So I Had A Killer Idea (part 2)
Hey everyone! I have another killer concept for Dbd.
Height: Short
TR: 24 meters
Movement: 110%
The Raven
Crows had been servants of the Entity for centuries. They had lived in its realm, feasting on the carcasses of survivors so long as they assisted the killers. But one crow ingested the Blight. It transformed into a monstrous man-crow hybrid. The Entity took notice. The crow got whisked to the campfire, thinking hungrily of how he would use his newfound power.
POWER: Deathly Flock (because deathly murder sounds tacky)
The Raven can use this power to transform into a normal crow. A random crow will be chosen from around the map and you will start seeing its POV. You can switch crows as if you were spectating. The Raven has no control over the bird's movements, but can look around freely and press the power button again to transform into his normal form. The Raven is Undetectable for 5 seconds after morphing.
Controlling crows
Hold the power button and look directly at a crow to control it. This is pretty self-explanatory, and you can morph while controlling a crow.
Group Up
While controlling a crow, press the Active Ability button to form a murder. Crows will group up around you. You can press the Active Ability button again to cancel this. If you fly directly towards a survivor while in a murder, the crows will swarm them once close enough. This injures healthy survivors and deafens them as well. (Deafening is unrelated to health state) All other survivors scream once you swarm a survivor. You cannot morph if a swarm is in progress.
Perks:
Nevermore-
When you interrupt any survivor action, skill check success zones are reduced by 90%/95%/100% for that survivor for 45 seconds.The timer pauses when a survivor is hooked or dying.
Malicious Avian-
You have a bond with crows that cannot be broken.
Crows will actively chase survivors and caw to you when you are within 8m/10m/12m of a survivor being pursued by a crow. Once crows catch up to survivors, they make a noise notification and fly away.
"I'm being followed..."
Hex: Sentient Curse-
A hex rooting its power on futile attempts to cleanse.
Every time a survivor cleanses a hex totem, any hex perks you have change totems. This makes no noise. The hex has a limited totem swap range of 28m/32m/no limit. If there are no dull totems in range, no effect occurs.
"Sh*t, where's the Ruin?"
tell me some improvements I could make!
Comments
-
I like the idea a lot, my only problems/doubts about it are:
- Please clarify what consists as an "Interrupt". Obviously grabbing them from gens would count, but what else, does making them stop healing by being near count?
- I believe the range for "Malicious Avian" is too short, although I understand is supposed to only counter sneaking survivors, this would mean they could just let the crow reach them when you are far away and not give you a notification, maybe increase it to 16/20/24 meters. (Also this makes so the Tier 3 of this perk matches this Killer's Terror Radius)
Please if i misinterpreted anything let me know
0 -
Any grab counts as an interrupt. If a survivor fails a skill check within 5 meters of you, it also counts.
That's a good idea for a buff.
Thanks for the feedback! People like you motivate me to keep doing these.
1