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So I had a killer idea... (part 4)

EntitledMyersMain
EntitledMyersMain Member Posts: 832

Lol who TF reads these

New Killer: THE WARPED

Alisa Mathews was a the quiet kid. The kid with few friends, the kid who never raised their hand in class. She wasn't depressed, no. She wasn't paranoid people wouldn't like her, she had no scars to hide. She just liked being in her own head. But one day, her head started bothering her. She woke up with a migraine that only got worse with each passing hour. Her head got worse and worse and worse. But eventually the pain stopped, replaced by a voice. A voice that told her to kill. In a desperate effort to silence it, she took a knife and killed everyone around her. But instead of the voice being silenced, Alisa was taken to a different world. It was dark and bleak, like her.

Height: Same as the Legion

Speed: 110%

TR: 12m

Weapon: A Knife with a serrated blade

Appearance: Simple grey hoodie, face replaced by a black void with a black smoke coming out of it

Black leggings, Sneakers

Power: Into Darkness

Hold the Power Button to activate Into Darkness.The Warped will enter a different stance with both hands in front of her face, clenched. She moves slower in this stance. Survivors in your terror radius are revealed by killer instinct after 5 seconds of using Into Darkness. You can then face in any revealed survivor's direction and release the power button to appear behind them.While the teleportation is almost instant, a noise is made while you are looking their direction, alerting them.

If a survivor aura is revealed, you can teleport to them if they are within 32 meters of you.

Red add ons:

Migraine pills: pills used in a futile attempt to cure Alisa's Migraine.

Tremendously increases killer instinct detection range

You can now teleport to any aura.

Aura teleport range considerably decreased. "what's up, drag bags?"


Grey Sweater: A bloodstained favorite of Alisa's. Fits comfortably.

No noise is heard while looking at a detected survivor.

You automatically attack when coming out of your teleport.

You now suffer from a short fatigue after teleportation and attacking. "Don't move."

This power is best summed up by this video:

PERKS:

Shrouded cruelty-

Survivors within 6/8/12 meters of you suffer from the BLINDNESS status effect. In addition, they cannot see the health states of other survivors. They are also deafened.

Survivors not affected by this can't see the auras or health states of those who are. They also can't hear affected survivors.

"I like it dark."-Alisa Mathews


Wipeout-

revel in their shattered hope.

Activatable perk.

While chasing a survivor, press the ACTIVE ABILITY button to use this perk. All other survivors will scream and begin suffering from the EXHAUSTED status effect. The chased survivor suffers from the BROKEN status effect until down any survivor that has the Exhausted status effect with a BASIC ATTACK. Once that happens, the effects of this perk are lifted. This perk also deactivates after 2 downs without its effect being lifted. Wipeout has a 80/70/60 second cooldown.

"Nothing personal, kid."

Hex: Hands off!

A hex rooting its power on waste. The following effects persist as long as the related hex totem stands.

Anytime a survivor drops a pallet without stunning you, cleanses a dull totem, performs a rushed action outside of a chase, or misses consecutive skill checks, the associated object is blocked/destroyed by the Entity for 35/40/45 seconds, you gain a stackable 5% boost to speed, and the survivor at fault suffers from the EXPOSED status effect for 15 seconds.

"You f*cked up, you know that?"- Alisa Mathews

Tell me some improvements I could make!