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Server side hit validation
Comments
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Played three games, only encountered one janky thing. Survivor tried to head on me, but I baited it, got the down, and then got stunned by the head on. Everything else seemed about the same.
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thing is i've had GREAT connections and the survivors elude hits all the time because they are bouncing all around. this is why I looked at what was posted and saw nothing of the survivor side being fixed and just saw it getting better for survivors and much much worse for killers.
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ok that not good.
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######### is super bad, sorry to say it like that, Devs.
But this is UNACCEPTABLE.
I clearly vaulted, feet hit ground, snapped back in vault animation and was grabbed.
GO BACK TO OLD SIDE, THIS IS UNACCEPTABLE.
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Pure awful.
This is is no way better.
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There is too much going on at this point with networks, especially today. Not everyone lives in a big city or is on fiber. What would be the LOGICAL choice.... would be to re-engineer the game to be MORE forgiving such as adding ONE more HIT to each health state. But what do I know?! Everyone just happens to play this on a $4,000 gaming PC with bonded INTERNET and fiber drops over a wired connection FEEDING from a 100 SFP drop?! right?!
😁
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Somehow I doubt that, my experience and the experience of survivor content creators I watch directly contradicts what you said. We still get hit 5 years after we dropped a pallet, we still get hit after vaulting a window AND taking 3 steps away from the window, we still get hit even tho the killer appears to be 50 meters behind.
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Are you kidding me? I've seen a ton of content creators griping about the window hit that should have hit.
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