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QoL change: different sound for regressing generators

Usually to check if a gen has been touched by a survivor the killer needs to see it to check for sparks, and to do it he must spend some time going around walls etc, especially in some maps like Lery's Memorial. But if regressing generators made a distinct sound so that the killer can tell if it's regressing or not just by listening, that could save him a bit of time, and since it seems the trend lately is to help killers with time management (faster animations etc) I think this could be a good change in that direction.

Comments

  • TheLegendDyl4n1
    TheLegendDyl4n1 Member Posts: 1,493

    @White_Owl said:
    Usually to check if a gen has been touched by a survivor the killer needs to see it to check for sparks, and to do it he must spend some time going around walls etc, especially in some maps like Lery's Memorial. But if regressing generators made a distinct sound so that the killer can tell if it's regressing or not just by listening, that could save him a bit of time, and since it seems the trend lately is to help killers with time management (faster animations etc) I think this could be a good change in that direction.

    so you want to be able to know if it regressing when not even on the same side of the wall as it? if it was realistic you wouldnt be able to hear it unless in the area not beside a 1 foot wide wall