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Is Hex: Blood Favor good enough to be a Hex perk?
Comments
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This perk will dunk on mediocre/bad survivors. Good survivors always use their speed boost after being hit to get as much distance as possible, which I promise is more than 16 meters, much more in fact. This perk is terrible if you ask me.
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The issue with such a design is that you create new games modes that need unlimited reward for their unlimited risk. Its bad game design. You can transform all hex totem perks to have game breaking effects with no token system. For example Blood Flavor could just be Unlimited spirit fury with no stacks which is Unlimited inability to pallet loop. Hex:Lullaby can be Old ruin+Hard skillchecks for unlimited generator regression. Devour hope is already instant down+unlimited Mori which is unlimited game speed up. Third seal could be global permanent aura-reading+Permanent Undetectable for killer which is unlimited anti-stealth capacity(For the survivor). The problem with such a game design is that the perk either has so much reward that its effects are so game-winning that nobody would ever not equip the perk and its risk becomes meaningless because its reward is indefinite. If every hex was equally as overpowered, than people would just equip all hex's. It just doesn't really work from a perk design considering you can mash its powerful effects with various killer powers. I think that is the basic reason why all hex have average reward system with super strict requirements. Its just that cooldown has never been one of those requirements and that is just so odd for hex perk. It makes me think that the perk was originally a normal perk that got changed into a hex perk last second. Either way, I don't think this effect is exactly desired as the historical purpose of Hex perks for killers has always been time sink with expectancy for it to be disabled. That kinda why Hex:ruin has been used more than any of the other hex historically.
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I cant see myself ever running this hex, its so specific in how it affects survivors, it has a cooldown which means at hook defense it is useless, heck a body blocked hit and suddenly its on cooldown in a bad spot for you. Definitely on certain maps its..... Useable...... But this is one that, in its current state, i am going to be ignoring on the bloodweb
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Not with it's current values no
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It shouldn't be a hex perk. Once you hit a survivor, more often than not they'e going to leave the area they were struck. The only people this would affect are other survivors who are nearby. Making it a hex perk is just a good way to make sure it collects dust.
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no. it shouldn't be a hex perk. The only reason it is, I think, is because the other hex perk The Blight has would make even less sense included in his perk set. None of his perks have anything to do with his power, lore, or anything else related, which is not just a little strange, but okay, devs.
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As a Hex 100% useless.
If it weren't a hex, or didn't have a cooldown it would be usable I think. It should remain a hex and the effect should follow you around. That way it would be comparable to Devour Hope or Haunted Grounds.
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