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Game doesn't actually reward clutch saves at the end
Typical scenario: 2 dead or escaped. You are still alive, the last survivor is on hook 2 and the killer has NOED.
You can either just walk out of the gate right now or save them.
Typically, I'll go save them if they won't bleed out but then I die. So my benevolence is maxed already and by saving them and letting them exit, but dying, you get a SILVER medal for survival when it probably would've been gold or higher.
Sure, I know I take a calculated risk (a dumb one) when the killer has NOED and I don't have the time to find the totem (Thanks early escapers. Console players do this way too often btw)
From now on, I'm just going to walk out the gate. GJ for encouraging this type of behavior.
Comments
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I always just leave when there's crutch-ED, not dealing with that.
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Actually you get my appreciation :)
It's totally up to you though. If you don't feel like being a hero and just want to take your escape then by all means just go.
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Going in to 1v1 noed is a mistake so I guess it's a good thing that's not rewarding.
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I mean if you're going for a save while youre the only other person and they have NOED, that just seems like suicide, I tend to like to atleast try to go for the end game saves, and thats why I try to do as many totems as I can during the trial, then again unless its a daily ritual or Im going for an adept I dont really mind if I live or die, so sometimes I'll go for the save even if NOED's still up. Just dont expect you'll get out if you go for risky saves and you won't be disappointed.
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oh I didn't expect to get out or live....but there's no reward and the score at the end doesn't reflect this Miracle/clutch save. That's what I'm getting at
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If the killer has noed just leave instant the game dont give this Player more kills than they deserve
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