Fan-made Fallout Chapter
Hey Guys I've been working on this for about a month now, and I've gotten a lot of feedback, lore isn't a huge part of DBD so i didn't invest to much time into it , and this was of course for fun but if you have any feedback leave it in the comments, ill probably respond , i hope yall enjoy!!!!!
New Map - Vault 111
New Survivor- Sole Survivor, Skins Nate/Nora
A Potent Survivor, that is able to give their teammates visions of a better future.
Perks
War Never Changes - You know teamwork is the only way to escape- After repairing a generator for at least 10/5/2 seconds , as long as that generator isn't finished, While working on another generator with a teammate, press the activate ability button to explode the previous generator you worked on.
Hindsight -When you're in danger your teammates realize what they can do to help- Once hooked the auras of all totems (active or not) are revealed to your teammates for 10/15/20 seconds. (If unhooked before the timer runs out the auras are no longer shown.)
Companion -"Man, I don't know who you are, but your timing's impeccable." Preston Garvey -While healing a teammate, they see the aura of the Killer, additionally if in 20 meters your teammates see the person your healing and your aura.
New Killer- The Super Mutant
A strong, but smart Super Mutant who uses his experimental FEV Launcher to mutate and distract survivors.
Terror Radius- 32 meters Height-Tall Movement Speed- 4.6 m/s
Power- FEV Launcher, Launch a projectile on the ground to create a puddle,(PUDDLE SIZE ~4 METERS) this puddle last 2 minutes, if a survivor steps in the FEV puddle they get the hindered status effect for 1.5 seconds and grow bright green bumps. when a survivor is down The Super Mutant takes a blood sample when he gets blood samples he can upgrade the FEV launcher. ( AFTER SHOT COOLDOWN 10 SECOND)
FEV Launcher- 5%hindered status effect for 1.2 seconds and grow bright green bumps. 15% decrease in repairing,unhooking,repair,and search speed for 60 seconds
(2 BLOOD SAMPLES) FEV II Launcher- 7% hindered status effect for 1.2 seconds and grow bright green bumps. 20% decrease in healing,repairing,unhooking,repair,and search speed for 60 seconds
(3 BLOOD SAMPLES)FEV Curling-13 Launcher- (LAST 3 MINUTES,PUDDLES NOW HAVE A BUBBLING ANIMATION) No hindered or decrease in healing,repairing,unhooking,repair,and search speeds, But if moved though or shot with take 1 health state worth of damage.
Perks
Scavenger- You've survived off of scraps, so you know where survivors will look for them - You now see the aura of unopened chest, additionally when the hatch spawns you see the aura of the hatch within 25/28/32 meters.
Battle Focused- You know when to get serious - When in a chase gain bloodlust 10%/15%/20% faster
Hex:Battle Cry- "You humans made us - now suffer for your arrogance!"- Every time you get blinded or stunned gain a token
4 Tokens- 15% Vault Speed
5 Tokens- 30% Vault Speed
7 Tokens- 50% Vault Speed
Power Add-ons
slightly(+2%),moderately(+3%),considerably(+4%), increase hindered status effect.
slightly(+.3 sec),moderately(+.7 sec),considerably(+1 sec), increase the time that hindered last.
slightly(+3%),moderately(+6%),considerably(+9%), increase the healing,repairing,unhooking,repair,and search speed penalty.
slightly(+10sec),moderately(+20sec),considerably(+30sec), increase the healing,repairing,unhooking,repair,and search speed penalty time.
Slightly Decrease After Shot Cooldown (-2 Seconds)
Moderately Decrease After Shot Cooldown (-3 Seconds)
Very Rares
Fusion Cell Magazine Considerably Decrease After Shot Cooldown (-5 seconds)
The Railroad's Modification Moderately Increase Range of FEV Launcher
The Brotherhood's Modification Increase Puddle Sizes (+2 Meters)
The Minutemen's Modification FEV Curling-13 no longer takes 1 health state, instead it applies 15% hindered status effect for 2.5 seconds and grows bright green bumps. 50% decrease in healing,repairing,unhooking,repair,and search speed for 180 seconds
Ultra Rares
Kellogg's Modification FEV Launchers now has 5 shots (reload time 20 seconds)
Dr.Brian Virgil's Notes After stepping in a puddle the survivors aura is shown for 3 seconds, they also leave bright green blood trails.