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So anyone that claims slinger has counterplay let's play custom and show me
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Just because a killer is strong in the 1v1 doesn’t mean it needs a nerf especially with a killer like DS who is not that great in the 4v1 aspect doesn’t matter if a DS is hitting you down through loops any competent player will do gens easily as it takes him awhile to cross map
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I never said you should be able to solo everything in this game. For a team game the 1v1 Is way to important for it to ignored on the survivors side.
Sure some survivors tell killete x perk. But I don't do that also it's very common got a survivor having issues with spirit to get told "run iron will,run spinr chill."
It's not about be ik ng good enough to land shots it's the lack of input from the survivors side and what you do in a chase hardly influences the impact. But if you really think its counterplay let's play custom and show me I dont want to keep having these long drawn out arguments when we can play. You win games against slingers because you can gen rush them but if they are good they will destroy chases.
He gets pressure from downing that slows the game down especially when he downs quickly.
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It doesnt have to be 100% but based on your profile you play slinger. Let it be consistent enough so I can outplay him and make my input matter.
Once again the typical "you want easy loopable killers." You are riight about the looping part I want to be able to loop the killer it's the most skilled,funz part of the game. Also it's our only defense so I mean.
Also it's not my fault the devs are creatively bankrupt and cant make better designed killers like our oldies.
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Yeah I get that it's always an excuse to why they cant play.
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They're not complaining about a lack of counterplay, they want to prove people that claim he has counterplay weong.
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Yes because clown and legion are the best killers around. That's exactly why they are considered the most boring. Get over the victim mentality and your claim of one "side" being holier than thou. If survivors want easy games we're all supposed to assume that the poor helpless killers are just trying to have fun? Not needlessly divisive and stereotyping at all...
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Well you said be able to...of course people should have even the slightest chance of outskilling their opponent, otherwise what's the point of trying and what's the fun of a chase? Survivor is boring enough as it is with having to sit on gens and hooks, you really think they deserve to have every chase be "oh the killer found me, based on the tiles around me, I can live exactly 41 seconds before the killer catches me." Think about the experience of both sides.
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I like you, I can tell you understand my and my fellow survivors frustrations with this killer. People forget that a lot of survivors are needed to play this game an holding m1nis boring af.
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I've noticed that this guy has a somewhat killer bias doesnt think survivors matter and only killers need buffs and tweaks.
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That's likely, I still put effort into my arguments against these types of people because other people might come across them and decide that the us vs them mentality is toxic and a problem with this community.
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I probably am biased in some way or another and I just cant realise it. But hey, what can I do.
IMO the killer just should have an advantage from a pure fun and balance perspective. The game is 1v4, you have to consider 1v1, but the killer should have an advantage there too.
Dropping pallets early, juking, etc. You've heard it all. Positioning id say from a slinger main standpoint is most important. You'll have me looped for a solid minute in a good building. Stall him for as long as possible.
Against slinger, your skill still matters but he has more control. Id argue he has the most chase control in the game. If you are bad, you'll have the slinger looped for a solid 20 seconds, if you are good, a bare minimum 40-50. This can be increased to a minute and even 2 minutes on bad maps like trashham and good positioning.
It's that when you look at things in the 1v4, if you have a long chase with him that's awful for him due to his lack of pressure. You shouldn't look at it as "darn i went down", you should look at it as "I wasted a lot of his time there".
Basically, you play well against him, you stall his time, you do gens.
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Killer already has advantages in the 1v1 a faster movement speed and a power. Aldo hit priority but that's hardly relevant if the killer has good wifi.
Juking only works on bad slingers. Dropping pallets early only works on long loop lost of the loops a braindead and short easy bloodlust. Besides he can shoot you before you reach the pallet. Also if you ar health if he shoots you, you are injured guarenteed hit breaking the chain injures you.
You are also making the counter based on good maps and if you need a specific map to have a better chase it's bad.
I look at chases with him as darn I got down because it feel cheated because nothing u did mattered it was always just a guess no true outplay.
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I can tell you from the bottom of my deathslinger main heart, there is no slinger in this game that will not fall for a juke at some point. Saying a good slinger wont miss is like saying a good huntress wont miss, it's completely unrealistic. It's like saying you can read every mindgame as survivor.
If you drop the pallet early and dodge at the right times it'll be hard for them to hit you. Juke and try to read when hes just baiting a shot.
Every killer has longer chases on worse maps. That's not just slinger.
If you look at the game as a whole that way and not how long you stalled the killer for then I think you're looking at the game wrong. But hey you do you.
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You're wrong the cool down is almost nonexistent unless you ONLY use the chainsaw as tofu even stated and he is regarded as a REALLY good billy
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I was being vague a good slinger wont miss many shots maybe 2-4 but my point stands juking wont so much if they have good aim. There isnt much comment good aimnplus quickshot is uncounterable.
Now we are back to pre drop and guess when he shoots his projectile in less than a second.
Fair enough.
If I have a short chase it pushed me to improve but when you have slinger make chases boring an leave me nothing for me to improve on it sucks.
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Have you played a shooter?..if not..play one..no seriously I dont know why people dont expect to get shot when not in cover
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Well, I don’t think I’m in a bad spot, but I’m a Killer main so...
But I did read through and someone suggested that the killer shouldn’t be overpowered in the 1v1 and should be compensated with a secondary type of movement speed. It’s already been talked and suggested but...
As far as making the chase/mind game more balanced. You simply have to add another layer of choice. Deathslinger players do not want to deal with the wind up of a huntress and the forced reload slowdown and survivors want something to battle. So you just add a wind up time to Deathslinger BUT also add a (5-10) second window where he can instantly raise his gun (like now) AFTER a finished reload. Now Deathslingers have to decide to work against the slower wind up, losing a bit of instant threat but under certain portions of the map, still giving time to hit a shot, or saving an empty gun and waiting to find someone and then reload and having a window of opportunity to hunt under his strongest condition (with some timed pressure) or having his gun loaded but having met a survivor at a tight loop, choosing to misfire the gun to reload and change tactics. Doesn’t take away much from Killer but gives survivor a layer of mind game and strategy based off of killer actions.
In exchange, Killer should be able to shoot and hook anything with a surface (maybe even the ground) and be able to reel himself across the map. It wouldn’t be helpful in chases but could get you where you need to be to defend generators or get to survivors spotted with BBQ.
Just food for thought~
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I think the best way to clear this argument is if Azame just streams Deathslinger games for us
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I wish they did more ptbs I would like to see how this plays out thanks for actually understanding my frustrations and thinking of balance rather than "entitled survivor main you just want easy to loop killers" its refreshing.
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I'd have to level my slinger but if you want me to I can definitely do it I got the teachable perks needed for a solid build. Also is this to prove his lack of counter? We can still 1v1 I'm not bad at slinger.
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What would prove he does or doesn't have counterplay? if both people disagree on that level, your insistence on 1v1ing people won't change anyone's mind as both could think they've proven their point, with the exact same outcome.
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step 1: get behind a wall
step 2: run and swerve
step 3 : repeat
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A 1v1 if the survivors has multiple long meaningful chases against slinger using the aforementioned counterplay they prove he has counterplay of I stomp them quickly then well he has none and slinger they're proven wrong.
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1. Los (general counter ) which can be countered by quickshots.
2. How to lose distance and get m1'd
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That was sarcasm but ok :-)
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Sure but with your past comments its hard to tell.
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Lmao
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Would you like some adderall?
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Perhaps
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and what if there was 1 long meaningful chases, given your guidelines it would neither prove nor disprove it.
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Alright here you go -gives bottle of adderall-
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I mean then slinger has counterplay and you are a good player if your first chase was really long then I can confidently say he has counterplay.
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I mean if those were the conditons I'd be willing to try the proving except the fact that I think the only thing we could prove is that yes lag effects the game, As iirc we're in different regions, and even when just playing the game in my own region I semi-regularly see both survivors and killers just sorta teleporting around.
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If we are in different regions it would skew the data as if I play killer I would get unfair hits but if you truly want to try I'm all for it.
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I'm off to work atm but some other time sure..
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Definitely I gotchu I'm out of the house currently.
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Counter play - Play stealthy and don't get found 🤣
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That's incredibly boring for both sides so I rather not.
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Thought the point was to escape? If not, stop whining 👌🏻
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Yeah but arent chases the most fun part escaping and playing stealthing is boring as #########.
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So your admitting Death Slinger has a counter(Stealth) but you can't be bothered to use it?
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My thing with Deathslinger is the quick shots or no scopes. I can't exactly counter that. I can't just zig zag the whole time because he will just m1 me. This may just be a problem at close distances. Idk 🤷🏼♂️
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Pretty much.
But stealth is boring.
Well, there's more to the game than just running Benny Hill loops.
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The problem with making them a one sided guessing game is it removes the 'meaningful interaction' that the devs claim chases are about. The survivor may as well run in a straight line for all the good it does against a killer whose only counter is their own (potential) lack of skill.
You don't dodge/counter deathslinger or PH, THEY miss you. You don't hide from a stridor spirit, if she phases near and doesn't hear you its becase SHE wasn't paying enough attention.
I've said it before but jsut saying "but its a 1v4" doesn't excuse this as many other killers prove. They can be both strong and fun for both sides.
Chase centric powers should not remove existing counterplay if they don't add anything new. That just encourages the 'genrush' people are complaining about further.
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Im talking about chase counterplay. Also when you use stealth killers hate it because they don't want to search for survivors. As a survivor stealth provides no interaction between you and the killer that is not fun.
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Finally a reasonable person who understands the flaws with these killers.
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Legion is great in 1v4, but bad in 1v1. He's one of the worst killers for a reason.
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I wouldn't say reasonable (who is on this forum?). I've just played enough of both sides at this point to be (almost) impartial on these things. More people should try it. Too many people jump to conclusions on here without hearing out both sides of an arguament.
Some people just don't want a character they like getting 'nerfed' even if its healthier for the game long term. You can't blame them for getting upset about it, it sucks when it happens to something you like and have invested time and money into.
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Legion needs a full rework he's way too weak. Also really boring to verse.
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I've given up hope that we'll get a satisfactory Legion rework at this point. They seem dead set on forcing him to get looped to hell and back, and forcing survivors to fill EVEN MORE boring progress bars.
Also proves the point that killers aren't "boring" for survivors because they're powerful. It's when they're poorly designed.
I don't ragequit matches often, if ever. But when I see its a legion I struggle to bring myself to play. Moreso than any killer.
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