Camping is being somewhat punished
To explain, if you stand near a survivor for a long time, the game doesn't give you a pip (you lose points cause of that) !
Now, what about killers that don't care about ranks, you might say. There is nothing being done about that since no matter what you do, people are going to exploit tricks/glitches/bugs.
Comments
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Camping is not a glitch nor a trick, nor a bug.
Its an ineffective strategy against decent survivors and death incarnate to overly altruistic survivors. Camping is a mechanic of the game, despite the fact its boring.
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Tbh it should be punished a lot more. There's absolutely nothing in the game that I hate more than a camping killer--unless you have a coordinated team, it effectively holds the game hostage for one player.
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Where did you get this idea? :) Is this posted somewhere? Or are you referring to the fact that someone camping isn't out earning other emblems?
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Camping should be punished by making them pip more. Put them against better survivors, instead of against worse ones.
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Proximity to hooked survivors reduces points for one of the categories, I think its chaser, which a killer that was actually camping wouldn't have much of anyway.
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Camping is fine, it's the survivors that need to learn. If your solo survivor maybe make Kindred a built in perk?
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Again, where did you get this information? Is this posted somewhere? It is true that someone who is camping a hook is "not" by default out chasing people, and that would have the effect of decreasing the said points they earn in that category, but you seem to be inferring that proximity to the hook is applying an extra penalty, i.e. reduction in said points. I don't think that is correct, and would very much like to know if that is what you are saying, and where you are finding this information?
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You dug your own grave, if this post gets popular, you´re notifications are going to be saturated.
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In game hovering over the emblem itll say where you got the points for it, one of them had negative points for proximity to hooked survivors. It is also included on the wiki and I will provide a image to back up this part, as I need to get a new power supply for my PC before I can get anything in game as evidence.
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LOL you must be a rank 21 level killer if you think camping is fine. It's not fair for survivors & it's boring to do and negatively impacts YOU.
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Thank you very much. Interesting stuff. I was certainly unaware of this myself. So it seems this is already accounted for, and the trade off seems more than fair to me.
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Yeah, I'm not sure when this was implemented but noticed it a month or 2 ago myself when I decided to look at what actually affects all the emblems on both sides.
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Considering they actually have a system that detects camping. At the very least then combined it with the pallet Stun animation and Flashlight visual effect and give Camping Killers a 3s long Headache for camping near a recently hooked survivor 3m away. Make an initiative that causes a Camper to lose motivation to camp. 🤦♂️
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It is though. It's your teams fault if you don't capitalize.
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It isn't though. Because it's literally holding the game hostage.
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If you say so. :) We have people who can camp the hook from the other side of the map. This stuff is just to placate people who complain endlessly.
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Holding the game hostage means that the killer isn't doing his objective and is making it where the survivors can't do theirs. The killer is camping which in turns kills the person who is being camped, his objective is to kill not you to have fun. Sorry not sorry. Do I condemn camping mid game, yeah. Do I think it's fine, yeah. Because its counterable. Plus there are ways to counter camping IE bt or smol pp.
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Is it boring? Sure but it isn't bannable
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When I said camping is fine I meant it doesn't need to be adjusted. It has a built in counter already. The issue is survivors fall for it. Experienced survivors know to leave that guy on the hook, do gens and get out. Camping only works on over altruistic survivors or newb ones. Good killers know not to waste their time camping and go hunting. The problem isn't camping, it's the community.
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^
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that may work let them face sweaty try hard teams.
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Camping the hook isn't holding the game hostage. Even slugging all 4 survivors and watching them bleed isn't considered hostage. Both scenarios will end in time. If there was 1 survivor left and you somehow body blocked them in a corner and stayed there till they dc'ed, that's taking the game hostage because there's nothing they can do about it.
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There's a difference between monitoring and facecamping. If a killer is across the entire map but still keeping an interest in the survivors they hooked and if say Nurse blinks as fast as she can to them, fine. But that still gives enough time a teammate can pull off a risky unhook. And still succeed. Perk or not. But likely it's a Face! Camping Bubba with his tantrums which he'll be right in their face. No such luck in pulling off teammates. That's the opportunity gap between the two.
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I feel like you don’t know what “holding the game hostage” REALLY means. Holding the game hostage was DBD before the endgame collapse and a survivor could literally sneak around the map for an hour just to be an ass. A survivor being camped does not stop the game from ending or continuing. Unlucky for the survivor yes and it’s a bad move for the killer because the other survivors go Scott free because they aren’t moving from the hooked survivor. It is not holding the game hostage and is punished already. I don’t really see why people complain about it at this point. Sometimes you get unlucky move on to the next game. There are by far more non camping killers than ones that do. Just like there are more survivors that dont try and bully killers who are clearly newer to the killer or game that do.
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I love camping with pinky finger.. I punish survs mercilessly
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Actually no. You have a BETTER chance against a Bubba than you do a Nurse, Hag, or even a clever Spirit or Demo. I can "assure" you that they can get into there almost instantly and you won't know they are coming. At least with the Bubba you know what you are getting into. As a Spooky Myers I can (and do) camp a basement (or hook) from well outside that zone, see all your movement and still get there the same time as you to grab you as you try to unhook. :)
Long story short, camping is a valid tactic. It isn't going anywhere. The time is better spent learning to play around it. Just be happy that Killers are paying a trade off in points for the tactic... well some of them are. :)
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I know what it means. It's taking the game hostage for one player by making them completely unable to play the game--and it's making the rest of the team unable to actually interact with the killer. It's pretty much a complete match killer and shouldn't be an acceptable strategy.
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I love Demigorgon with MYC. Drop a portal and leave. Wait for someone to make the save then portal back to the hook. Go after the person who made the rescue. It's not technically tunneling :P
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That's not what taking hostage means. Look up the definition before you start complaining about something you don't understand.
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This is not the meaning of "holding the game hostage" and while I can understand your frustration, accuracy in terminology is paramount when making suggestions or filing a complaint. Camping is part of this game. It has always been part of this game. It will always be part of this game. Acceptance of that fact will cause you less stress than raging over something native to the process.
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I know what it mean, don't try to be patronizing because you think standing in one spot isn't completely destroying a match.
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It's after a killer match probably in the chaser section. If you were close to a Survivor on a hook it will deduct points for you
-x for proximity close to Survivors
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I could've sworn I wasn't the only one to know this ,':0c
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Holding a game hostage means the game literally cannot progress. While a killer camps a hooked survivor, the others can burn through generators and get to endgame quicker. Even then, once the hooked person dies, the game moves on as usual anyway. It's a temporary annoyance. If the game required every survivor to escape to count as a win, then we'd have a problem.
As for the poor sap being camped, that sucks, but it would be effectively the same as simply having a group that doesn't care about unhooking or having a teammate watch you die so they can escape with the hatch. Sometimes you're just stuck on a hook. Just because it's frustrating or boring doesn't mean it's game breaking.
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Do I look like I give a ######### if survivors have fun?
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Wow what a garbage attitude to have. It's a game and ranks mean nothing, if you can't play in a fun and interactive way then why are you playing at all.
Yeah, that second point is a good point--I can agree with that. It's just really ridiculous that someone can completely make it so that a person can't play a round from the start and it's really poor game design.
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I'm going to go out on the same limb. It is not my responsibility to make the game fun for other people. It is my job to play the game hard and to the best of my ability. I should:
- Not cheat with hacks or lag switches.
- Play the game to the end. If I start it; I will finish it.
- Be humble in victory and gracious in defeat.
In short, my ONLY responsibility is to be a good sport. This is a PVP game. I repeat, my job is to do my best to win within the rules. I am responsible for my own fun, just as other Players are responsible for their own fun. If someone doesn't enjoy PVP games, why they heck are they here? There are plenty of games that are not PVP. If your fun is depleted (mine isn't) by other people affecting your actions and/or beating you, this is not the hobby for you. Does this make sense?
You never get more out of a venture than you, yourself, put into it. That means it is your OWN attitude and competitive spirit which determines if you will have fun in a PVP game.
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It does suck that a killer can remove a player like that. But at least there is a trade-off. Less bloodpoints, lower chase emblem, and a lower chance at a good sacrifice emblem since they give the others opportunity to progress through generators quickly.
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I dont care for pips and still dont camp.
But theres nothing wrong with camping anyway.
Its a really ineffective strat besides if its endgame.
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This is a gross generalization. Camping is often a bad strategy, but every match is different. If I notice right away that I'm playing against super altruistic types, camping becomes a major and effective strategy. I usually learn their stripe from the very first hook and will adapt appropriately. The real test is when you put someone in the basement. If I find hooking someone brings not one but 2+ people running and prematurely (i.e. they don't get some stuff done and milk the hook time) I'm going to use that golden goose bait. It would be stupid NOT to do it.
Likewise the really altruistic types have a bad habit of hiding where you can still see them and so you know they are right at hand. They won't leave the area. You can't really camp when they have already come to you. Again, it would be stupid to walk away at that point. You adapt on the fly and you apply whatever tactics are going to work in a specific match.
Camping is only a bad strategy if you are facing people who milk that hook time to get as much done as possible, don't over commit to the rescue, and are clever enough to pick their Generators while you waste time to make sure there is no possibility of a 3-Gen. In that kind of match, which you learn with the first Hook, camping is a really bad idea. :) You adapt on the fly and work on pressure and sometimes slugging. I have found that groups that are deeply intent on Generators and milking that time are vulnerable to slugging. Just as they are trying to get as much done as they can while that 1st Hook is ongoing, if I run another down and slug them fast enough to down them I move on to another. Such folk tend to take a minute to switch gears and realize what you are doing. And if you do everything right, they shift into altruistic mode to try and turn the game back around and BINGO camping is back on the menu.
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Oh am I so happy. I go against killers all the time that camp and it's so dumb. I feel like the killer should receive penalty for camping
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I only camp when I got gen rush and I want a kill and im a red ranks too so no camp is sometime a must do and is fine.
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True non and why talking about camp and not gen rush like for camp there is a reason why and is because when you go against a swf and you know you lose just camp to at least get a kill which I do it too as red ranks but no one is talking about gen rush like if is fine which is not and camping is fine.
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It's already apart of the game....if you camp you lose points due to "proximity to hooked survivor" you can see it at the tally screen after every match by scrolling over the Chaser emblem.
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