We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

So I had a killer idea... (Part 3)

EntitledMyersMain
EntitledMyersMain Member Posts: 832
edited August 2020 in Creations

New killer:

The Beast

Veman de la Nochez was a spanish conquistador, and a good one, at that. He raided countless villages, made a fortune that grew each day, and slaughtered hundreds upon hundreds of innocents. But his superiors didn't seem to care. So he slaughtered, pillaged, and converted day and night, barely stopping to rest. One by one, those who came with him turned back. He thought of them as cowards, but in his tenacity he had neglected one very important thing. While resting one day, he realized what it was. He ran to shore as fast as he could, but the ship that had brought him to the new world was gone. The "scouting expedition" had thought he was dead. Veman collapsed, taking in the grim reality. He returned to the jungle, head hung low.

Months later, another expedition came. Hours after they landed, they noticed a black smoke rising from the treetops. 5 scouts went to investigate. They passed empty, silent villages, villages that had destroyed houses and pens that were full of blood but devoid of animals. They saw dead villagers in the streets, men, woman, and children. All with mangled bodies. Some had missing limbs, others smashed in faces and even some with jaws ripped from their faces. But all of the bodies had one thing in common: There were no eyes, replaced by bloody pits, as if someone had stabbed them there with a dagger. When they got to the source of the smoke, they saw no sign of a fire. Only tattered armor, a sword, a dagger, and a boulder with talleys carved into it. The talleys were neat on the top, and slowly descended to long, aggressive strokes. The bottom line had no talleys. It instead read, "TAKE ME TAKE ME TAKE ME TAKE ME TAKE ME"...

Tr: 32m

Avg. height

base speed

appearance:

Stature of a normal man, but his body and face are covered in dirt, mud, and blood. He has a hunched back and tattered clothing.

Weapon: A dagger with a golden handle, Nochez' prized possession.

Power: Brutal Pillage

Once activated, The Beast will begin running on all fours. Naturally this makes him shorter (About the height of a crouched pig/ghostface) And The Beast will start running at 125% speed. While using Brutal Pillage, The Beast will do a pounce attack rather than lunging. A normal attack will be unchanged. The beast will climb over pallets and hop off of generators rather than destroying or damaging them, respectively. Instead of vaulting, the Beast will hop through a window. The Beast can also press the active ability button while using Brutal Pillage to hop off a nearby wall. These can be chained for extra mobility. The beast cannot be stunned or blinded while using Brutal Pillage. When The Beast chases a survivor for 50 consecutive seconds while using Brutal Pillage, The Beast can then KILL them, releasing all of their rage. This takes 20 seconds and ends Brutal Pillage. During that time, a survivor can walk up and stun The Beast,ending Brutal Pillage and saving their teammate. If the beast kills the survivor, Brutal Purge ends and it is on cooldown for 60 seconds.

The Beast cannot carry survivors, break pallets, open lockers, damage generators, interrupt survivor actions (grabbing survivors) and their terror radius is increased to 48 meters while using Brutal Pillage.

You may use Brutal Pillage for as long as you like, but ending it causes a fatigue period that extends based on how long you used the power. Brutal Pillage has a 35 second cooldown.

"Buenos Dias, my next meal"

PERKS

Hex:Golden Idol- All hex totems in the trial have this effect applied to it. Hex totems now have skill checks while cleansing. Failing a skill check causes all survivors within 16/18/20 meters of the totem to scream and resets cleansing progress. Every cleansed totem decreases cleansing speed by 15%

"We have found our treasure. This conquest is a success, but more is needed."-Nochez' journal

Feral Fury: Each time you get stunned or blinded, gain a token. Each token is a stackable 3%/5%/7% boost to your speed. Lose a token when you hit the survivor who stunned or blinded you least recently.

Broken Hope: One survivor per trial becomes your obsession. Each time you down your obsession, all injured survivors suffer from the broken status effect for 30/40/50 seconds. Broken survivors suffer from the Hemorrhage status effect for the same amount of time.

Tell me any improvements I could make! (and if you want a survivor next time, just ask!)

Post edited by EntitledMyersMain on