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which would u rather pick

with the balancing of perks in dbd, the devs normally are very safe with the perks and dont try too much out of boundaries.

so with this said would you rather have this carry on or have the devs release really broken perks that can be balanced later or possibly be meta changing or meta perks. i feel like with broken perks being released every so often, it would spice gameplay up a bit from the usual pop, corrupt, ruin and others on killer aswell as ds, unbreakable, bt and them others on surv.