Clown base kit buff idea

Survivors touched by gas within 4 sec of a noisy action get exposed for 15 sec.
Noisy action = things that alert the killer e.g. failed skill check, pallet drop, vault, locker entry/exit.
Why 4 sec?
It's long enough to get stunned without enduring, throw a bottle and have it hit the survivor that dropped the pallet; but not much longer than that.
It's probably not long enough to hit a survivor that you vaulted after with bamboozle, but may be long enough to hit them if you moonwalk, and they expected you to bamboozle the window so they run into you.
Logic: These rushed and/or stressful actions make survivors draw deeper breaths and be more affected by the gas as a result.
Problem addressed: People know that clown's power counters looping, so they pre-drop pallets and run to the next pallet. With the clown's lack of deadliness and mobility, survivors can still do all the generators before running out of resources playing this way.
The threat of this power combined with enduring/spirit fury, bamboozle or other synergizing perks would make the clown much more menacing to face; and would lead to more impactful/interesting decisions of when to vault, fake-vault, drop, pre-drop, loop, run, hide.
Comments
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This has to be a bait XD
This is a terrible suggestion. Clown is not hurt so badly from an early drop as people think; if someone pre-drops, you can easily still get the hit without wasting a lot of time on them.
This would make everyone dc vs him. Exposed at base-kit? Wow ok. Bad enough that Exposed add-ons exist, but sure, why not make everythimg easy mode, it's pretty much what dbd is turning into anyway.
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