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Archives Level III Challenges Design

Boss
Boss Member Posts: 13,616

I'm not far in yet, and don't really have an opinion to share on them.

But i ask you: Is there a challenge in Level III that seems really badly designed?

Also, hey: What do you consider bad design for these challenges?

Comments

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632

    Any challenges that require escaping or getting a 4K.

    The escape as the obsession one is particularly annoying.

  • Ghouled_Mojo
    Ghouled_Mojo Member Posts: 2,287

    4K of any kind should be level 4.

    I kind of like the ‘make em scream 45 times’.

  • bm33
    bm33 Member Posts: 8,276

    Escape as obsession is annoying because you need to hope you are not only the obsession at the start of the match but also there are no perks in play to make you lose being the obsession. I played with my brother last night to help him escape. First match he puts on DS to increase his chances to be obsession, I was running no obsession perks and I started the match as the obsession (I did not have that challenge on). Second match he switches to Mettle of Man, this time he starts as obsession but shortly into match someone else becomes the obsession. Took several matches for him to be able to be the obsession when he was escaping.

  • aregularplayer
    aregularplayer Member Posts: 906

    start a chace with 16 different survivors could be raplaced by play 4 trials. pretty ridiculous

  • rottmeister
    rottmeister Member Posts: 316
    edited August 2020

    The "escape while being the obsession" is kinda BS ngl. It's so much RNG...

    You can't really actively become the obsession unless you DS the killer or use for the people. Unless he runs Nemesis...

    I did it first try by For the people'ing a random. ☺

    I only need to heal 4 more survivors and then I did every survivor challenge.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,415
    edited August 2020

    You can equip an Obsession Perk. I used Object for it, got it in my second game (1st game was a Wraith with a Mori, was really "happy" that I have Object).

    EDIT: Even tho, in retrospect, For the people would have been the smarter idea anyway. But I forgot that this perk exists.

  • rottmeister
    rottmeister Member Posts: 316

    Still... Many. Many solo survivors run DS, an obsession perk.

    You becoming the obsession is not guaranted. And not every killer is going to take the DS bait.

    For the people is definitely the way to go for this challenge imo. Even if someone is wounded at the exit gate, you just pop it and run out. lol

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,415

    Yeah, like I said, it is the smarter idea, especially because of the Exit Gate-scenario. But I would not have had any problem if it took longer than 2 games for me.

    But like I said, I forgot that For the People exists.

  • rottmeister
    rottmeister Member Posts: 316
    edited August 2020

    The problem I have with it is that it's heavy RNG and that neither of the featured survivors (Meg & Ace) of this rift have any obsession perk.

    I'd rather have challenges that I can actively do rather than hoping I'm the obsession and escaping.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,415
    edited August 2020

    But on the other hand, it is something new. I enjoy having new challenges which were not in the previous Tomes.

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited August 2020

    The grind ones, such as the repair generators, kick generators, start a chase with, make survivors scream, et cetera.

    They just feel like filler because they couldn't actually think of anything, or didn't want to put in more hours to do so. There's no skill involved, no considering what perks or add-ons might be best for it, and so forth.

    Just sit at the keyboard and profit. We do that normally.

    On the flip-side, they can also go too far. That Escape as the Obsession challenge is completely asinine. I don't even play survivor enough that I would worry about that path, and I'm saying that.

  • rottmeister
    rottmeister Member Posts: 316

    That's fair. I do enjoy new challenges too, but I'm glad I did this one first try, lol.

    Would've sucked being stuck on this one.

    I still think it's not a very well designed challenge, but I guess we can agree to disagree here.

  • Leachy_Jr
    Leachy_Jr Member Posts: 2,207

    Most of them are grindy which I don't like. I'm fine with a few grindy challenges, but not a lot of them.

    For good designed challenges I absolutely loved the really hard challenges from level 4 of tome 1. EG: Hook survivors in the basement 5 times while using Agitation. Fun challenge that required a different perk to be played and a quite different, more defensive playstyle. Some challenges however were a bit too difficult like the kill 4 survivors in basement in one trial.

    For bad designed challenges there really isn't any. Instead I think you should look at the level/tome overall. There should be a good balance of about 70/30 difficult challenges to grindy challenges respectively.

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited August 2020

    The problem with battlepass challenges in games I have played with them is that the Dev team (likely management) seems so desperate for X-number of challenges to be included, that it inevitably spirals into play requirements that run the serious risk of ruining matches for those that aren't doing them. Especially in anything team-based, as opposed to something like solos in a Battle Royale.

    I suffered the same match quality deterioration in Paladins for the same reason: battlepass challenges. It was one of the reasons I finally just had enough of it and uninstalled that game. Haven't looked at it or its news in probably two years, and likely never will again due to Battlepass challenges and match quality during them.

  • JustAnotherAnon
    JustAnotherAnon Member Posts: 79

    I feel like the worst part of the challenges is that you can only do 1 at a time. Most games let you do all of them at once. Unless you're a psychic you'll never know how the next round will go. Frequently, you'll end up meeting the requirements for a really difficult master challenge only to find out you had something else selected.

  • Madjura
    Madjura Member Posts: 2,487

    that it inevitably spirals into play requirements that run the serious risk of ruining matches for those that aren't doing them

    And you have to do the challenges while the battlepass is active or you will lose out on certain cosmetics forever.

    Pretty much all of the issues could have been prevented if the battlepass didn't have a time requirement. You buy it. You do it whenever you want. Done.

    But that wouldn't make players feel ######### enough and therefore maybe some players wouldn't buy the battlepass and then BHVR would make slightly less money.

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited August 2020

    It would have been nice if they did something new with the battlepass system like that. Instead, just the same time-gated crap.

    Which is precisely why I haven't purchased a single Rift for DbD. I don't play video games enough to make it worth it in the time-window. And when I do play I also play Overwatch, and soon Avengers and Cyberpunk 2077.

    Now, had I been able to get a battlepass whenever and complete it at my own pace and get the cosmetics, I would have purchased them all to date. Heck, they could even remove the auric cell rewards. You pay for each pass, simple as that.

    I don't believe it's about the Rift money. I think they could have made more overall money the other way. I think it's to entice/force login engagement for their player metrics on how many playing a fiscal quarter and the average amount of time played per player. It's a metric that is useful when seeking the big licenses like they do.