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You fix laggy/lagswitching killers, but what about survivors?
Playing against laggy survivors is a pain in the ass. They teleport all over the place, and they can easily abuse it too. I have seen survivors litterally run in one direction for 5 seconds, then disappear and teleport 20 metres behind. I have had survivors time their lagswitch in a way that they become litterally unhookable. As soon as you press to hook, you would continue to strafe left and right, and after a few tries the survivor would just jump off and run away. Often they run No Mither so you cant even slug them either.
Do the developers have any plans to fix that too? Add a serverside validation for survivor movement? Make it so that picking up and hooking does not require survivor-client confirmation?
For those who don't know what I am talking about, Truetalent had a video some weeks ago with a lagswitching survivor: https://www.youtube.com/watch?v=x_Cj3ZVJVxQ
Comments
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Nah tru3s just bad.
/s
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Yes i have experienced this too. It's extremely frustrating to versus against these survivors.
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Yeah this is really annoying. I had a Kate who was running next to me a couple of days ago and my hits were just going through her (this was before they enabled the server validation). I’ve had teleporting survivors as well. Hopefully they’re looking into ways to cut down on this kind of stuff.
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Idk if this is lagswitching in the beggining or if they just lagged at the perfect time
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That first Min is what I am talking about. If the survivor loses connection at a convenient time, there is nothing the killer can do about it.
And that should be fixed, because I see more and more survivors start to catch on that fact and abuse it.
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