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Question for you survivors.
How is spirit op/broken? I keep reading this and only thing i keep reading is "she can stand still at a pallet and get a free hit" which is kinda a lame argument. Clown can stop exaustion perks and loops, but nothing about him? Idk maybe im missing something
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She gives 0 information. You don't know where she is, what she's doing, if she's in her power, if she's used her power but left, if she's used her power and is about to appear right next to you... The list goes on. The only exceptions to this are hearing her vacuum if you are a certain distance outside of her terror radius (zero help in loops, btw), the perk Spine Chill and sometimes, on very rare occasions, being able to hear her footsteps.
However, she can just throw on Stridor with good audio settings and know exactly where you are at all times, because she can literally pinpoint your breathing. Fair and balanced gameplay. And that's without mentioning the fact that she can just stand still and get a free hit. That is huge. And it most certainly isn't a "lame argument."
By the way, I love Spirit. I just hate her flaws. She needs to give some info to the survivors she's chasing.
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I am a survivor main, but personally, I don't think she's OP. I think people claim she's OP when she's good at using Stridor or just anyone who is good with her and know her and the ability like the back of their hand. Depending how well the Spirit plays can determine the outcome of the game. Also some people don't listen for the vacuum noise when she phases and falls for the fake outs, not understanding that's what Spine Chill is for.
Personally I find Spirit fun to play against, when I started the game a year ago, I thought she was OP, but now I am decent at countering for the most part. Heck, I've met some hella nice Spirits who destroyed my team and I am still friends with some of them til this day.
In the end, depending on the skill of the person playing Spirit, determines if you'll get destroyed and go to the forums calling her OP, or you give them a GG and possibly make a new friend. And then the second option is you go against a baby Spirit and teabag and flashlight click saying "GG ez baby killer" and risk getting put on that person's hit list for future games.
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Well let me explain you my friend.
Spirit is a 110% speed killer in her ability her speed increases to 176%, she can use her ability around every 15 seconds with addons around 10.
After hitting a survivor she just need to use her ability what does make her stronger she also can hear footsteps, see grass moving, hear the moaning of survivors, see scratchmark % blood. the only thing she cant see is the survivor.
now imagine legion could down people while in his ability instead of giving them the mend effect, that is what spirit is. and it doesnt matter if you can see the survivor in her phasing or not because she has multiple feautres what work in her favor as i mentioned above.
now survivors were smart and decided to use iron will to get atleast the grunt and moaning sounds to 0% but spirits realized that and started using stridor to make the counter play pretty much = 0%
i always say that, i like to play against spirits without stridor and doesnt matter if i have iron will or not, but playing against a stridor spirit (and im talking about a good spirit not a unexperienced one, because everyone can beat a unexperienced killer) is the most annoying and boring thing.
belive it or not, i used to be a spirit main and back then i bought so many outfits of her and wasted money because i love her BUT after realizing how BS actually her mechanic is i stopped playing with her. This killer or the design doesnt belong to dbd, i said the same about legion when he came the first time out.
this game isnt just about "SWF" or "balance" its also about fun, and i care about the fun of both sides.
i also dont understand how people can have fun playing spirit what has pretty much the most boring chase interactions.
most Killer mains or Spirit mains wont ever say she is BS because they get their 4K every match, ofc they wont say she is broken because most people are "MAINS" and would never admit it, like most survivors mains who never admit something what is in their favor.
but i had this discussions so many times about spirit and that is probably the last time. its getting exhausting to speak about this.
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where exactl did you discuss about that so many times? with 8 posts total? Secondary account?
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Spirit's movement speed while phasing is high enough that she can very easily catch up to and get right next to any survivors that are near her when she starts phasing. Some of it is that survivors have no warning when she is phasing and they're within her TR, which means that she can just stand in front of a pallet and survivors can't vault without risking a free grab. The only ways to prolong a chase against a good spirit are are guess right in those sorts of mindgames many times in a row, which is mostly pure luck on the survivor side. If they vault that pallet and Spirit was phasing, nice, they'll probably gain a lot of distance. If they vault and she wasn't phasing, easy grab. Not all mindgames are her standing in front of a pallet, but that's the general idea; survivor counterplay involves making pure guesses about where the Spirit is (even if you're lucky enough to have a strong pallet or window in the area), and even good guesses can still be largely countered by smart play from the killer. If the Spirit isn't making dumb plays, the survivor is going to get downed quickly.
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is the dbd official forum the only way to discuss with people?
there are also people you met in the game or steam forums.
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Okay, so what i gathered from your guys posts: zero information given to survivors. Stridor counters a survivor perk. The mind game at a pallet. And the rate of the cooldown?
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"Depending how well the Spirit plays can determine the outcome of the game."
That's exactly why she's OP. If she's played well, survivors have very little ability to prolong chases against her. Killers should always be able to make good plays to shorten the chase, and survivors should always be able to make good plays to lengthen the chase. You shouldn't only be able to have long chases if the killer is bad; it should depend on the survivor's skill too. Right now the survivor's skill doesn't matter much.
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Spirit can still be countered though, she's not uncounterable. Look up some YouTube tutorials or something to counter her, if Spirit gets a nerf that forces all the Spirit mains to learn how to play her all over again. Hillbilly got a nerf, ruin got a nerf, ect. Spirit is balanced as she is able to countered still. There are so many red rank survivor mains, hell even green and purple ranks I know that can counter a good Spirit.
Just because you and some other survivors can't counter her doesn't mean she's OP. It's called learn to counter her, because if she ever does get a nerf all the toxic survivor mains are gonna go and try to get the next killer nerfed.
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See. Here is the thing about that. As much as i agree that it should rely on survivor skills...the game is literally too safe for them. I main 4 killers respectively. Bubba, doctor, spirit and freddy. Depending on the map and survivor there is times i can barely get a down because survivor jumping from one loop to another. All while the other 3 are on gens. Even if i drop chase at times i cant even find other survivors due to their perks. A killer needs to be feared. With all the safe loops and pallets do survivors actually fear the killers or just be like "oh #########..here we go again". Mind you, im rank 1. And have a combined 800 hours both ps4 and pc.
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Many YouTube tutorials claim that you can see the shards in her arm glow when she starts to phase, but that's been debunked. I saw Tru3 post an absurd one that basically advocated walking into a dead zone to mindgame her. I would love for you to link me a tutorial that you find useful for countering a good Spirit, but I don't think it's possible. If she knows what she's doing, she's only going to be using her power in short bursts. That way, even if the survivor guesses right that she's phasing and somehow gets out of earshot without leaving scratchmarks, her power will be ready again in a couple seconds and she can just phase again. Survivors are not going to be able to guess right several times in a row. Their only hope is for the Spirit to waste her whole power gauge searching for them and not finding them, but good Spirits will not do that.
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That's what I thought when I started playing the game, now I am a Rank 4 who can counter a Stridor/Normal Spirit pretty well for the most part. If she does a fake out by a pallet, that's your own fault for falling for that fake out. Yeah, Stridor cancels out Iron Will, but if you got outplayed give the killer a GG and move on. Instead you(saying 'you' as in general) come to the forums to complain that you didn't survive against the Spirit.
They often do fake outs and if you're going to fall for that fake out, that's your own fault for falling for the simplest trick in the book. Listen for the vacuum noise as I stated in my original comment, if you hear that, she's phasing. If not, keep running. It's that simple.
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I disagree with that. The last stats drop had kill rates at ~65% overall and ~70% at red ranks. Maybe the numbers have dropped since then, but I've seen little to suggest that. I know my escape rate has gone way up since crossplay dropped, but I think that's more of a matchmaking issue since crossplay shouldn't impact game balance, just the skill of the people you're getting matched with.
If you're barely able to get downs with those killers, I would try to focus on how you can improve. Doctor, Spirit, and Freddy in particular should be able to counter even survivors who are confident loopers, and new Bubba is still plenty strong too given that you just need to land one hit. SWF sweat squads that can slow down Freddy and Spirit in particular are really rare.
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I agreed with you for the most part until you said she is balanced. There is obviously some counter play but that is if she isn't using her ability. If she uses stridor and uses her ability it is the easiest way to down a survivor.
You guessing isn't called counterplay it's just pure luck at that point. Saying that the people who want spirit changed a bit are toxic survivor mains is whack! You can't possibly be a survivor main if you actually think that unless you are like 8 years old which I doubt is the case.
Unless you rarely go against spirits that are good then I guess that makes sense for you but for the people who do play against good spirits, it is a whole different story.
If there is ACTUAL counterplay then please go on and say it instead of just saying "look it up".
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The reason why I said "look it up" is because I am terrible at explaining things and don't wanna give people a headache. But as others have stated if you listen closely, you can hear her footsteps. Also, survivors can make their own fake out by running one way and walking the other since the Spirit sees scratch marks while phasing, it works for me most the time, but it's about a 75% working strat. That's just two I can name at the top of my head.
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Spirit's power is basically taking all the engagement away from survivor to where it's one sided. You have zero information to work with and she can mind game by afk'ing because of how her power works. Literally the most inept playstyle this game has to offer. Imagine being rewarded for just standing still. I despise her current iteration and wish she would be reworked. I love strong killers like Nurse for example because you can read the power and if you get hit most of the time it's because YOU messed up. With Spirit it's pretty much oh noes you guessed wrong :) Try again.
That's how she's broken anyways. Regarding being OP some of her addons are still pretty jank in regards to how strong it makes her but tbh addons don't matter much since you can go in without addons and demolish experienced players easily if you have a pair of headphones and know how to listen.
I know how this forum works so full disclaimer I primarily play killer etc etc. Mostly because survivor is boring but still.
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She goes invisible turning the chase to a pure guessing game, the only defense avaible for survivors are pretty much useless. The phase sound is incosistent and you cant always hear her footsteps while in phase.
She imo feel like a buggy and broken mess, I think the power is fine but she need a few QOL changes to make her less frustrating to play as and with.
The sound of survivors being injured is not that accurate either btw stridor or not. Sometimes u think you hear them right infront of you but nope....
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In my opinion the way you fix the game being too safe for survivors is map design and baseline game features. Some killers are just outright garbage like Clown and Legion but some killers just aren't fun to deal with when you're playing at the highest skill level possible like Spirit. I still believe Nurse is a great example of a strong killer that's fair balance wise.
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See? Idk. Im a bit different i find nurses unfun to go against because by the time they get so good with them, they absolutely loathe survivors. I also find doctors more annoying than spirits. Esp when i run sb and fixated.
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You can't hear the vacuum noise unless she starts phasing when you're outside of her TR, and then she moves towards you such that you're within her TR. That's usually not helpful in the chase because she's usually starting to phase when you're within her TR. That's why you have to guess.
Let's say you're standing on the opposite side of a pallet from the Spirit and she stands still. Let's say she could phase to you within 2-3 seconds and there's no other window or pallet you're likely to reach before she starts phasing. What do you do? If you stand still, she'll start phasing if she didn't already and get an easy hit. If you try to vault the pallet, you may gain distance, or you might get grabbed. If you try to run away, she'll see the scratch marks and catch you. You probably won't have enough time to even attempt a scratch mark juke against her unless she starts phasing when she's far away from you. Which of those strategies works for you?
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Run Fixated and Borrowed Time, when she starts phasing walk, don't run, towards her. Boom, easy counter
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1) That doesn't work if the Spirit isn't a potato. If she is phasing, she should still be able to hear you breathing when she passes by you, even without Stridor, but especially with Stridor. If you disturb any grass, corn, crows, etc. while she's phasing, you're dead even if she didn't hear you. If she isn't phasing and she's baiting you, that's a free hit. Depending on the situation she could also stop for a second before starting to phase just to see what you're going to do, and if in that second you start slowly walking back towards her, that's also a free hit.
2) I assume you mean Iron Will, but am I supposed to run two perks at all times just in case the killer happens to be a Spirit?
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Yes, I meant Iron Will, I was thinking Borrowed Time cuz I was talking to someone else about a build I run to make a point Survivors have it easy. But it's the same argument with Doctor and Calm Spirit. Usually you don't wanna run that build, but if you're gonna get upset you didn't win against a Stridor Spirit, run the build, or if you encounter a Doctor who spams shock blast, Calm Spirit.
You can never know exactly which killer you're going to face but so many people complain about these killers even though they don't face them 24/7 might as well run fixated and iron will if you have such an issue with Spirit, because apparently everyone who's played against Spirit faces her 24/7. Or anyone who has played against doctor faces him 24/7 so run calm spirit.
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I see your point, but even if I play along and say that Fixated & iron Will is all you need to counter Spirit, there should still be ways to counter her without that. Perks like Small Game hit the Trapper hard, but you don't need them to counter Trapper. Calm Spirit hurts Doctor and Clown more than most other killers, but you don't need Calm Spirit to counter Doctor and Clown. Spine Chill really hurts stealth killers, but you don't need Spine Chill to counter stealth killers.
I think she at the very least needs to give survivors a tell when she's phasing when they're within her TR. She would still be one of the top killers in the game with this nerf and she'd still be pretty overwhelming in the chase, but survivors would at least be able to know exactly when she starts phasing and could try to mindgame her accordingly. For example, you might actually get to vault that pallet her husk is in front of.
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He said it best! Nothing to add...
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You use "you survivors" as if there is nothing wrong with killer players.
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I use the words "you survivors" because survivors go against killers. Spirit is a killer. So naturally survivors would have more complaints about spirit. But nice try 4head.
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'Trying to make a point that survivors have it easy', 'you survivors.' This whole topic shows that you don't know what things are like on the survivor side.
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I am a survivor main, Rank 4 Survivor, Rank 20 killer. So I have a good clue what things are like
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The reason is no matter what you do she has her power in two seconds. So she is always on you there is no gaining distance. Also whether she is phasing or not it’s all a guessing game you can’t juke a spirit. If anything the spirit misplayed you don’t juke her. But say she misplayed is on the wrong side of the pallet she can just phase over to the right side and is again up on you. I think what people find annoying is you can’t use your 1k+ hours of skill against her you turn all of that off for guessing.
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i have yet to see someone provide a actual counter to Spirit.
All I have seen is:
-“ wAlK tOwArDs hEr.”
Yeah like I am just gonna go towards the killer. #########
-“Just run fixated and Iron will.”
When I am injured I can’t use fixated, when I am healthy I can’t use iron will, and why do perks have to Hard counter a killer?
-“ Go watch a How-to video to counter the spirit.”
The fact that you can’t think of a consistent counter on the spot means that she needs fixing and requires no input from the survivor.
Those are the only ‘arguments’ I have seen on ALL Spirit posts.
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