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Myers: A simple proposition

Myers is a fun killer. However his power lacks some nuance and is clearly from an earlier stage of the game's development. Instead of making a post about a crazy idea to rework him completely that would take the devs months of creating and fine tuning, or a post with a bunch of number tweaks to all his stats, I would like to suggest one single change that could add a lot of extra depth and thought to his playstyle:

Whenever Myers stalks, at tier 1 or 2, he should be granted the undectable status effect.

That's it. Now stalking can act like a built in insidious, and granting the power a second use for mind games and trickery, as well as increasing the terror factor that is generally experienced when playing against a myers. If you are on a map such as blood lodge, this might not be incredibly useful, however in indoors maps this could be lead to many cheeky plays such as baiting a survivor you were chasing into thinking you have left only to stab them when they return to the gen they were working on.

Furthermore this allows myers to compete somewhat with ghostface and wraith for more mid game stealth options, as he could now stalk a survivor who might otherwise be alerted by his red stain and terror radius.

Obviously this change isn't anything huge, but it would be a nice buff to his base kit that would add some complexity to his playstyle and shake things up just a little bit. And the best part is that this would be a very easy change, I could imagine that a dev would only have to copy and paste some code (say from the pigs crouch) to do this.

Comments

  • DontNerf
    DontNerf Member Posts: 990

    I really like this idea it could be amazing for them sneaking mindgames

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    I've always wondered why stalking in EW3 was a thing. this could give him mindgame potential at LOS breakers which could be cool. Right now he's very loopable and its not uncommon to see a Micheal lose his entire EW3 against a half decent survivor if theres enough pallets nearby.

  • BitingSea
    BitingSea Member Posts: 332

    I think the problem with Michael is his mobility. If he stalks he moves at a snails pace, it feels like 5-10% movement speed. Him just trying to tier up costs so much time and distance that his insta-down in EW3 is all he has, besides low terror radius. I feel like if they buffed Michael's stalking movement speed, I'd be fine, maybe like 50% or 60% movement speed would be fine, how slow he moves is just too slow, at least Ghostface can hide himself while he stalks, Myers is some super tall guy with a white mask, not really subtle for stealth stalks

  • TWiXT
    TWiXT Member Posts: 2,063
    edited September 2020

    At Evil Within 2 He already has a small 16 meter Terror Radius that can be reduced to 8m with the use of Monitor and Abuse, and a natural Undetectable status at EW 1 that's constantly active, so gaining undetectable while stalking is not too much of an aid for him when it comes to sneaking up on survivors at those levels when he already has the smallest TR in the game as part of his base kit. Also when he's stalking, his Movement Speed drops heavily to 69%/2.76 meters per second passively, and 23%/0.92 m/s actively, so even if stalking activated Undetectable he's still moving slower than survivors walk/crouch walk which would give him no advantages in getting the drop on anyone, and gift survivors extra time to do gens as he slowly crawls around the map. At EW3 Undetectable could be useful, but again slowing him down from normal movement speed at 4.6 m/s to slower than survivors walk would just become a time waster on EW3, so unless they allow him to move at normal speed while stalking, there's little to no advantages to be gained by this proposed change.

    Regardless, Undetectable still has 2 major counters to it: Premonition and Spine Chill, both of which go off/light up within 36 meters of a survivor despite your TR size or Undetectable status, which completely defeats killers like Shape, Ghost Face, and Wraith when attempting to stealthily approach survivors. If you want to give Myers or any stealth killer an advantage, either give the Undetectable status immunity from Spine Chill and Premonition's Effects, or at the very least, reduce the effective range of those perks from 36m to 24m so that the killers can get close enough to stalk survivors without setting them off. Some have even proposed those perks should only become active if the survivor is also within the killers TR, which would give a definite advantage to stealth killers, but others would argue that it'd give them too much of one.

    Sorry to shoot down your Idea like this OP, but enabling undetectable while stalking not only slows Myers down too much to gain enough benefit from it; it's also still completely countered by 2 perks in the survivors arsenal that would only make it worse for him to attempt a stealthy approach this way. Currently Myers moves at 105%/4.2 m/s when in EW1 while undetectable, and this jumps up to the normal 115%/4.6 m/s as soon as he hits EW 2 at the cost of the undetectable status, but unlike all other killers at that movement speed, his TR only goes up to 16 meters. Do you know how many players would kill to have that small of a TR on other killers while moving that fast? Current Myers is fine as he is, just so long as the survivors don't bring in either of those perks, which completely counter stealth killers.

  • KingNecro
    KingNecro Member Posts: 4

    You bring up good points, but there is one thing I should point out, is that when undectable activates and deactivates, the TR fades in and out, which could have use much like a pig uncrouching and getting a sneaky m1. I see it as using stalk to be more of a slow moving insidious and not one where you have to stop moving entirely for several seconds.

  • TWiXT
    TWiXT Member Posts: 2,063
    edited September 2020

    Pig moves at 96%/3.6 m/s movement speed while crouched which allows her to approach survivors at a decent pace while she's being stealthy, so If Myers had the same speed while stalking, then the proposed change might have some uses. However, there's also the problem with the Fade in and out of the TR, which takes 4 seconds to do every time Undetectable is activated/deactivated. With Pig, you can wait for a perk like Whispers to activate and then crouch before making your approach, giving them little to no warning that you are coming, but Myers stalking not only slows him down much more than pig, he also can't crouch to hide his approach, so having his already tiny TR fade in and out every 4 seconds at the cost of his movement speed won't do him much good when survivors can literally walk out of range of his TR in less than 4 seconds anyway. The only time this could be useful is if it's used while he's in EW3, but that only lasts for 60 seconds at base, and you don't really want to spend that precious activation time slowing down to drop your TR in hopes that the survivor you're chasing will double back once they think you're no longer pursuing them. At that point you might as well be using insidious, sure you can't move while using it, but a slow moving Myers would get similar results anyway.

    I get what you're trying to do with Myers, but undetectable on stalk is more of a hindrance than an advantage unless they increase his movement speed to compensate. What I fear most about this change however, is the repercussions of what it would bring to the table for Shape's base kit. Some examples: If Myers only goes into Undetectable while stalking, what is his new TR at EW1? With the ability to activate Undetectable every time he stalks, would his TR at EW2 remain 16 meters, or would the devs bump it up to the standard 32 for the sake of balance?

    Just some thoughts to consider about how much this "simple" change would affect his entire play style, and how the devs might try to compensate for it.