ideas on how I could balance this further?
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Comments
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By the way, "Blocked Windows" count as Bamboozled windows, boarded up windows, and glass windows. And by "Breakable Doors", I meant Breakable Walls.
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