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What do you think about combining brown BP offerings with weaker normal offerings?
So for example, for killer, combine 25% BP in brutality or whatever with the coin to prevent the appearance of 1 chest?
Same with survivor BP offerings. I think it'd help declutter both our inventories and the bloodweb a bit, and maybe make some of those weaker effects more tempting to use, instead of the very frequent literally nothing I see being offered.
Comments
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I wish we could add up the brown offerings and make them into yellow or green if you have enough to total what they're worth.
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Considering I've got like 20 of each brown offering on most the characters I play regularly, I'd be all for this.
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I'd really like for them to go back and add BP bonuses for all map-altering offerings, so I'm all for this. IMO, every offering should award a BP bonus (maybe except for mori's and map offerings, since those can be pretty powerful).
Also, since everyone is affected to some degree by map-altering add-ons, they should give their lower BP bonuses to everyone in the Trial (like a baby party streamer). Would probably help the newer folk with their grinds too if everyone could potentially contribute to boosting the match's BP output.
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When you say map altering do you mean stuff like Petri/Putrid oaks, and the new blueprints coming next patch?
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- The Oak Offerings (Hook distances)
- The Coin Offerings (Amount of Chests spawned)
- The Fog/Mist Offerings (Level of Fog/general hazyness)
- And the Blueprint Offerings too (Basement Location)
Any offering that specifically affects how objects within the map will be presented is what I'm talking about (I guess they're officially called "Map Modifications").
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ngl I forgot the fog offerings even existed, rarely ever see or use em
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