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Server side hit validation
Hi all!
Here I want to hear about your experience with the new hit validation!
As in if youbare receiving more fair hits and misses from both survivor and killer perspectives.
For example ive played only 1 game of survivor anf killer repsectively and both as the huntress and against the huntress from the survivor side I've seen a few hatchets seemingly pass through me while the killer side I've seen the visual effects of hatchets connecting but no actual hit normally during the quick spins to hit a survivor next to me!
Comments
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I've not noticed a single difference, even tested with a 300 ping VPN for science, still getting the same total bullshit hits
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im wondering if this is going to fix tge issue emwhere my weapon sometimes passes right through a survivor. Might help nurse a lot
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To be honest I thibk it will greatly depend on the killer like Freddy make have unfair hits more often due to his short character model for the survivor while playing killer those with ranged abilities such as clown, huntress, deathslinger, doctor and plague might start missing more hits on these ranged abilities.
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Reading the post about it from @Peanits at the top of the forum, the pictures look like a massive killer nerf. I haven't bothered to try it. Playing survivor. I'm rank 8 but am suddenly able to pallet stun like crazy without getting hit, guessing this is why.
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I am just wondering how hits can be survivor sided? I think they can only be less bullshit (unless they change hitbox of survivor actually smaller then survivor model)
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In this situation normally I would have got hit by russians or simply laggy killers. It was so satisfying to hear the knife hitting the metal of the window and not my meat.
https://cdn.discordapp.com/attachments/743890446450688045/747855349947564142/hits_fixed.mp4
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How is the server decide whose client to believe? The one with the better ping instead of the killer.
This is what the Hit Validation Beta intends to fix: In situations where the Killer has a poor connection to the server, the server will step in and evaluate their hits to make sure that they are fair. If it is determined that the hit only landed due to the Killers weak connection (I.e. The Killer and the Survivor were too far away for the hit to land), the hit is rejected, and the Survivor does not take any damage. In simple terms, the player with a poor connection is at a disadvantage, no matter which side they are playing.
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I just looked at the pictures and from that it looks like killers with a vpn are being told to ######### off.
good
But what if the survivor has 300 ping and the killer has 20?
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It's not a massive killer nerf it's a massive laggy vpn killer nerf.
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Under normal circumstances where the Killer has a solid connection to the server, hits are still handled on the Killer’s end as they were before and you should not notice any difference. We are going to be closely monitoring the Hit Validation Beta to ensure that it is working smoothly, and we encourage you to leave any feedback you have in our forums at https://forum.deadbydaylight.com/en or answer this survey https://www.surveymonkey.com/r/HMQBKMJ
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I notice crossplay tends to have some bs hits. Had a game vs a spirit where i was completed the vault animation on a t wall and got hit at as my feet touched the ground. Post game it said they were playing from cross play.
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This sounds fine, since Killers can hit through Windows. A window is not a solid Wall.
(I mean, it sounds fine from what you wrote, would need an actual video to see what was going on)
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If you fast vault a window as soon as your feet touch the ground you are safe if a killer hits you at that time they have bad wifi or vpn.
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A few games as survivor (xplay on) and noticed no difference. A wasn't paying enough attention at one point and Mandy should've snatched me off the gen but her grab failed so that's still very much a thing.
One game as killer (xplay off) also didn't notice any difference
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You are assuming it works 100% as intended with no bugs and no exploitable elements, and you're doing this with them even stating this a beta test. Even if it did work as intended, they are adding a layer of overhead and complexity, I work in IT professionally, this alone is always a potential issue.
My ping is usually in the 60-70 ms range. If I see yellow in a lobby I generally dodge it already. I'm definitely going to be watching this closely.
I've now played 2 full games as survivor. I'm noticing killers missing a ######### LOAD of hits like 3x-4x times as many as they did before and I'm by no means good. I'm maxing pallet stuns maxing chase maxing boldness cleanse etc. They're hitting ledges/window sills/totally missing lunges etc. I'm not looking forward to playing killer games myself.
EDIT: The Doctor I played against in my last game was PC so I could talk to him. He said he thinks he's able to hit 360 survivors more often. So, that's something I guess.
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Yeah I'm assuming if it works it wouldnt be a nerf to killer. Why is that bad dont consider something that supposed to fix issues for survivor a killer nerf. Where were you when survivors are getting hit after taking so many steps from windows.
I assume you are so used to getting/hitting so many unfair hits fair hits are foreign to you.
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Aren't you the #########.
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Great argument insulting me because I'm telling you things you dont want to hear. Maybe hits will be more back to 2017 - 2018 where the killer actually had to hit you. It might take some time to get used to but you will do it og killer mains did.
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I've blocked survivors in a corner twice with huntress and watched as the hatchets broke on their bodies without any injuries.
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And when dbd decides that the swf death squad has been queued long enough, so screw the ping difference, let's get the next guy in line?
I've had nights where I can't get ping better than 160, not my fault, but dbd just puts me there.
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I dont even know what are you trying to say? Are you saying that you are put in a different server?
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Maybe one time out of five I don't get hit when I usually would? Haven't played as killer yet so we'll see.
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The matchmaking prioritizes wait time, ping, and fairness in that order. If a team has been waiting for a match long enough, the system stops caring about ping and rank fairness to give them a match.
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You can't really play Huntress with this. If a Survivor is hugging you, you can't hit them with a Hatchet. It spews blood but it won't damage them at all because the hit doesn't register.
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If that is the case it has it have some type of leniency to its system atleast that's what I'm expecting if its gonna work properly.
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Pfft. Yes because the dev's are so good at implementing bug free features. I'm sure it will be fine for survivors. Killers screw em, it's the bhvr way.
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I played first killer game, as Freddy, didn't really notice any difference. 1 is a very small sample.
Plenty of laggy AF survivors and ridiculous Dead Hards through hits that already landed on my screen, can't say that's different though.
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I'm the huntress everyone hates. I always have yellow 100-130 ping. Never had less than 100. My internet is good and stable as possible. I don't use vpn and I can't do anything to make my ping lower (If you have tips how to make better ping I would welcome your advice).
I played Huntress today and I almost see no difference. Still get down survivors normally but they fall behind the wall. But not as far as before. However there was one hit that wasn't passed even if I've seen the blood splash. Nea did 360 and I missed the shot by server validation. Later I downed her through the window and she felt behind the wall as usual. In post game chat Nea said that she see no difference neither, because she still get this bs hits. This guy was from Iran. I'm from Kazakhstan. I guess we played on EU server, I can't tell.
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Honestly, survivors got the short end of the stick ever since dedicated servers were added. I won't lose any sleep if, during the beta test, killers get the short end of the stick in terms of hits for a change, even tho I doubt it. I'm sure they'll either scrap it anyway so there's that.
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I'm pretty sure you also have to step away from the window after the vault to be considered safe. Just landing means you're still by the window
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Been watching a streamer since the change and there has been a noticeable difference. There have been a few times where he'll be right behind a survivor, go to hit them but suddenly his weapon just phases through them. Between this, grabs not registering and the busted "auto-aim", I'm honestly over playing killer. This game keeps pushing me towards playing survivor, so I'm just gonna give in and become a survivor main.
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Lmfao...watch how next tome will have "get 3 grabs" or some #########
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I was just about to post that grabs don't work. It starts the animation of you putting your hands on them and then they just run away.
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I've seen no difference at all so far.
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Yep, I've been in situations were my hand a sat on their shoulder for at least 3 seconds, but it still won't register. In the past they would at least get injured when this happened, so I would still get something from it, but now it doesn't even do that anymore.
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Grabs broken swings going through them invincible survivors.
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We've been getting the short end of the stick since the window hits changed.
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Don't mind the smol pp build. I don't run it often.
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Not as in im standing in front of the window I have completed the vault animation im at least one meter away from the window but i still get hit. In comparison to my killer games i would smack off the window.
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mkay.
I mean, Latency is still a thing, this cannot go away. I guess the Hit Validation only fixes the real bad connection hits and VPNs.
There will still be hits which look quite odd.
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first of all what i see in the announcement of the detection, it looks like it shifts the hit detection from the killer preference and then changes it to survivor preference. it talks of killers with bad connections, killers with solid connections etc. How about talk about survivors with bad connections as well as solid connections just as much? I usually have a 30-40 ms ping to the server, i've seen survivors get away from hits that shouldn't happen, i've seen hits happen that shouldn't have happened. meh it's hit or miss but making it look only at the killer side may be a bit hard and biased the other direction. I hope it evens out properly.
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Did they update the tick rate to 60?
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Just had a game as killer where I was being looped around shack, the dwight faked a window vault and kept running and I downed him, then had him teleport through the window and back to the injured state. So I guess the system is working as intended.
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No you cover distance as soon as you fast vault landing makes you safe go test it yourself I already did.
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They are still 30Hz.
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Those using Wi-Fi are going to start to understand how & why it's such a terrible idea it is to use WiFi even with very low ping. It will be even more obvious (worse) if they also increased their FPS cap to higher than default cap, and if they are running uncapped making the FPS and frametimes fluctuating wildly that would be... terrible + worse + worse
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and why only killers? why not survivors too?? see this is the problem i'm talking about this is a very survivor sided push right now, I'm only talking about making it an even push change.
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My experience has been dramatically worse. Now more than ever, killers seem to be able to lunge from a ridiculous distance and seem to hit every time!
I read the notes but my gameplay experience is far different.
(I play on PS4 with a ping of 60m/s. Crossplay enabled. Mostly survivor)
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Yeah I should have changed "killers" to "people" or something. I should have read it over before I posted I'll fix that.
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Re-read the announcement. That's not what they said. If you have bad ping you were already screwed as survivor. That hasn't changed. They literally wrote that if you have poor connection you are at a disadvantage regardless of side.
And, technically, hit detection hasn't changed either, because it still happens on killer side. The addition is that now the server now has to validate hits if the killer has bad connection and the hit can be declined if it landed only because of high latency.
It's not a survivor or killer sided change. It's a fairness sided change (if it works, that is).
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