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New Event/Killer Idea

Sk909
Sk909 Member Posts: 2

Event: Night of the Undead or Undying night

The event would introduce new perks, a new killer and new skins for the current characters. The skins would be for the Huntress, Clown, Trapper and Wraith. It would be decaying zombie Reskins basically.

New Killer: the Undying (Zombie Killer)

Unique Perks:

Heartless: the killer Reaches inside to crush his own heart. Survivors heartbeats make no sound for 25/30/35 seconds cooldown 5/4/3.5 Minutes if there within 38/44/50 meters . Unique to the undying until Level 40

False Hope:If a survivor tries to heal, fix a generator or leave a closet within 5/10/15 seconds of getting unhooked or escaping the killer, their aura will be shown for 1/2/3 seconds. Unique to the undying until Level 35

Traps:
This killer would have 3 types of traps which they would have to decide upon before the game started. The three types of traps are shreekers, Chatters and Helping Hand, the killer only got 3 traps.

Shreekers: they are the starting trap and are heads which can be placed on the ground to sound an alarm when a survivor is near. Or be thrown to bite a survivor but there are 20 second delays between use and the head decays after 2 mins.

Chatter: It is placed on totems and are used to replace one of the skulls on the totem, if a survivor tries to cleanse the totem the skull will notify the killer and then the survivor must either destroy the totem while it's alarming or use a flashlight to destroy the skull, the skull starts to decay 30s after its triggered. The killer is only given 3 Chatter traps and can only attain 1 per each survivor killed if he's used all of them up.

Helping Hand: This trap allows the killer to place down hand on the ground. Once placed he can only reuse the three he has. When a hand is placed and a survivor gets close if the survivor walked over it it will grab its ankle slowing them down and showing the killer their aura. It can be removed by themselves but it's faster if someone else helps.


New Perks

Eternal Night: when 4/3/2 generators are done light levels decrease by 10/15/20 % for the survivors..

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