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a sort of fast travel mechanic

so I had this idea of a way for survivors to get around the map in a different way. I the means of transport and how much distance is traveled can be changed to anything the devs feel like but let me give a sort of example here.

so lets use The Game map as an example. lets say there is a duct vent on the bottom floor showers area near the basement, and the survivor can interact with that duct and either go through in a rush or slowly. if they enter in a rush it will be about medium vault speed(subject to change of course), notify the killer, take a shorter time to exit it, upon exiting you will be exhausted for 30 seconds and it will force you into the injured state. If you go in quietly you will enter a 2ish second animation, take longer to reach the exit, wont notify the killer, will exhaust you for 15 seconds and have a 25% chance to get injured

If you were to rush into the vault injured you will suffer from deep wounds, if you slowly go into it injured you will get a 50% chance of deep wounds.

the only reason it injures the survivor is because it is possible to do it in a chase for a potential escape. but these vents can not be used when the survivor is exhausted or in deep wounds and they get blocked after the each use for about a minute to disable potential infinites.

this idea is still very barebones but i feel it would be a great addition to the game and can add more unique chases and especially perks. an example is a perk that makes it so they can negate deep wounds once, with a requirement of course.

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