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Do you think BHVR listens to the community?
Comments
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Yes, they listen to feedback.
Yes, they listen to feedback more some gaming companies that I've seen--but the thing we forget is that not all of our community suggestions are actually good suggestions.
Though boy did they take a long time to fix the murder mountain.
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Yes, they listen to feedback.
I want to say that they listen, sometimes...
But seeing that that isn't an option, and I'm forced to lean toward either or / yes or no, I'm going to lean more toward that they listen more often than they don't. I can alternate back and forth all day providing an example of where they listened, and where it feels like they might be ignoring us or taking much longer than necessary to deliberate about it internally rather than just trusting the community.
(Reading this list is entirely unnecessary in terms of my broader point so you could honestly just skip this bit)
- Most prominent and recent example of something good they did by listening: They reverted their change to auras, going back on a decision that they clearly decided to put time and effort into.
- Something they haven't yet done potentially by not listening: Rebalanced / reworked extremely controversial perks like DS and NOED
- Another example of good listening: They completely got rid of the MMR system which was horrible and entirely worse than the current ranking system. Instead of doubling down on something that definitely took months on top of months to create they tossed it out the window (or at least to the side for the time being.
- Bad listening: They didn't rework the Clown. They said he was their focus as the next killer to be rebalanced / reworked but only provided a single change (that didn't even change how fun or unique he was to play as or against, he is still an entirely one dimensional character) and offered a lame excuse that they believed he was "underrated" and immediately moved on to the next thing giving the community little time to respond or digest such an empty response.
- Good Listening: They have reworked plenty of killers, I won't name each killer as their own bullet instead I'll just put them as a collective here. A long, long, time ago there was a time when Spirit, and Doctor when they were first released were considered horrible killers. Both were reworked after multiple times and now are considered to be in very decent if not good standing as viable killers. Freddy Krueger is the most notorious comeback story as the hands down absolute worst killer in the entire game for a solid 2 years and then he was completely overhauled with an entirely new power. Undoubtedly the most successful rework as he's universally moved all the way up the tier lists into generally speaking around the top 5 best killers.
- Bad listening: A repeated trend of horrible add-ons and more specifically Ultra-Rare Addons. Unfortunately Ultra-rare add-ons have grown a solid reputation for being absolute and utter garbage, if they aren't garbage they are so reliant on circumstance they may as well be considered worthless. A few of these to mention: pre-reworked Lopro Chains for the Hillbilly (which were eventually reworked as Very Rare Add-ons) which allowed you to maintain a chainsaw sprint at the cost of permanently dealing a single state of damage at all times, The Matchbox for the Nurse which increases her base movement speed from 90% to 105% at the cost of an entire blink charge, Obsidian Goblet for the Executioner which grants you the undetectable status effect so long as you stand in your trails of Rites of Judgement, iridescent family crest for Oni that causes survivors in a 12 meter radius to scream after missed demon strikes.
- To explain why these are bad 1. The effect provided was nowhere near the cost, there are very few pallets where a survivor can't just juke right or left to completely avoid a hillbilly dashing straight through the pallet so losing your ability to instant down was god awful.
- 2. Similarly to the previous example the effect provided is not worth the cost, Nurse still moves more slowly than 110% killers who by themselves already have a reputation of being able to be looped easily and this comes at the cost of her second blink, the blink every Nurse will tell you is most important as you use the first to move through walls, pallets, windows, whatever and then the second is what you use in response to however the survivor acts. The first blink repositions and sets up The Nurse for the second. Instead you lose the entire second and what do you gain? Michael Myers Tier 1 Movement Speed.
- Obsidian Goblet is just intrinsically useless by nature. Gaining Undetectable on limited tracts of land will do you no good and will rarely surprise anybody, especially since Rites of Judgement creates a digging sound itself, and even when you're not doing that the sound of the great knife scratching / dragging across the ground (which is a cool touch and I do like but not my point) is a dead giveaway. It's useless for his character as it doesn't exactly synergize with his ability so you'd have to pair it into a full loadout to get any use out of this one add-on.
- Iridescent Family Crest is just dumb. The range is extremely small and even if it wasn't, the condition is on a missed demon strike. You don't want to be missing your demon strikes it's a waste of time on a power that is limited by a timer. It might have some cool synergy with Infectious Fright so regardless of whether you miss or hit people close by will scream, but in all honesty that's about the only use you'd probably get out of this. You're probably better off just running infectious fright and picking a different and better add-on.
- To add-on to this, the devs for some reason insist on giving each and every killer an Ultra Rare that has something to do with aura reading. These are some of the most boring and useless add-ons of the whole lot, not all of them, but those that have heavy restrictions on them certainly are. We're talking Outdoor Security Camera for Ghostface which only reveals survivors outside of GF's Terror Radius after striking down a marked survivor for 4 seconds, we're talking about the Hellshire Iron for Deathslinger which only reveals survivors inside Deathslinger's (already reduced to 24 meters) terror radius for a total of 6 seconds, Leprose Lichen for Demogorgon which only reveals injured survivors while you're traversing the Upside Down, Tattoo's Middle Finger for Clown revealing intoxicated survivors auras, these are some of the most boring, unintuitive, unfun, uninteresting add-ons of all time. And yet BHVR insists on continuing to release more and more of them for each new killer rather than creating fun and unique concepts that alter a power in a distinct way for that killer.
- Good listening: A Bloodweb rework to balance out and reduce the grind, it wasn't too long ago that you only had the option of two perks per bloodweb and only get one of them. Nowadays (after lvl 50 if I'm not mistaken) you have the option of four perks and if you play the web right you can easily get two of them every single web. This basically cuts the grind (which gets even longer and more tough after every chapter release) in half by what it was.
Way too much detail on that add-on thing... definitely turned into a rant with that many indented bullet points...
My point being, there are plenty of good things to cite about their listening skills and plenty of bad things. There are plenty of really great ideas constantly offered up by the community and many of them don't get heard or passed around enough to reach the developers, so it often feels like they don't listen.
The difference however, is we don't know what they are and aren't paying attention to. The only indicator of their listening we have is whether or not they take action to a certain thing or idea, but in all likelihood there is a good chance that they talk more about our ideas and thoughts than we realize they just don't act on them or those ideas for whatever reason didn't get passed down the chain of developers all the way to get released into the live build. Maybe they realized some conceptual flaws, maybe there were some technical issues, we don't know because there was no impact made on the live build.
I think the best thing they can do is spend a bit more time being even more transparent than they already are (which I understand they are pretty transparent to begin with) about a bunch of things. Not just the things they're going to do but things they have decided not to do or things that they tabled as something that maybe they could do in the future but just isn't viable at the moment.
Basically my concluding point in like a sentence btw ^
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They won't look at this poll either.
I lost my hope after they revert the Billy changes again, now he is kinda bad.
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Yes, they listen to feedback.
Yes they do. You never can please everyone, though.
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Yes, they listen to feedback.
they do, but things take long amounts of time
lets say they are working on a DS rework so it's less abusable. they need to be careful not to gut the perk, but they also need to make it not stupidly broken. they need it to work against tunnelers, but not against everyone. it's a tricky process.
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They won't look at this poll either.
yeah its not like the community and content creators have made multiple fixes that are pretty well received by others to solve the issue while still keeping it good against tunnelers. Oh wait....
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