Killer Concept - The Nosferatu
Image source : https://www.artstation.com/artwork/e0zxWw
Killer's name : Orlok or known as Count Orlok / Max Schreck
Known as : The Nosferatu / The Vampire
Possible Survivor DLC : Thomas Hutter / Ellen Hutter
Possible Map : Carpathia Mountain Castle / Transylvania
Lore Idea :
Orlok is a vampire who came from Transylvania, which is believed where vampires came from. Orlok lives in a vast castle at Carpathian Mountain. Judging by the looks, the castle is swathed in shadows and is highly negelcted, so Orlok plans to move. He then meet a house agent named Thomas Hutter. Thomas then invited to the castle, but nothing he knew about the local story of Orlok. Locals were already in fear of Orlok as they never dwell in the night. Thomas then welcomed by Orlok into his castle. Apparently, they had a fine dining. While eating, Thomas accidentally cut his thumb. The scent of the blood awakened Orlok's deepest desire, human's blood. Collapsing Thomas, he then bit Thomas' neck to fulfill his desire. Thomas woke up in the morning with 2 holes at his neck, thinking it was caused by mosquito.
Hutter then realized that Orlok is a vampire from the book "The Book of the Vampires". He then searched the castle for Orlok and found him in the basement, sleeping in a coffin. After that, Orlok woke up, preparing his coffin to offload into a ship which travels to Wisborg, Germany. At the ship Orlok killed almost all crews, leaving the captain alone with one of his mate. They, after that, began to search all the ship to find him. But when they were searching in the cargo, Orlok creeped our from his coffin and instantly kill the first mate. Orlok then chased the captain into the ship's wheel and finally kill him.
On his arrival at Wisborg, Orlok spreaded plague all over the town and Europe.
Power : Blood Plague
Rats Plague
Orlok has a power to spread plagues around the map. Orlok will release rats from his precious collections around the map, searching for survivors. Rat's speed is slower than survivor, giving time for the survivor to flee. Once a survivor has been bitten by a rat, the survivor then infected by the Blood Plague. Infected survivor will then leave blood trails (not damaged) for 30 seconds and can't do objectives. If the survivor healed by other survivor from the plague, the plague will move into the new survivor. The blood's aura will be shown to Orlok. Rats only last for 20 seconds. Orlok is capable to launch 2 rats at a same time. Rats has a cooldown of 40 seconds.
Vampire Fangs
Orlok bestowed with 2 pair of sharp fangs. Orlok can bite a survivor instead of attacking them. Fangs need to be charged before launched. If Orlok succesfully bite a survivor, Orlok will suck their blood and put them into Deep Wound state. Survivor has 20 seconds to mend themselves. If they got hit or the timer runs out, the survivor will be put into Dying state.
"Your wife has such a beautiful neck" - Max Schreck
Perks :
Vampiric Aura
You have the thirst of blood as strong as the vampires. If you start to follow a trail of blood, you will gain 5/6/7 % of movement speed.
“You have hurt yourself... your precious blood!” - Max Schreck
Calamity
Your presence brings horrible situations around you. Whenever you are 20/24/28 meters away from a survivor, Calamity activates and force the survivors to scream every 5 seconds and reveal their positions for 15 seconds. You lose 5% of your movement speed while Calamity is active. Calamity has a cooldown of 60/50/40 seconds.
“Not so hasty, young friend! No one can escape his destiny.” - John Gottowt
Count Dracula
You are no more have thirst of human blood. Instead, you begin to have thirst for their being as a human. Whenever you down a survivor which has been hooked before, Count Dracula can be activated. Bite the survivor and put them into Masquerade status, which makes them lost control of their body and start to lose their mind. They will find the nearest survivor to bite as they now become a temporarily vampire.
- Another bitten survivor will not be damaged, but instead slowed by 10/15/20 % for 3 seconds.
- Whenever there is a bitten survivor, you gain sight of their aura for the rest of the slow duration.
- The Masquerade status lasts for 10/15/20 seconds. After the Masquerade status disappear, the survivor will be put into Dying state.
Count Dracula has a cooldown of 80/70/60 seconds.
“Let us chat together a moment, my friend! There are still several hours until dawn, and I have the whole day to sleep.” - Max Schreck
Comments
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love the idea of having a vampire in the game. the rats is a nice power.
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Best vampire killer idea I’ve seen on the site. 👍
The one thing I think that needs work is Count Dracula, I have trouble seeing that on other killers and reads more like an ability than a perk. Everything else reads well though.
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you have a point there, i realize it is hard to see the perk on other killer xp
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Nice work! If you don't mind, i have some critics:
Vampiric aura looks very strong if we consider that it may activate when standing next to blood pools. Combined with any emoragie status effect add-ons or perks, the killer (any killer because it is a perk) becomes considerably fast (up to 122% speed) and extremly dangerous on loops and chases with injured survivors. Maybe deactivate the perk when in a chase?
Calamity sounds interesting but also very strong, on any killer, because it gives a big map controll also with the 15 seconds aura that is an insanely long time. Calamity has also a cooldown, but doesnt specifiy if it activates when a survivor screams or when you are in the perk range of any survivor. In other words, an overpowered Whispers.
Count Dracula specify about "bites" the other survivors. How can it work with other killers? I think it needs a massive rework.
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thanks for the critics, like them tho. for count dracula yes it is really hard to see it on other killer.
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