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Can we say RIP to the Trapper?

With the new chapter out and seeing the new killer perks... Lets just say that they are extremely strong if not borderline OP in my opinion.

So got me to thinking with all the survivors mains already complaining, and with this update i think its pretty clear that the DEVS are wanting us to do more totems.

While this is a good thing because it will slow down being gen rushed by forcing survivors to do totems.

I think its to strong and its going to be like old ruin was for alot of people who couldn't hit great skill checks.

Soon as the match starts survivors will ignore gens and do all totems in the start of the game, i believe the majority of survivors will adopt this mentality due to not wanting to deal with such strong perks all game.

Which in return will almost definitely force an increase in rainbow maps being brought it.

I can see it now almost every match will have someone with a map if not 2 people because survivors will want to start on gens asap.

Guess what if your a trapper your locked in lobby and if you see a map theres no way of knowing if your playing a solo que or swf game with comms.

I dont main trapper but i know for sure im not about to play him if theres a map in the lobby let alone 2 or more?

And now with the last update where your locked into lobby, i just feel like its going to be a real pain to get a good trapper game now which is sad because hes fun to play and go against, but a map completely screws him over especially on swf with comms.

Some hex perks will become OP combos while other hex perks will become worthless.

Why run third seal if its going to get broken so soon?

What good is ruin if theres nobody doing gens?

Why bring noed when you know for a fact all 5 totems are going to get done in the start of the match?

Huntress lullaby is worthless if theres no skill checks to miss.

Now hexs like Devour, HG, Retribution will become super strong and the game will basically revolve around survivors trying to get lucky in what order they break the totems or trying to survivor the onslaught of very strong OPness that is unleashed.

I really do like the fact that the devs are introducing stronger perks for both sides. (Imo the item recharge perk on survivor side is really strong if not OP)

But i dont think this is a good balance of gens/totems. Im not sure how to fix but i dont think this is the right play.

As it is right now for me on xbox if im playing survivor and we run into ruin we might leave it the whole game or untill we run across it. No ones breaking their legs to go find it right off the bat, same with third seal which allows some killers to have some pretty fun and unique builds.

I play both sides equally and have 1200 plus hours in the game.

These are just my thoughts on the new chapter.

Vote up if you agree.

Comments

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited August 2020

    I think it'll take a while. Right now, the new killer really isn't worth playing as currently built (yes, I played on PTB today), and it'll take the ol' RNG time to get those perks on the wanted killers.

    And, let's not forget, this is the community that complains endlessly about NOED, when all they've ever had to do was totems to prevent it from ever triggering. But, they don't. To this day, they don't.

    So, even after killers get Blight's perks, survivors are still going to resist doing the totems. They'll be even more complaint threads about the perks before they finally figure out: do totems.

  • BillyMain77
    BillyMain77 Member Posts: 415

    I dont think so i think now survivors will definitely do totems, so much so that noed wont even exist anymore.

  • TheRockstarKnight
    TheRockstarKnight Member Posts: 2,171
    edited August 2020

    Well, in the end, we'll have to wait and see.

    But I'm not too sure these new Hex perks will unleash a Hex meta and/or an anti-Hex meta. We don't even know if these Hex perks as is will make it to the live build of the game. Even if they do who knows how people will work on disabling them.

    I personally doubt people will adopt an 'instantly seek out all totems and destroy them' kind of mentality, and I also doubt people will all start using Rainbow Maps; most solo queue Survivor mains I know are loathe to use non-Medkit items most games. Either because they think they're busted or because they don't want to risk not really needing it and wasting add-ons/losing the item.

    Maybe I'm totally wrong, but I don't think Trapper's at risk to death via a sudden increase in maps.

    Especially considering there are two perks that are already built around disabling totems; Small Game and Detective's Hunch, both of which make finding and destroying totems reliable and easy.

    It's true the Killer will now have more ways to protect their totems, but it's still quite simple to destroy them and doesn't necessitate using maps.

    -

    Personally, I think these perks will add to the meta, but I don't think they'll define it.

    We'll still see tons of builds with nary a Hex totem in them, but we'll also see some builds based entirely around them.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    This is too big of a slippery slope argument for me to agree.

  • MadLordJack
    MadLordJack Member Posts: 8,814
    edited August 2020

    Dude, what are you talking about? What's strong about trapping gens AND unhooks with the exposed status (MYC combo)? What could be bad about blocking the one and only pallet in the deadzone? And what's wrong with a Hex protection perk that lets literally any hex perk respawn?

    Okay, no jokes, J don't want that perk to go live just because it will be the nail in the coffin of any legitimate Hex rework.

    Also, RIP Trapper. That snippy snappy boi needs some solid changes to his kit, and on top of that the meta is literally to do gens in 4 minutes. Which, coincidentally, acts as a soft nerf to totems because you can finish gens before the become a problem.

  • Kilmeran
    Kilmeran Member Posts: 3,142

    I dunno. All I do know is that in SoloQ as survivor, I'm apparently the only one cleansing totems I happen upon. Everyone else is either hiding ad nauseam, or going only for gens-gens-gens.

    I don't even cleanse the totems because I'm worried about NOED. I do it because the sole reason I play isn't for rank, it's for BP.

  • NekoGamerX
    NekoGamerX Member Posts: 5,298

    well I do about 3 totems or more if I see them I still get hit with noed but i don't blame killer i blame my team when that happens.

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited August 2020

    Yep. Especially in SoloQ, players are going to have to learn to do the friggin totems moving forward. People wanted a secondary objective, and BHVR's stance has always been that they have it: totems. But no one wanted to do them. Now, killers have build options to force it.

  • Kilmeran
    Kilmeran Member Posts: 3,142

    As far as Trapper maybe getting left behind if the expected shift happens, unfortunately those things happen to characters in a character-based PvP game. And yes, it sucks. In Overwatch and Heroes of the Storm, I've had meta shifts happen that sidelined my favorite character. The only option at that point is to stop playing the game, which I wouldn't want to see happen to anyone for that reason, or pick-up a new main. It's just the nature of the beast, especially as rosters expand and things shift as a result.

  • Zeus
    Zeus Member Posts: 2,112

    The new undying totem itself is based in luck. You need to hope that the hex that is cleansed isn't undying but instead a different one.

  • NekoGamerX
    NekoGamerX Member Posts: 5,298

    don't they still have EGC for the start of the match still coming too?

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited August 2020
  • NekoGamerX
    NekoGamerX Member Posts: 5,298

    I mean with the new perk and EGC for the start of the match genrushing may not be a thing anymore.

  • Kilmeran
    Kilmeran Member Posts: 3,142

    Depending on the form the start-game slow down takes when they do it, add in Corrupt Intervention, too.

  • NekoGamerX
    NekoGamerX Member Posts: 5,298

    yea I can see Corrupt Intervention helping a little bit help a little bit now.