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What do you think is most unbalanced on each side.
I was reading through these top threads and decided to have a break and create a less headache inducing thread.
Without further ado, list what you think is most unbalanced
1 on surv side
1 on killer side
I'll start. I believe survivor side is mostly unbalanced because of how strong lots of tiles are and combine that with, you guessed it, gen speed. These are coming from a surv main
Killer: In the killer side, I believe the most unbalanced thing is probably...damn I can't think of anything rn, I'll edit this when I find something that hopefully won't get me run off the forum. You never know what people will say on here.
Anyways, do keep this thread peaceful and do refrain from the usual "oh you're a _____ main so your opinion is irrelevant."
Edit: I have it bois. My choice for most unbalanced on killer is that we have still been denied shirtless myers.
Comments
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In terms of Unfairness:
Surv: Skeleton Key, Dull Key
Killer: Ebony Mori, Ivory Mori
In terms of Strength:
Surv: DS, Unbreakable combo. Maybe put Soul Guard in there.
Killer: Noed, Thrill of the Hunt with Camping. They'll never get all gens done, save the dude from the hook while also doing all Totems slower at the same time.
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I actually don't mind moris that much. I mean, if I had to pick what mori was most unbalanced, ebony would do it cause it can cause some really short games, but ivory I'd say is fine and cypress should be basekit cause I believe the killer kinda earned that right.
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Killer: Moris
Survivor: SWF's
That said, I like the mori animations and would dislike it, if they would take them out. What swf's matters so I understand it that the people like to play together. That is just normal, but still it sucks sometimes if you are on the other side.
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I have shared my opinion on moris in a response in here but swf is a bit more difficult to fix and fixing it could break a lot more. You would have to buff solo queue, but oh, not too much now. Then, you have to buff certain killers just the right way and one slight mistake could mean the world.
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Excluding keys and moris, because they obviously take first place.
Survivors: Experienced SWF with an Object of Obsession
Killers: Tunneling weaker survivors to get them out of the game as quickly as possible
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Thank you for your feedback.
SWF and object can be a problem if the right person is using it.
The tunneling the weakest link is low, but it is understandable. It is known that once one surv dies, the killer now has a tremendous foothold and great snowball from there. That is why I understand it to be a viable strat as unfun as it may be for the victim.
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Hey, you have ask, I have answer.
What swfs matters, so I don't know a answer by myself. I just would dislike it if they would be somehow nerfed. Instead other parts of the game should be buffed. That is my opinion to that matter.
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Ivory Moris are still unfair for the one dude who gets tunneled and morie'd right off the bat. They are not op or strong as Ebony's but they are just as unfair.
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Survivor: Excluding things like voice comms or swf and synergies like unbreakable/ds, I'd say dead hard. If used correctly you can probably get a minimum of 10 extra seconds out of a chase which is time the killer isn't spending pressuring a gen, getting pop goes the weasel, or chasing a teammate.
Killer: Toss up between ebony/ivory mori and spirit imo. They're both really stupid and miserable to play against.
To a lesser extent, pop goes the weasel is kinda up there too if your teammates suck at chase imo. PGTW is game winning in the lower ranks where people can't loop well.
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I wasn’t shooting down your opinion. I was just putting my opinion on the matter and/or putting fixes on viable options
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Killer: Moris, most unbalanced unfair thing in the game, nothing else comes remotely close, does not include cypress, but I don't really see a difference between ivory/ebony. First hook mori is easily the most unfair gamebreaking thing
Survivor: DS+Unbreakable combo - I go for this over keys because keys are so rare and don't always impact the match - Aggressive usage of this perk combination has more consistent match impact, and even just as high a peak level, potentially turning a 4k into a 0-1k
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