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TAKE WITH A GRAIN OF SALT; MOST COMPLAINTS FIXED? IDK
So what if, Gens take 60 seconds to do. But the real challenge is running around the map repairing the wires linking up the gens and gates. Ther'ed be two wires linking up to two gates. The wures would have around 6 different ways they can loop to the gen to the gate, 3 gens go too one gate, 2 to the other. The Wires will emit electic zaps notifying survivors of their locations. As well as the killer.
There are two ways I think it could work.
1. Once the gens are done, the gates can be opened but the wires will break, so survivors must run around the map repairing wires and getting progress on gates. Once their open their open, even if the wires break it wont close.
2. Once all gens are completed, wires will break automatically and the gates are powered but incapable of being opened until the wires are fixed. Once the wires are fixed and the gates are opened the gates are locked open no matter what.
Because Wire Damages are random there are certain thresholds on the gate progress that trigger a certain amount
0% Gate Progress:
5 Wires Damaged
30% Gate Progress
4 Wires Damaged
50% Gate Progress
3 Wires Damaged
75% Gate Progress
2 Wires Damaged
Keys:
Replace the concept of keys and replace it with Crowbars, open it up for yourself. It closes right after you enter it. Takes 3 seconds to open.
The Keys Addons:
The Keys Addons will be transfered to the new Item "Ritual Marks" which can be used on the grounds of a destroyed totem.
Addons will be buffes so that they give a bigger advantage since it cannot be used on the go.
Moris:
Cypress Mori grants the ability to kill any survivor as long as the other 3 have been hooked once.
Why: It allows the Mori'd survivor to retain lots of playtime.
[NAME] Mori:
The last survivor in the trial is killable.
Why: This already allows for the mori'd survivor to have playtime.
Ebony Memento Mori:
Once each survivor has been hooked once, a obsession is picked and moriable. Once they have been mori'd another person is choosen.