Last Year Crossover Killer Concept- The Spider
A creepy killer, the Spider can ambush survivors, trap generators and and poison survivors with its power, Arachnophobia, and use its personal perks, Chelicerae, Hex: Last Year, and Hex: Strangled, to weaken loops, become stronger in the Endgame and provide navigational info and hinder survivors.
Difficulty Rating: Intermediate
Base Stats
Movement speed: 115%
Terror Radius: 36 meters
Height: Tall
Lore: A manifestation of arachnophobia itself, the Spider is one of the only killers without a shred of humanity, fuelled only by a savage hunger for flesh and a mind wired for predation. The eight-legged menace stalks the hunting ground of the Entity's realm and beyond, relentlessly seeking its quarry and ambushing and poisoning the survivors it intends to make its meal. The supernatural beast was taken from the halls of East High, using its godlike ability to roam in two places at once.
Main Weapon: Spiked Pedipalps
Power: Arachnophobia
Your primal instincts merge with you supernatural rage to stalk and hunt your victims with ease. Pressing the power button allows the Spider to burrow beneath the earth to hunt the survivors. When burrowing, a rumbling noise can be heard whenever it passes by. The Spider cannot leave burrowing at any time, and must go to various nests to leave borrowing. There are roughly 20 nests littered evenly around the map that can be cleansed by a action similar to breaking Demogorgon's portals. After leaving a nest the Spider moves at 265% for 3 seconds or until it hits a survivors.
Secondary Power: Entity's Webs
The Entity enhances your main form of hunting and trapping to devastating effect. Pressing the secondary power button causes the Spider to fire a wall of Blighted Webs(Which appear like wall of sharp Entity's sticks) that has the same reach of the Executioner's Punishment of the Damned and lasts as long as the Executioners Rites of Judgement. These walls can also be used to render pallets unmoveable. This has a 12 second cooldown.
Active Ability: Gas Trap
The Spider can use its past skills to weaken survivors. Pressing the Active Ability button in the Burrowing state and standing next to a generator or pallet allows the Spider to trap the generator or pallet with a gas bomb. If a survivor attempts to interact with the object the gas bomb to detonate, causing the Exposed status effect and Impaired vision. Exposed lasts for 50 seconds and impaired vision lasts for 6 seconds. The Spider has 4 gas tokens. Each Token makes one trap. Tokens to not replenish, and the traps have a 2 second place time. The stats of the gas are identical to the Afterpiece Tonic.
Perks
Chelicerae: After hitting a survivor, they cannot perform fast vaults for 12 seconds and the Killer cannot be blinded or stunned for 12 seconds. Has a 16/14/12 second cooldown.
Hex: Last Year: Every time a survivor cleanses a totem or sabotages a hook, gain a token. These tokens come into effect at the Endgame Collapse.
1-2 Tokens: Survivors within a 16 meter radius of a generator or the exit gates suffer from the Deep Wound status effect.
3-4 Tokens: Survivors that attempt to open the gate while another survivor is hooked have their aura revealed and render nearby pallets immovable and cannot fast vault. This lasts for 30 seconds.
5-6 Tokens: The Endgame Collapse speeds up by 20% and Exit Gates open 15% slower. You can also kill one survivor by your hand.
Hex: Strangled: For as long as this totem is active, the Auras of survivors can be seen within 16/18/20 meters of the basement, totems, lockers or hooks, and survivors that enter, cleanse, or sabotage any of those objects suffer from the hindered status effect for 10 seconds.
Add-ons
Common
Broken Chains: Reminders of your past life. Move slightly faster when burrowing.
Backpack: Scrap of prey. Entity's webs have slightly more range.
Band-Aids: A feeble attempt to heal. See where your wall in Entity's Webs will reach.
Uncommon
Carpet Bomb: Gain one extra gas token. Slows down place time to 2.5 from 2 seconds.
Bloody Axe: Survivors within 8 meters of Entity's webs suffer from Exhausted status effect.
Rare
Broken Traps: Gain a killer instinct on survivors within 12 meters of nests.
Broken Cleaver: Move considerably faster when burrowing.
Very Rare
Burnt Basketball: Survivors within 16 meters of Entity's webs or gas bombs have their aura revealed.
Blighted Eye: Survivors become oblivious when within 12 meters of you when burrowing.
Ultra Rare
Iridescent Fangs: After burrowing, hitting a survivor within 3 seconds of reappearing causes the survivor to instantly be downed.
Bloodstained Overalls: Survivors that are caught in the gas bomb suffer from the hindered status effect and have their aura revealed.
Mori:https://www.reddit.com/r/LastYear/comments/eprmxw/here_is_the_new_spider_execution_they_added/
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