A Logical Fix for the Trapper
I think that the best way to fix the Trapper is that instead of having to go across the map and search for random traps on the ground that he could go into lockers like the huntress and stock up three of them has a total that he can carry around with him. And that he can also set his traps on the side of walls and the top of doorways so he could hide them better from survivors which would probably easily disarm them and walk around them if they are quickly found on the ground.this would allow killer players to be more creative with the Trapper and make it more difficult to play against him.
I Hope that you just sit and think about it.
Comments
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All that isn't even necessary to be honest as a trapper's end game power is probably even higher than huntresses. Just remove the myriad of "counterplay" that Trapper alone has to deal with.
1) Pink Maps and an addon allowing his traps to be AURA revealed.
2) Setup at the beginning should be an option especially against things like Object of Obsession. Maybe give the Trapper 30 seconds of Undetectable at the start of a match or until he swings his weapon (ending the effect early).
3) Luck and to a lesser extent Slippery Meat should not mess with his trapper time. Honestly traps shouldn't even have so much RNG tied to it... just make it have a set number of checks (so a set amount of time that can be reduced by perks like Resilience and Spine Chill or increased by addons etc). It shouldn't have such a large variance that it can be a one check - freed yourself all the way to checked 28 times and didn't get freed yet while the trapper walks over to pick up his piece of candy.
4) An ally helping you out of a trap shouldn't be basically a 2s instant clear...
The other key point is to give him carry capacity 2 minimum by default without a bag addon.
Playing Trapper without a Bag is an asinine ordeal of ferrying one trap at a time - even with the new "resetting" feature it is basically unplayable without his Pink Addon setting traps for you randomly. Brown Bag should be a standard power at the very least just to give him options for addons. Starting with more traps in hand is powerful enough for some people just to get setup even slightly faster.
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