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Seems like they just want us to die with these BLIGHT PERKS.
Did the Killer just kick your generator Johnny? Better wait 30 sec's or you're F'd, not even proper F'd, for 60 (way to draw out the match guys....)
Hey Johnny, are you trying to run from the killer after being hit? Ya no lets take the pallets away! Better do some homework, watch some videos and take notes so that you know how to tunnel!! Thought you were just playing to play right? WRONG!!
WAIT!!!! Please don't tell me you just accidentally walked past a totem that you didn't even notice?!?!?!?! Surprise!!!! The Killer can now see you!! Better clench and cleanse or run for the hills!!
Thanks for playing Aperture Science!! Have Fun Being Destroyed!
Also, the Ghastly Gateau is a lie!!
Comments
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You're blowing the perks way out of proportion.
- Dragon's Grip is easy to counter by simply waiting 30 seconds, which only takes 7 seconds of active repairing to make up for, plus 20 seconds to make up for pop. A good killer will almost never kick a generator without pop, so you can assume that any regressing generators are unsafe for roughly 40 seconds after a survivor is hooked(allowing 10 seconds for the killer to beeline to a gen and kick it).
- Blood Favor is countered the same way as literally any other anti-loop mechanic: drop the pallet early. If you DO get hit, just run to the next loop to have a functioning pallet, it has a fairly lengthy cooldown.
- Undying's Aura Reading isn't actually that good unless you are actively cleansing the totem, as you can be long gone by the time the killer reaches you, assuming they're even looking in your direction when it procs.
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Exactly. At first as Killer, I was like: Ooooh, do some Hex Perk combos, slow things down . . .
But it's still a gamble. A huge gamble. And I'm not sure giving up my slowdown and tracking perks is worth the Hex Perk gamble, even with these new perks.
I could see me running it every once in a while. But as a consistent build? I'm doubting it.
Some people are acting like Hex Builds are going to suddenly be run as a core Meta by every Killer out there, and that isn't going to happen.
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Both Hex perks are a huge gamble. Plus, reading aura's isn't the same as a noise notification. Plus plus, the third perk just exposes you, it doesn't hurt you. Unless you/your team (stupidly) made a deadzone around a generator, you're still pretty safe for the most part.
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Wow, the one time all three Killer perks don’t look like complete garbage on launch in a while and Survivors start screaming OP. These perks can be countered. Hell, you have a HEX perk with a COOLDOWN.
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Honestly do you really think that pallet blocker will really do anything? It's not like you want to drop a pallet you got hit on anyway, you speedboost to the next loop.
Dragon is the eternal cooldown machine though absolutely fills a niche I've been wanting for awhile. Worried it won't have much actual up time though.
Undying is legit though, such a nice hex perk, for once. Hopefully they'll touch up some of the trash hexperks after this. It's a hex, it's supposed to be rediculious because it may cease to exist 8s into a match.
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Blood favor is pretty bad honestly. People might play around with it a bit at launch and then they will reach the conclusion that it is bad and it will just be another perk no one even remembers. The other two perks actually are pretty good and will see play. The generator one is fair and can be dealt with using reasonable strategies such as not working on a regressing generator if the killer is nearby or waiting 30 seconds. The only perk that I think could be potentially bad for the health of the game is undying. The thought of Doctor on indoor map with Ruin, Undying, and Thrill of the Hunt is disgusting.
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"Please don't tell me you just accidentally walked past a totem that you didn't even notice?!?!?!?! Surprise!!!! The Killer can now see you!! Better clench and cleanse or run for the hills!!"
There's already perks that show your aura if you walk past a hook, go in the basement or complete a gen. They aren't considered to be particularly oppressive.
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