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When is ds finally getting a nerf ? Apart all the bait threads, this is something serious right now.
@Peanits @Almo ? If you ever played as hag you'll notice how the perk is not just an anti tunnel perk, but a massive time waster that allows survivors to always play super aggresive, jump in a locker, bodyblock hits even injured just to waste time, and completely go out of the purpose of the perk. Get multiple downs and out of nowhere and don't risk anything because they have unbreakable, or get grabbed and tak because maybe they have borrowed. There are so many situations where you can't snowball anymore just because of decisive strike, so my question is if you're looking into changing it or not, and if not why not
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Survivors get one DS and then that’s it. Killers have incredibly strong perks as well. Either take the DS or slug them and move on.
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I don't know if this is ironical or not,
But you can't slug them because they're gonna have unbreakable. And even if it was possible to slug that would give Survivors 1 full minute of freedom to do whatever gen they want and and even rescue the slugged Survivors. In order to avoid unbreakable you literally need to stay on top of the slugged Survivor until ds runs out, because strong teams use ds unbreakable.
Considered how fast all the generators can be repaired, and this is not the Survivors' fault, it's the game that makes survivors spawn spread out on separate gens on big maps as mother's dwelling, 4 survivors being able to be completely invincible for 4 minutes is not healthy
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Why Hag? Hag is probably the killer where DS bothers me the least to be honest.
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DS rework desperate mode.
"Nerf DS, i can't tunnel properly"!!!
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No you're missing the point, the point is that the perk derails completely the purpose of being an anti-tunneling perk allowing survivors to go for super aggressive plays in front of the killer or hiding in a locker
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There are four survivors in each match. It wouldn't kill you to chase another.
Survivors have unbreakable? Cool, make them waste it.
Survivors jump in a locker? Waste their DS then keep tunneling or wait it out.
It's really not that hard, chief. The only time it's an issue is endgame.
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I swear, I'm about to do a massive thread about what DS actually is because of posts like this.
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Because Hag can't go for a massive slug, and when you hit someone with borrowed time, you're pretty much done. They sprint across the map and you can't do anything, no slug.
So the only thing you can do that doesn't make you lose the match is hitting the rescuer, maybe even with a good make your choice, and hook him. Problem: the guy saved now has 60 seconds to mend, heal, go straight to the hook, rescue while make your choice is on cooldown, and force you to slug him. And then he gets up with unbreakable 35% faster.
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I don't get why you're only aiming this entire DS rant at Hag. What's so special about her? Any killer can be hit with DS. If you're so bothered by it, eat it. They get 1 use from it and it's gone. And if they have unbreakable, then that's also wasted after 1 use and you can just wait for them to get up and smack them back down. The only reason you'd be so concerned by DS is if you're actually going out of your way to tunnel down survivors. Someone gets unhooked, go after the unhooker and leave the unhooked to go waste time healing.
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You got this!
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The way dbd works having only 5 generators on the map with 4 Survivors is that once you down someone you start putting pressure on the map. Then the perk loses completely the purpose of an anti tunneling perk because then the Survivors with DS plays like a super hero because he can go invincible for 60 seconds and either repair the gen in your face literally
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What? Hag is a great slugger. Get some slugs in your web and they’ll really struggle to get back up.
Hag can snowball so fast it’s crazy. If someone DSes you and then runs into a trap they’re dead. Same with Borrowed. This is why keeping traps down in key areas is so important. Instead of focusing on guarding hooks, you need to prioritise maintaining your web.
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About a year and a half ago.
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S L U G
If I can do it as Wraith and still win, you can do it too! It's not that hard!
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It'll probably be tonight after a good whisky and some discussion with the other two people who play DbD in my household.
Basically it'll be how DS slows the killer's game how Ruin, Pop and Surge are some of the perks that do the same to survivors.
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Survivors can repair gens in a total of 80*5= 400 seconds, so 6 minutes and 40 seconds. But good survivors unless corrupted intervention (which is avoidable, just hide unless it's hag or trapper or doctor) will repair 3 gens in 80 seconds, always, so the 3 gens strat is a must always. If every time you have to find or reach someone, first hit, second hit, hook, 4 full minutes for each survivor is a lot.
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No because hag is a 110% killer so holding M1 across the map to go where you have no traps is not avoidable unless you are in a certain position like literally in the bottom of the basement
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Sounds interesting! I’ll be on the look out for it later
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DS (and the DS + Unbreakable combo) isn’t that big of a deal.
Here’s what i do:
- I DO intentionally tunnel whomever was unhooked to intentionally eat the DS to remove it from the game from as many survivors as possible, as early as possible.
- I just let them run off after the stun. So it’s kinda semi tunnelling.
- When I happen to come across anyone that previously DS’d me, I slug them. I want them to waste their Unbreakable if they have it.
The match becomes WAY more manageable after not worrying about these 2 perks after all that. Killers get too focused on avoiding survivors being able to use these perks, and forget that survivors can only use them once. They’re only powerful late game where maintaining momentum is most crucial for the killer, and unfortunately most of the popular killer strategies only ensure that survivors maintain their power late game or endgame.
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Surge is not viable at all.
Pop and ruin are not second chance perks, because you can't stop Survivors from pushing gens while you are chasing another Survivor, you can't split in two killers.
Ds Unbreakable Dead hard , with the exception of borrowed time I'd say, are all second chance perks, because they allow you to recover from a situation where you played bad and deserved to be punished. (Jumping in a locker because you're invincible for 60 seconds, getting downed, failing a mindgame at a loop)
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Why would you go across the map to where you have no traps? Hag is an area defence killer, you set up an area of the map that the survivors have to enter and you keep it trapped. You make the survivors come to you, you don’t chase them around the map.
I’m gonna be honest, it sounds like you don’t really understand how to play Hag and are blaming DS for some reason.
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Chase down eat DS and chase again for that entire time would work if the match was 1 hour long. Literally.
Tunneling the guy with DS, especially with a killer who isn't nurse or spirit is an enormous waste of time, it's game changing to the point where apart from the rescuer 2 Survivors fully stay on gens without ever needing to go for a save, never. The rescuer even heals himself and pushes gens again.
Btw just to know what rank are you?
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DS should deactivate if you attempt an unhook. I think that'd be completely fair.
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I’m a rank 3 Clown. This strategy works perfectly fine for me.
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so true endgame.is where it broken.
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I'm blaming ds not because I need to tunnel people but because of how it works right now which is old ds but for 60 seconds after you a survivor gets unhooked. Then that Survivor behaves like a super hero, heals, and forces you to grab him while he's unhooking another person, because you must end chases that fast if you want to have a chance, or otherwise hit, then rescue injured, and then he uses unbreakable with maybe even soul guard. The rescued Survivor goes across the map healing and you're there wasting a huge amount of time.
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It'll get a nerf when devs punish killers for tunneling.
Until then, it won't.
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Oh, and to clarify, and I should say I don’t waste endless minutes on end chasing the same survivor just to eat the DS. Just that I’ll return to the hook once the notification goes off in the hope I can quickly down them again.
Bonus if someone bum rushed the hook, or the unhooked were cocky and jump into a locker loudly.
But the the most important takeaway is that early game if you come across someone recently unhooked, it’s sensible to turn attention on them to see if they have DS by intentionally attempting to eat the stun.
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when people say Ruin, Pop and Surge are killers second chance perks I want to do a spit take.
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Also if you touch a gen, heal, enter in a locker, cleanse a totem because the killer IS NOT TUNNELING YOU off the hook, if you're working on a gen it means the killer is going somewhere else.
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This.
Just don’t let survivors have either of these perks late or endgame. Don’t be afraid of DS or unbreakable early or mid game.
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It's because the Hag can teleport back to the hook and immediately get both survivors. So I'm willing to bet that in this case, they tried to tunnel the rescuee and got hit by DS.
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1 Ds can ruin an entire match, literally just one, because of how fast gens go
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OP is probably tunneling a lot. Hag is predestined for that. Hence the rant.
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I already explained why, it's because of how aggressive Survivors play for the remaining 60 seconds even if you're not tunneling them. The damn perk doesn't deactivate if you heal, repair or do whatever action where the killer is not straight tunneling you off the hook
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I never said it was. Repressed Alliance can be considered a survivor slow down yet I have never seen someone use it.
It isn't about viability. It's about the concept of both sides using perks to slow the other side in completing their objective.
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Why don't you Enlighten us and tell us the purpose of the perk? Because it's not about being tunneled.
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Really? Do you seriously believe that's the way you play hag? Just go and tunnel? Hag must keep the pressure on an area and force Survivors to stay away from the 3/4 gens she is protecting and injuring everyone who's trying to harass her popping all the traps, and in case they do it again down and hook.
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Horvath said, when they reworked the perk, that the main purpose was to transform it into an anti-tunneling perk. So on paper unless you did a chase longer than 60 seconds you would use ds if the killer tunneled you. But this is not how ds is being used
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You're missing my point too
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Fine. Choose to believe that while those of us here trying to assist you are actually not having many problems with DS or Unbreakable at all.
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Why? So you can hide and wait for them to try to heal and then tunnel them again? I can see into your evil intentions.
BTW: Killers don't need 60 seconds to kick a gen with POP but they do. If you think DS needs a nerf, then there is a long line of killer perks that need to be in line for the nerf hammer.
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This is adorable.
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Why complain then? I, and apparently many others on here never ever had issues with dealing with DS. Remember who and when you hooked somebody. If you don't hard tunnel off hook you should NEVER run into a DS then. But even so. Just get rid of their DS's early or midgame just like someone here suggested already. It won't be a problem in endgame then.
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It has been said MANY times by the devs themselves........It is not an anti tunneling perk. That’s something the community came up with.
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He also said many other things like he realizes that it's going to work in other optimal situations and that strategic for the survivors. Even with that said, subsequent Revelations and insight from the developers have broadened that the perk is not intended to be only for tunneling. There's nothing that says DS is exclusively for tunneling, and that's the distinction that people are trying to make. And during the Stream, one of the devs even joked that you can be tunneled twice. People here are trying to act like it's so effective and Powerful at dealing with tunneling that it shouldn't work in any other circumstance and I would agree with that statement if it were true. The issue is that it doesn't even deal with tunneling not even on the first tunnel. It can provide some relief against being tunneled one time but it is not an anti tunnel perk.
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I don't think there's any reason that anyone would ever be apposed to this, aside from entitlement of course.
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Setting back the enemy objective gives you a second chance, what is your argument here?
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The only thing serious about the DS "issue" is how killers need to seriously adapt.
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The only one of those that is truly second chance is Pop, and even that is a stretch. Ruin is only active if survivors get off the generator - and the killer isn't hooking anyone if they are constantly chasing people off generators.
Pop and Surge have to be earned. You had to find, chase, down and in Pop's case, hook a survivor to get those. The real distinction here is second chance vs. free second chance.
Aside from deliverance, which second chance perks on the survivor side have the condition of the survivor needing to earn their use?
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