Adrenaline + carried = BUG?
So I was recently playing a match against a Michael, there was 4 gens done and the fifth was close to being finished, I played meg with sprint burst, spine chill, adrenaline, and lightweight. As I was looping the Michael around shack, I was downed and picked up to be put on hook. As he was taking me to the hook the last gen popped and my adrenaline activated, but I was still being carried. He put me on hook and after I was taken off, I was fully healed and only realized after he hit me and I wasn’t downed again. After which, I escaped through hatched even though I shouldn’t have even made it to the hatch in the first place. I assume that when I was carried and adrenaline activated, I counted as injured and thus adrenaline brought me back to healthy. I also think that the hook does check for health state meaning that when I got off hook, I was counted as healthy instead of injured. Anyone has any ideas?
Comments
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It's always been that way because when you're unhooked you are injured but not dying so upon being unhooked you gain that extra health state and the sprint burst
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Thanks I felt bad that I just used a bug/exploit to win against the Michael, now I feel better. :)
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A bug i guess? Because you should come iff the hook healthy if you had adrenaline
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Adrenaline activates once exit gates are powered, but waits to take effect until it actually can be used; meaning if you are being carried or hooked when Adrenaline pops, it will wait until you've returned to the injured or dying state to kick in.
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He did get healthy he was saying that it didn't proc when he was being carried so he thought it was bugged when he was healthy after a unhook
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Exactly this!
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