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Shouldn’t spine chill not trigger on cloaked killers?
spine chill is a perfectly fine perk against 90% of killers, but against Myers and ghostface it’s kinda busted. When the killers whole power is based around staring at survivors unnoticed, spine chill kinda breaks that.
and I know you can moonwalk but that seems like a needlessly frustrating solution for something that shouldnt really be an issue.
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if you think they have Spine chill, you already figured out the counter;
look away
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36 meters gives too much of an early warning to survivors honestly, and unlike premonition which requires survivors to look in the direction of the killer, it's completely passive and activates whenever the killer looks in their direction, no matter if the killers are in stealth, invisible, teleporting, phase walking etc, there's literally no other way to counter it other than walking sideways or backwards to approach survivors.
The Shape Used to be immune to Spine Chill at EW1, for the sake of balance, because he also moved slower than survivors. Now he's no longer immune to it, and walks slightly faster than survivors, but he's still nowhere near fast enough to justify the removal of his immunity, and since his stalking ability requires him to look at survivors, Spine Chill has become his bane. I kinda miss the old days where Mikey could sneak right up on survivors with only his heavy breathing as a warning, and scare the crap out of us when we realize he's standing just beyond a window or within striking distance. Now all we have to do is bring in Spine Chill and no matter what killer it is, we all know when to run and hide long before they ever get to us.
Because of all of its advantages, Spine Chill is a permanent perk in almost all of my survivor builds, but I have to admit, it does feel a bit broken and could do with a minor nerf. I wouldn't mind if its range was reduced from 36 meters to 24, because that way stealth killers like shape and ghostface could get close enough to get some stalking in, but it would still activate early enough to give survivors a head start on fleeing an area or hiding and still be useful in chases. Either that or only reduce the distance of spine chill to 24 meters when a killer is currently undetectable, just something to tone down its effectiveness a bit against a few killers who rely on getting the jump on survivors as part of their base kits. Hell, some have suggested that it should only activate if you are also within the killers Terror Radius... That's a bit extreme, but would make it less of a broken perk against some killers.
Another possible nerf to it would be to have its icon show up on the killers screen next to their perks whenever it activates. That way they gain the information they need to try and counter it. I mean, that honestly seems fair considering how many killer perks do the same thing when they are affecting survivors.
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Have you seriously tried to moonwalk across the entire map, the whole game, just to counter a perk that you aren't even sure that survivors have?
Because no one who wants to have map pressure would do that.
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Did you even read the original post? How exactly are you supposed to stalk while looking away?
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It's a decent perk i don't feel it's as bs as some perks survivors have. It only tells you if they're looking at you from a certain distance not where the killer is.
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Just keep the gen out of your FoV, simple as that.
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Spine Chill is so expected, idc for it anymore. Besides, it only tells survivors the killer is looking at you. It doesn't specify that the killer is actually behind you when you think he's coming from the front or side for example.
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Why would people run Spine Chill then? The lackluster 6% vault speed? Just don't look at the gens you approach if you think a survivor has spine chill. They were still gonna see or hear you eventually if you try to stalk them.
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What if the gens are close together? What if the map generation puts a bunch of stuff inbetween gens and you have to look at them? What if you want to actually look where you are going so you can spot survivors as you patrol?
It's not nearly as simply as you're making it out to be.
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Are you suggesting that spine chill is only brought to counter two mid tier killers? Even with it not triggering on ghostface while he’s cloaked it would allow you to get an early warning on literally any other killer and Myers when out of tier one.
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Why would you have to look where you're going to spot survivors? I don't think looking straight at a gen immediately improves your chances.
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Why would you have to look where you're going to spot survivors?
Maybe because you're going in the most likely place to find survivors, towards gens?
It kind of helps to spot them by looking in the place that you're searching.
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Wouldn't any survivors at the gens be moving away from you, not towards you?
Wait scratch that, you're a stealth killer. They won't move at all.
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They'll move away from you definitely. Away from the gen you're going towards and towards the nearest line-of-sight breaker. I'm not sure how you don't understand that not looking where the survivors are is a terrible idea to counter a perk with no context clues that it's being used.
Because if you're a stealth killer and the survivors do have SC and you find the gen absent of survivors, you won't know it's because they're hiding nearby or long gone because they knew you were coming.
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What would be the purpose of Spine Chill then if it didn’t work with stealth killers? If they rework it to not make it work with stealth killers then it would be pointless and no one would use it anymore.
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I play both sides with stealth.
Moonwalking is effective and Spine Chill only tells you that the killer is LOOKING AT YOU. I've had plenty of times where I have run into the killer, or a Spine Chill user has run into me.
Or just play normally and use the time to protect generators more easily.
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all killer must be Michael Jackson do the moonwalk.
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No. It should work against every killer.
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The MAIN point of Spine Chill is to counter stealth. Anyone can tell a killer's approaching as the terror radius gets louder, Spine Chill is basically to show the killer is approaching when you don't have other cues to tell you they are. So basically your suggestion is "shouldn't Spine Chill just be deleted?"
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